SNKP has a decent netcode for the Japanese base of gamers, but they didn't do enough research on the american scene, this is obviously not a good company decision, as we Americans expect the netcode to be direct competition to others who paved the way. I am frankly am surprised a Japanese company would do so little research on this. Now lets look at the hype blazblue has got, it was amazingly done because time was put into concern for the American base who wanna play fighters online in a serious way, I respect this company because it thought of the gamer first. The person who puts down the cash for something quality.
This release would have sold amazingly well as word to mouth gaming in American scenes causes people to buy games like crazy. It also has the opposite effect. For 60$, we expect quality. In the US, California is broke. So 60$ is a lot of money, that's almost a 100$
Very poor marketing decision here.
SNKP is fully capable of making amazing releases that can please people, but first they need to stop ignoring American interests, and figure out what makes these releases for people across sea's. We live in a age where online gaming is the key thing, Capcom of japan knows this, SNKP should to. They need to do some firing IMO. They need to revamp there debugging section as well.. This is just lazyness at this point. If I was in charge over there, I'd call a staff meeting with such vocal brutality it'd make front page news on CNN. Whoever is in charge needs to get MAD, and mad quick, we don't need another drop out.
I miss the days where it was all about SNK and CAPCOM competing with each other, at this point, SNKP isn't even getting respect from its most diehard base. I'm 26 years old, the next big number for me is 30, and I've been supporting SNK since the snes takara releases, then I got my neo-geo set ups, and I own over 100 games on cross formats total, some even multiples of each other, because the games to me were just art. Great tough gameplay, good competitive players, shit even the AI of the old games was amazing. *Fatal fury 2 for example* The situation at hand is not what I expect from this company, because we all get mad since we know that it could have been better, we grew up in quality, and there is no reason it should be different now. I'll continue to support SNKP, but they need to pay more attention to the american fanbase, we make them money, and having people kick SNKP out the door with each problematic release isn't helping.
I don't have regrets when I used to unload 369$ on releases, yes 369$, KOF 2000 was awesome when I'd play at super arcade back in 2000, and couldn't wait to own it at home to improve my game, I even made a combo video for it. Times have changed, and 60$ is the new 369$, so quality needs to be up to expectation. As far as patches go, the only ones that should be released are ones that make the good netcode even better. I like the DLC idea also.
KOF XII lacks AI, it lacks a good netcode with both patches, it lacks backgrounds, theres no story or bosses. I could do without all that stuff if the Netcode was solid, but all I have with this release is a training mode to test combos I find on youtube that I can't use due to the netcode and lack of a scene outside of the net.
Heck, this release could have reinvigorated SNKP, because it'd establish more fans with the netcode. Why even release the game unless you've thoroughly tested this as a company, its not like this release was really cheap to begin with, so what the heck happened here? SNKP could be making some serious money, getting more players interested at becoming good, getting more money in the process, a beefier fan base.
Instead I'm out 60$ on a game I don't really have a use for now. Everyone should be mad about the netcode, the game has a killer engine that's totally wasted here, it really isn't finished though. It is so hard for me being a fan as long as I have to come out and complain like this, but my intention is strictly for the best for everyone involved. It is a crying shame it turned out the way it did.