Which Street Fighter is the best?

Which Street Fighter is the best?

  • Street Fighter 1

    Votes: 2 1.7%
  • Street Fighter 2

    Votes: 66 57.4%
  • Street Fighter 3

    Votes: 38 33.0%
  • Street Fighter 4

    Votes: 1 0.9%
  • Street Fighter 5

    Votes: 4 3.5%
  • i dun play no capcum fiters

    Votes: 4 3.5%

  • Total voters
    115

AJtheMishima

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I guess the players got upset it cost more gauge to do their cutom combos. Bad thing is capcom took this into consideration and the Vism is too OP in SFA3. If Vism had been toned down alittle the game wouldve been so much more balanced. SFA3 still is better that SFA2 period. Standing close Fierce punch and a different hit animation compared to A2. Air recovery. Using Alpha counter eats up your guard break bar. But they did screw not giving the alpha counter more priority, its very costly and not great at all. The guard break system was just amazing, best feature really. Get tired of turtle play style.

Great things come in Three(by name lol). Alpha 3 and Third strike
 

Tanooki

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SF2 and it's spinoffs by a good mile pretty much, though SF3 is a solid game once you get around to the back end with Third Strike. 4 is awful, maybe not so much 1on1 but against the CPU is wack and SF1 while cool for the time the special moves are so wooden and tricky to pull off you can forget consistency.
 

Ip Man

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SF2 and it's spinoffs by a good mile pretty much, though SF3 is a solid game once you get around to the back end with Third Strike. 4 is awful, maybe not so much 1on1 but against the CPU is wack and SF1 while cool for the time the special moves are so wooden and tricky to pull off you can forget consistency.

i do some what agree with you. i also don't like sf4 and think sf1 is a little wooden. but you went ahead and completely forgot about the alpha series there, tanooki.
 

AJtheMishima

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I think by spinoffs of 2 he is including the alpha series? But the alpha series was pretty much the best until third strike. I started to warm up to Ultra SF at the end of its life lol. I love 360 characters and they were really good in that game, especially with the start up invincibility of the ultras. Game was really fun casually. Not so much when ur playing dudes that spent all their free time practicing links. Impressive to watch though.
 

Ip Man

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I think by spinoffs of 2 he is including the alpha series? But the alpha series was pretty much the best until third strike. I started to warm up to Ultra SF at the end of its life lol. I love 360 characters and they were really good in that game, especially with the start up invincibility of the ultras. Game was really fun casually. Not so much when ur playing dudes that spent all their free time practicing links. Impressive to watch though.

i love third strike, but alpha 2 will remain as one of my favourite games of all time. as for sf4, aj. i just couldn't warm up to the 3d visuals and art style. i always expected sf4 to be a direct sequal to sf3 with similar 2d sprites. so sf4 was a disappointment on many levels.

and speaking of,

So one thing i notice when I get on FC to play some games is there are never players in the Zero 2 Alpha room but there are usually a dozen or so players in the alpha 2 room. Do players just prefer the game without the balance changes provided in SFZ2A or they just dont realize it since it isnt labeled as Alpha 2 Gold?
Was actually playing earlier today.

i still don't know the differences between the two versions of alpha 2. would love it if you could give me a bit of a tutoring on a side by side comparison on both the games to explain what the difference between the two are. i actually did something similar years ago with andsuchisdeath. he explained what the differences between the ports of alpha 3 were. he loved his saturn port, as i couldn't tell a difference between them, lol.
 

AJtheMishima

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Here's some info


Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, and South America. The American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and the EX versions of Dhalsim and Zangief.

Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat, and M. Bison, all of whom were characters from Street Fighter II′: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1ス level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadoken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.
 

Tanooki

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i do some what agree with you. i also don't like sf4 and think sf1 is a little wooden. but you went ahead and completely forgot about the alpha series there, tanooki.

Nah I didn't forget it, I just didn't want to slide into that side series with my post. That and it seems there's some odd love for SFA3 which I hate. It has a bloated ass roster of way too many fighters and they got a bit too overly complex and technical with the types of style you could go with and the rest. I love SFAlpha2 by far as it had a nice sized crew, loved the handling and move set, and it just felt more like a natural extension of the main SF2 line of titles. Alpha 1 isn't bad, but it's a bit stiff, just not a favorite.

So yeah AJtM is right, I meant alpha/ex etc when I said spinoffs. Truth be told back in the earlier 90s I was far more into Capcom fighting than SNK. Of all things it was Samurai Shodown that sucked me in, followed by the original Art of Fighting and later in the late 90s King of Fighters 98, Last Blade, and Samurai Shodown 3 (fav of that series.) Like bogard I expected SF4 to follow in the feel with a little tweaking of SF3 Third Strike did and it didn't. It got very overly complicated with lots of ways to turn things around, the larger than I liked roster, but what really sold my hate of it was the shit eating cheaty ass 1P AI routines that are entirely unbalanced and show no difference in douchy behavior on default (4) or maximum (8) difficulty. I got suspicious of not having some consistent flow to my play with it when it came out. I put a few hours into just only using Ryu against Crimson in the training room, then went to verify things in the 1P fight mode too. I found that on default up to 3 battles the AI slowly ramps up but it's like blind to what you're planning, but from 4->end no fight is harder than the next except the very last. The computer behaves as if some dude sit sitting behind you at a game of poker and telling the dude across what you're doing. It would see what you're up to half into dialing a move and would bitchslap you before it was even pulled off, cheating shitty AI. It would randomly do it too, could be first, second, or third fight against some opponent and never consistent when/how often in each round. It was just infuriating. In training I'd try the same moves, combos, mix things up, do stuff I know would work on people, whatever...and it just would mind read the shit out of stuff and the difficulty slider had no impact (I was doing this on the PS4 release if that even matters.) I got fed up and sold it. I later got the PC version used, patched it up to date, still even with their fixes and tweaks, it still was a piece of shit, so I abandoned it entirely. SF4 turned me off so bad to the franchise I still haven't bothered to buy into the new one even if they said they made it more like the old SF2 line where it's not just for 1v1 humans/pros but all groups can play, enjoy and learn from it, how the franchise used to it.
 

AJtheMishima

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I have a brother 2 years younger than me, we grew up as gamers together especially fighters both at the arcade and at home on console. Everyone grew up playing some version of sf2 back in the day. We looked up to my cousin cause he was really good. Console wise we spend ALOT of time on the alpha series. It was so much more colorful and had great graphics. We used to have some salty ass matches before there was a word for being salty on SFA2G and SFA3. Up until the release of SFA3 we were very happy with Alpha 2/Gold. But SFA3 basically blew our minds. It was fast paced, and had alot of characters not to mention all the mechanics.The mechanics are what really made it interesting since it made the game feel alot more different than what we were used to. These are the things i liked about it then and now.
-Character roster (its nice to have a big selection of character, dont get bored seeing the same matches over and over again. Just keeps things interesting, especially the console version when they brough back guile, thawk, fei long, Dee jay
-Better hit boxes on moves. Super moves actually fully connect. In SFA2 even on a clean hit sometimes supers wouldnt fully connect like sagats super fireball vs a jumping opponent. The addition of close HP having a different hitbox/animation then a far away standing hp made more sense and leads to bigger damage.
-Super moves have invincibility on start up. Nothing pisses me off more in SFA2 than me anticipating my opponet doing a move on wake up and they still beat my super move.
-Addition of universal air throw. This makes things so much more fun and opens up a ton of possibilities to mixup and just plain old punishing your opponent for making mistakes over and over again. lol
-Guard Crush! best mechanic to be added to the series. Keep the pace up. Love playing a turtle and getting a free lvl 3 super becuase they block too much.
-ISM selection. I like the variety and change they add to the game, even though vism is OP af. But some character can be fun in Xism. Chun Li for example, the spinning kick does massive chip damage on block. If you dont duck it you will be chipped to death lol.
-No body can forget Mbison as the boss in this game with his full screen psycho crusher! I prefer to play human opponents so im not sure how the cpu stacks up to other sf games.

Both SFA2 and SFA3 are great games. But i prefer options, faster pace and a big selection of characters.
 

AJtheMishima

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Third Strike, then IV.

Thats very surprising. Most ppl coming from 3s as their favorite SF generally hate 4. Which version was your favorite? Ultra was the best due to balance, but i never really played super or AE much.
 

Green Beret

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Thats very surprising. Most ppl coming from 3s as their favorite SF generally hate 4. Which version was your favorite? Ultra was the best due to balance, but i never really played super or AE much.
I am coming from IV and while I think it's cool, my best is 3rd strike too
I have played IV super.
 

Sikleflaming

Quiz Detective
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How is street fighter 2 winning this? You all have to be blinded by nostalgia or something.

3S is just far and away the best street fighter: the parry system was incredible, the characters were mostly all unique and new, and, 12 and Sean aside, the game is incredibly well balanced. It's just so much fun to play!
Even discounting 3S, though, or if "street fighter 3" means you have to take (the in my opinion pretty awful but that's just me) new generation into account, the Alpha Series (which isn't on this poll, apparently?) is also much much better than the 2 series.

Seriously though, I can respect SFII for basically starting the tournament fighter genre, but it's been clearly surpassed by pretty much every one of it's successors (with the possible exception of IV, which I loved but a lot of others hated). Can someone who voted for 2 explain their reasoning to me? Serious question, not trying to troll, but I've never understood all the love Super Turbo gets
 

Mr Bakaboy

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How is street fighter 2 winning this? You all have to be blinded by nostalgia or something.

3S is just far and away the best street fighter: the parry system was incredible, the characters were mostly all unique and new, and, 12 and Sean aside, the game is incredibly well balanced. It's just so much fun to play!
Even discounting 3S, though, or if "street fighter 3" means you have to take (the in my opinion pretty awful but that's just me) new generation into account, the Alpha Series (which isn't on this poll, apparently?) is also much much better than the 2 series.

Seriously though, I can respect SFII for basically starting the tournament fighter genre, but it's been clearly surpassed by pretty much every one of it's successors (with the possible exception of IV, which I loved but a lot of others hated). Can someone who voted for 2 explain their reasoning to me? Serious question, not trying to troll, but I've never understood all the love Super Turbo gets

Answering honestly every Street Fighter has serious flaws. Most Capcom fighting game fans fall in love with those flaws and tend to hate the other games for their flaws. Street Fighter II has the least glaring flaws to hate.

For example 3rd Strike had the parry system which is fun completely breaks the game for anybody coming in. It's not noob friendly. IV is too noob friendly with FADC making a lot of shit safe that shouldn't be. The hit and hurt boxes are hella forgiving, and vortexes are easy to get once you figure them out. V has limited combo chaining start ups so everybody coming in bitches you just do the same fucking move to link into a combo. A lot of high level matches are spamming the same shit over and over because of the extra frames of input delay causing a lot of moves that shouldn't be safe to be.

II is simple, but less crap people bitch about. Capcom's community has always been like this and probably always will be.
 
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Sikleflaming

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Answering honestly every Street Fighter has serious flaws. Most Capcom fighting game fans fall in love with those flaws and tend to hate the other games for their flaws. Street Fighter II has the least glaring flaws to hate.

For example 3rd Strike had the parry system which is fun completely breaks the game for anybody coming in. It's not noob friendly. IV is too noob friendly with FADC making a lot of shit safe that shouldn't be. The hit and hurt boxes are hella forgiving, and vortexes are easy to get once you figure them out. V has limited combo chaining start ups so everybody coming in bitches you just do the same fucking move to link into a combo. A lot of high level matches are spamming the same shit over and over because of the extra frames of input delay causing a lot of moves that shouldn't be safe to be.

II is simple, but less crap people bitch about. Capcom's community has always been like this and probably always will be.


I dunno, maybe I'm just the kind of awful person that makes the FGC suck, but I don't think not being noob freindly is a "flaw" with a game. I admit it took me forever to get even a little good at 3S but the game is so much more fun for that, and the parry system just makes taking risks and predicting what your opponent is going to do so much more fun and interesting (not to mention that it fixes the projectile spam problem that wracks every other SF).

I'm not going to apologize at all for IV, that was a mess. Not only did FADC make things too safe, but jump ins were next to impossible because you could just focus attack to counter them, and the whole game ended up being gross and turtle-ey.

I'm also not gonna apologize for V, it's a fantastic game that the 8 FUCKING FRAMES of input delay wrecks. Seriously if Capcom fixed that V would be fantastic, you can complain about limited combo chaining start ups and the lack of 1 frame links, but the game feels more positional and footsies focused than combo focused and I think it's better for it.

Ultimately, though, most SF fans I've talked to have a favorite that they love vehemently (and it's mostly 3S or one of the alphas) despite the flaws, and I feel like anyone who's played enough street fighter to think "II is simple but has the least crap to bitch about" probably has another favorite they love despite the flaws. I really do think most of the II votes are from people who don't play much SF.

Also heritage for the future is the best capcom fighter
 

Mr Bakaboy

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Actually of the three I'm a 3rd Strike fan the most. I say flaw because if you listen to the FGC that's the way they perceive it. One person thinks it's the greatest shit while the next thinks it's a piece of shit because of it. I listened to SFV players shitting on 3rd Strike because they think there is no good use for parries in fighting games. I wanted to go off, but this was a public place and I just ignored them. If you like 3rd Strike then that's all that matters. Play it. Have fun. I still do.

I also agree most II votes are super casual players. Because the later games you really have to invest time in to really enjoy. Though don't discount the hardcore Super Turbo fans. Those guys are like soccer hooligans when it comes to blind love for a game.
 

Sikleflaming

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Oh jeez, my brother is one of those super turbo nerds. He's actually the one that got me into fighting games but he tried to convince me the other day that SF3 "Killed footsies" and that the parry system makes it "guess fighter 3". I'm pretty sure he pretends that any SF games released after '08 don't exist.

Weirdly enough though his favorite SF besides ST is EX3 so I don't even know what's going on with that
 

AJtheMishima

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SF4 series- Fun but aint nobody got time to practice all the links, and the option selects and FADC cancel really does make the game not that fun to play overall. But thats only if your at high level play anyway. Casuals is a different story and alot of fun.

SF3- Yeah the parry kills it for some ppl, but again, if your playing at high level your not gonna complain, its part of the game and you accept it for what it is and keep playing. Casual wise, again this game is really fun if your playing casuals not some dude that hasnt stopped play 3s since it hit arcade.

SSF2T- Yeah this game is old and has been played alot, but ive been playing alittle more of it lately with acouple of guys and this game still holds up. It fast paced, has insane damage and all kinds of traps. Besides the fact alot of ppl grew up playing this game, there is a reason why there are still hype tournaments of this game and not so much of the older snk fighters. Wish there was, been watching some World Heroes Perfect japanese tourney match, game is hype AF.

Im sure your brother isnt a high level play or he would appreciate 3s more. 3s did not kill footsies it just not a major part of this particular game.
 
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100proof

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How is street fighter 2 winning this? You all have to be blinded by nostalgia or something.

3S is just far and away the best street fighter: the parry system was incredible, the characters were mostly all unique and new, and, 12 and Sean aside, the game is incredibly well balanced. It's just so much fun to play!
Even discounting 3S, though, or if "street fighter 3" means you have to take (the in my opinion pretty awful but that's just me) new generation into account, the Alpha Series (which isn't on this poll, apparently?) is also much much better than the 2 series.

Seriously though, I can respect SFII for basically starting the tournament fighter genre, but it's been clearly surpassed by pretty much every one of it's successors (with the possible exception of IV, which I loved but a lot of others hated). Can someone who voted for 2 explain their reasoning to me? Serious question, not trying to troll, but I've never understood all the love Super Turbo gets

ST is one of, if not the most, fundamentally sound fighting games ever created. It's brutal, fast and pure. There are no gimmicks, no easy mode comeback mechanics (supers are really only useful for a few characters) and no mercy. There's no air-blocking, air-dashing, parrying or anything to save you when you make a mistake.

1 unblocked jump-in puts you down 40% so you better hope you have those anti-airs on lock. You want to get in your character's optimal range? Good luck. You're going to have to dodge 8 perfectly timed projectiles to get there and no parrying or focus cancelling or barrier-ing your way through. You don't want to get SPD'd 4 straight times on wake up? Better not get knocked down and pray you've got down that reversal timing. Plus you have to do all of this at a speed matched only by Marvel games.

There's a reason why people like Alex Valle and Arturo Sanchez win day one tournaments in almost every game despite being well in to their 30s and John Choi can beat Daigo at Evo in SF4 despite barely playing it at all: people who played a shitload of ST have the reactions and the fundamental knowledge (footsies, learning yomi, character spacing and enforcing your will) required to win at any fighting game. It's why I tell anyone who wants to seriously play fighting games to start with ST. If you can win/get good at ST, any other game is simply learning mechanics.

Also, the parry system is not incredible. It rewards bad decision-making (it turns making an ill-timed jump in to a 50-50 guessing game for both the aggressor and the defender, it makes projectiles useless beyond sweep distance therefore eliminating an entire aspect of what makes Street Fighter unique from other fighting games and it makes all of the characters more or less the same because they are forced to fight at the same distance so the characters who are the best at that distance (Chun, Yun, Ken) are the ones who dominate. There's no Dhalsim (character based around keeping people out with strategically placed limbs), there's no Guile/Sagat (pressure fireball game), there's no Vega (speed character based around pokes). Everyone is just Chun and Yun and shittier versions of Chun and Yun.
 
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