- Joined
- Dec 25, 2002
- Posts
- 49,564
They're also almost all the exact same story, that's what really bugs me. How many times do you need go through the same generic little cliche hero story?
Oh you're a generic 14 year old boy from some bumfuck village with a mysterious scar. You set out on an adventure and assemble a party of equally generic character types. The bad guy wants to rule and/or destroy the world. There's a magical tower or giant tree. You learn that you're actually the descendant of some mythical hero. The bad guy is defeated with the power of friendship. Press X for 30 hours to trudge through insipid dialogue boxes and turn based combat. Rinse and repeat with incredibly minor tweaks.
Really thrilling stuff.
There's a reason they all have excellent soundtracks. If they didn't you'd turn the game off after 4 hours.
At least action-rpg's have some actual gameplay.
Yeah I just can’t really get through a JRPG these days for many of the reasons you’ve listed.
The only JRPG that has held my interest at all has been Yakuza: Like a Dragon, but that game has a lot open world type bloat (mini-games, farming, party relationship building etc.)
My interest in first person American RPGs (Bethesda, etc) has also waned greatly.
Baldurs Gate 3 was the last RPG to really grab me and even then it was nothing new, just really well done with multiple ways to solve quests or interactions that (at least on a first playthrough) made it feel pretty organic.
I’m not including Action-RPGs because as you said, at least they have gameplay.