What would you like SvC2 to be like?

Decepticon

Mizuki's Demon
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Spike Spiegel said:
Last Blade has no rolling or running...

Last Blade has running and rolling, not rolling in the sense you mean but it had running like mad on it.
 

Spike Spiegel

Onigami Isle Castaway
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You know, I played it on my cab, and you're right... duh. However, some characters can only dash/hop, and not run in it.... but you're right. And what other character, beside's Kaede's manual roll input can roll?

Spike
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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why don't they just give us just one stage thats a throwback or a tribute to the oldschool stages of yesterday?????????

Give us a stage on the streets or in front of or inside of some club or hangout with massive amounts of people cheering and cameo appearances out the ass in the background with music thats catchy as hell, a request like this isn't asking too much at all and thats a fact.
 

Decepticon

Mizuki's Demon
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SPINMASTER X said:
Give us a stage on the streets or in front of or inside of some club or hangout with massive amounts of people cheering and cameo appearances out the ass in the background with music thats catchy as hell, a request like this isn't asking too much at all and thats a fact.

Another KOF?
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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that ain't no kof shit, SF had that shit too. Remember guy's alpha 2 stage? Its oldschool type shit.

Anyway 1 other thing....GIVE 'ROG HIS FUCKIN RANGE BACK DAMMIT!!!!!!! Jeez, i'm a professional killer with Rog in Super Turbo, Alpha 3 and CvS2 but this damn SvC version is just lame. He gots no fuckin range.
 

Decepticon

Mizuki's Demon
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SPINMASTER X said:
Anyway 1 other thing....GIVE 'ROG HIS FUCKIN RANGE BACK DAMMIT!!!!!!! Jeez, i'm a professional killer with Rog in Super Turbo, Alpha 3 and CvS2 but this damn SvC version is just lame. He gots no fuckin range.

:lol: :lol: :lol: :lol: :lol:

Hey Spin....here's your ass :D
 

BusterWolf

n00b
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Nov 13, 2003
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True. Since 'Rog had dynamite range in ST, he was a freakin' powerhouse. Of course, you gotta take the good with the bad. 'Rog's missing the range, but use his increased speed to turn the tables on anyone who's used to the formerly-sluggish Balrog.

Watch 'em weep when in a split second, they're havin' a Gigaton Blow crammed down their throats! Now, that's pure gold. :buttrock:
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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balrog wasn't that sluggish, trust me. He could rushdown somebody in a heartbeat. Also i'm not even sure if this Rog's buffalo headbutt is invincible, is it? It better be.

It just feels so wierd using him. Damn SNK Rog :mad:
 

Spike Spiegel

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I hear you, Spin. In CvsSNK2 he's a beast, but this one he's simply a rushing character. He's got an interesting new pop-up uppercut that sets up juggle combos, but that's about it.

Spike
 

Devil_Gans

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I would like SvC2 to have more options and features.Include more styles of play such as rolling, running and other things.Also include more of the "new school" characters such as K', alex, rock, Guy and many more instead of sticking only to the old school characters like most VS games do(CvS1, SvC:C).I like a good variety of fighters, both old and new.
Keep the new gameplay features.They are good especially the new guard cancel attacks.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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Spike Spiegel said:
I hear you, Spin. In CvsSNK2 he's a beast, but this one he's simply a rushing character. He's got an interesting new pop-up uppercut that sets up juggle combos, but that's about it.

Spike

What the hell kind of combos can you do from the juggles anyway? I haven't found a single thing that works other than hitting them once. Maybe i'm not trying hard enough, i prolly need to give SNK Rog another chance instead of trying to compare him to the Capcom Rog
 

Decepticreep

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that it doesnt suck. should be like motm, gameplay and graffix in all. mini games too.
 

TB@SNK-Capcom

Quiz Detective
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At this point, I don't really want to have a roster wish list, I just think it is easier to except the roster that SNK Playmore sets up. Any way, I want all the characters to be available on the screen, and there should be a box that pops up when you choose your character. Other than that, I am fine the way it is.
 

Giby

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TB@SNK-Capcom said:
At this point, I don't really want to have a roster wish list, I just think it is easier to except the roster that SNK Playmore sets up. Any way, I want all the characters to be available on the screen, and there should be a box that pops up when you choose your character. Other than that, I am fine the way it is.

Liar

Originally posted by Terry Bogard @snk-capcom.com
I think if Snkplaymore wants the game to be more popular, sadly, they should put the last 4 SFII characters in the game. However, I want it so that the Mid Bosses are playable without any code.(I still think Evil Mr.Karate and Akuma should be secret.) I want 10 new characters on each side, here is who I want

SNK:

Rick
Robert
Blue Mary
Ukyo
Haohmaru
B.Jenet
Benimaru
Laurence
Master Barnes
Leo Bradley

Capcom:

Cammy
E.Honda
Zangief
Blanka
Dee Jay
Donovan
Any other character from Warzards
Kyoko
R.Mika
Yang
I think, there should be 6 buttons, AC= Strong Punch, BD=Strong Kick

characters that need to go,

SNK:
Mai(Replace with Benimaru, Choi=(Replace with Andy, Kasumi=(Replace with Master Barnes)

Capcom:

I don't really care, as long as it's not Demetri or Tessa.

The selection screen should change and have the characters list fill up the screen and you highlight them, a small window appeares with their name and sprite.

Belive it or not, but I think Andy is going to be in this one you know why? Because Joe was in CVS2, so now they have Andy in SVC2 to make their appearences even.

I hope the same thing goes for Yun to Yang.
 

rebellion1

Mr. Big's Thug
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Nov 5, 2003
Posts
195
1. Make throws more damaging or make the easier to do. Throws in chaos are pretty useless because the penalty for missing is way too great (being left open AND loosing some of your super bar) and don't do near enough damage.

In last blade 2, they had the same type of throw motion where you could be left open, but when you hit a throw it did ALOT of damage.

So either make them easier to do (like in kof or capcom fighters) and keep them at the same damage, or keep the same throw mechanics but make them more damaging.


2. FIx collision detection. I remember seeing hugo literally TOUCH the person with his exceed after they missed a shourouken, and NOTHING happened.

3. Character wise i actually loved chaos. it had a great roster, but less SF people next time would be better. I think mukoro from LB would be a great addition.

Just a few things, i love chaos but there is room for improvement.

Running would be cool too.
 
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