Why does KOF XII suck so much? (Was "So KOF XII is delayed?")

Kim Kaphwan

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I got the strat guide and glanced over it earlier today...some characters have to use a standing D but most use a standing C. From what I understand you have to counter with it while your meter is full to automatically activate the combo.

I'll post the exact explanation in a bit. :)

Also, the attack for the CC starter will have the character surrounded within a gold aura.
 

Metal Slugnuts

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Also, the attack for the CC starter will have the character surrounded within a gold aura.

Ah, that's what that is. I haven't used CC purposely at all...still getting used to the normal moves/timing/dashing/etc etc etc. I'll have to dick around with that parry move/knockback attack too. I also have to start using evade rolls...I get so caught up in blocking/attacking that I forget about the other defensive options available. :emb:
 

Blue Steel

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Thanks guys, I'm playing around with the CC in vs. mode right now. I wasn't sure what those golden aura things were. I thought maybe they were moves being canceled into other moves and that was the visual indication it gives you or something. This game doesn't have all the bells and whistles we're used to, but the one thing I don't understand why they didn't include is character specific intros between rivalries and what not, it just doesn't make sense why they didn't at least throw in something like that.

^ That golden aura tip makes it very clear which button to press! Thanks, would have been nice to have had that information in the instruction manual. It will only happen when your critical counter meter is maxed out and is flashing green.

Now I'm just not clear on if you can press backward and forward during your custom combo? I just tried and it stopped the custom combo..

*Nevermind, I just fought online at the China stage.*
 
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LWK

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I'm not sure if we're thinking of the same thing here, you said fwd+CD is like the focus attacks from SFIV, but wouldn't that just be a "blow off" move [I know what you mean now, because when it connects your opponent slowly falls to the ground, just like in SFIV]? What I have been practicing are the guard attacks where you press back+CD and you hear that "ping" sound and you see the little bluish white deflection thingy appear, and if you time it just right (before an attack hits you), you nail your opponent with your "blow off" move basically. I was thinking this felt like the focus attacks, just a little different, since you can't really absorb an attack and then recover. But you basically have the ability to deflect the attack altogether, so it's like just defending or parrying. I still don't know how the fuck to activate custom combos when my critical counter meter fills and everything starts flashing green. I thought you could do a standing C or D to start it. But I'm not clear on how you can do your combo then, the instruction manual is confusing and makes it seem like you can't press forward or backwards once it has started. Can you explain this to me? Since the games speed runs really fast normally (arcade mode, local vs.), I wonder if I will still be able to time the guard attacks as well once the patch fixes things in a few days (hopefully). If they don't improve the speed or get rid of the lag, that would suck.

I think you start you just have to use a standing C or D counter, and you can't press any direction. Guess it just happens, is there no certain way to activate it though?

They are like crumple attacks from IV. The b+CD shit is a parry, and its way to good, it shouldn't do any damage really. You really don't need to time it that well as it has the same problem as just defense to where its lenient.

Seriously, corner a opponent, do a jump in attack, link it to a sD, and immediately as its in its connection, press f+CD, you then launch that opponent from that second action and you can juggle a lot, even if its not a corner you can manage juggles. I was testing with shen and found a pretty dirty corner juggle using this method where I was able to connect more then one qcfB, sort of in the vein of how gato can juggle in MOTW. If that is used exactly correct I believe you can get some stupid launch time. I don't know the juggling limit to be entirely honest, in 3S, it was a 6 action system with major scaling, in this I need to do some more testing.

To activate custom combos or rush you literally got to mash that C in the middle of someones counter poke, like a way to test this is to go into practice mode with Leona, and put her action to 'attack light punch' she'll constantly mash her sWP, so you just gotta press C on her the minute she sticks it out. One good custom combo I've pieced together is stupid easy with Ryo. Right after C clash just C,C,C, dp, dp, dp, super, this does a fuck ton of damage and is only a minor CC compared to some shit raiden can do.. The problem with this system is that when both players get that meter, it gets to fucking random as you tend to see random mashing to get anything in sight.

Also to anyone who has this issue, one problem I am finding is that neutral offensive actions to stop air attacks don't seem as good, the way hyper jumping works is way to alien to this engine IMO. It shouldn't be possible to jump so high and far from the distance the game allows, it makes for really sloppy accuracy from others. Also, since the character sprites are to large for the screen, you don't see someone falling onto you as easily, so I am forming a game right now to see which pokes are solid anti airs other then dp/rising tackle/etc move.

Also, learn to cancel your dash backs to properly bait and space opponents, simply press back back then down immediately. Very useful thing.
 
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Blue Steel

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Thanks, it's fun figuring this stuff out. I really hope that patch makes the game playable online.

So if you can input commands to do dragon punches during the custom combo then you have to be able to press backward and forwards, just initiating it you have to be standing/neutral, correct? Maybe I'm just running out of time or something? It only lasts a few seconds anyways so I'm not totally sure.
 
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LWK

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What is up with the inet feature also? I can't even play someone I know via invite? WOW..

BTW, found a f'd up juggle with benimaru.
 

Metal Slugnuts

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What is up with the inet feature also? I can't even play someone I know via invite? WOW..

BTW, found a f'd up juggle with benimaru.

Yeah, I found that out pretty quick when Snair was messaging me to play. Unless there's a fairly obvious room name it can be annoying to track people down.
 

LWK

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can I at least play people from my own clan? Also, what is wrong with these practice menu's... There is no input recording option, and for some reason you can't even check your characters move lists unless you're in arcade or vs. Like, there should be a way to check in practice, that's the entire reason that mode exists, to brush up on shit.

Thanks, it's fun figuring this stuff out. I really hope that patch makes the game playable online.

So if you can input commands to do dragon punches during the custom combo then you have to be able to press backward and forwards, just initiating it you have to be standing/neutral, correct? Maybe I'm just running out of time or something? It only lasts a few seconds anyways so I'm not totally sure.

The mode is similar to CC's in alpha 2, a game I adore and probably one of my favorite fighters ever to this day. You pretty much you keep moving in and it releases you from action completion delays.
 

Darklighterx

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can I at least play people from my own clan? Also, what is wrong with these practice menu's... There is no input recording option, and for some reason you can't even check your characters move lists unless you're in arcade or vs. Like, there should be a way to check in practice, that's the entire reason that mode exists, to brush up on shit.



The mode is similar to CC's in alpha 2, a game I adore and probably one of my favorite fighters ever to this day. You pretty much you keep moving in and it releases you from action completion delays.

In practice mode, pause the game and hit the shoulder button for more options. Command list and Hide combo data are there.
 

Fett

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Is it just me, or do Easy and Normal settings seem to be mixed up?
 

NeoDragoN

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kofxii.jpg


YEEEESSSS....
 

subcons

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Fake.

People need to just accept that this is it for this game. They're already making an updated version for the arcade, so when that port releases is the soonest you'll likely see any more characters added to the roster.

I still don't quite get the obsession with Mai. Jesus.
 

NeoDragoN

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Fake.

People need to just accept that this is it for this game. They're already making an updated version for the arcade, so when that port releases is the soonest you'll likely see any more characters added to the roster.

I still don't quite get the obsession with Mai. Jesus.

New Boob animation.
 

LWK

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In practice mode, pause the game and hit the shoulder button for more options. Command list and Hide combo data are there.

Thank you, I didn't even know this was possible.

Also, it was addressed recently about the difficulty issue, I wrote a post saying that I think its just word synthetic and there is no true AI.
 

awbacon

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I FINALLY got a few matches tonite that were lag free...and damn, so much fun

When XII is being played against another player w/ no lag, the matches are fast and fun, just like they should be

If they can patch the game to be relatively lag free consistantly, my view on the game will be ALOT better
 

Metal Slugnuts

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I tried to play this on the 360 tonight...what a fucking nightmare. :oh_no:

On the PS3 when it lags you can really tell since the framerate chops up...on the 360 everything's smooth all the time but lag delays inputs like a motherfucker. Take that and tack on the stock 360 pad for an extra shitty time. :(

I had one asshole use Ash and proceed to host lag fireball me over and over and over....I don't know how that guy got off the fireballs so damn fast. I couldn't get out of the corner and rolls just led me right into his next one. A real class act to be sure.

I hope the 360 version patch is coming this week and doesn't languish in Microsoft approval for months.
 

TerryMasters

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The order select bug has gotten the worst of me. The game is now damn near unplayable. I'm trying to get the 3 minute and 30 second trophy, which I think I can pull off with one particular character. Every single time I try to select him, it selects someone else first. I can't tell you how many times I've gone back to the member select screen, and then after finally landing him as the first character, the order select bug kicks in again at the second match, making it impossible for me to beat.

This is just ridiculous. I love this game, and I can't even play it. :(
 

not sonic

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i have no idea what this order select bug is that youre talking about. i played a bunch of matches offline and never had a problem. is it only online?



anyway i finally got to play the game today and its awesome. its very fast kind of like 03 and xi. i really like it. some of the polish is missing sure but i'll live till theres dlc or just xii. liking it more than sf4 and waaaaaay more than blazblue.
 

TerryMasters

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i have no idea what this order select bug is that youre talking about. i played a bunch of matches offline and never had a problem. is it only online?



anyway i finally got to play the game today and its awesome. its very fast kind of like 03 and xi. i really like it. some of the polish is missing sure but i'll live till theres dlc or just xii. liking it more than sf4 and waaaaaay more than blazblue.

http://www.youtube.com/watch?v=EJFhooCiSw4

This is the order select bug I'm referring to. It happens both offline and online. And I agree, I'm also liking this game more than SF4 and BB.
 

not sonic

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is that on ps3? i was playing the 360 version. no problems at all.

it looks like some kind of lag going on but if youre having it offline too i dunno. maybe you could try installing or reinstalling it? :scratch:


also this was posted before but not this exact article. for anyone complaining about the sprites, read this:
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

i think theyre awesome. theres so much more to them than gg or bb. bb's sprites (aside from animating pretty poorly) are just i dunno bad. they lack shading and detail.
 

Bay78

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Still showing on time at my local EB games store.
 
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