Hey folks, I'm asking for a little help here on a game I've been working on during my own personal time. I have played many 2D fighters since I got into gaming back in the 80's and it seems to me the peaked in the mid-90's. There are great 2D fighters that came out after '95 and on, but it has become pretty formulaic. Now the current independent game I am developing in my spare time I want to push the boundaries of current hardware to the max with large detailed sprites, extremely fluid aniamtion, and immersive 3D backgrounds.
Now, I have a bare bones engine in place that I've designed and partially coded. The engine really needs alot of work with fine tuning, but the skeleton is there, it can be used for a proto-type. I have contacts to artists that are interested and possibly could give time to the project if they felt it could be successful. For me, though, personally as a designer I don't want to be another run of the mill 2D fighter, ex: Street Fighter III: 3rd Strike is beautiful to watch and play, but its guts are still the same frome SF2 or SFA.
So I turn the fighting game community, who combined have played thousands, if not millions of hours with 2D fighters. I have already have so ideas kicking around, but I want to hear yours. I will hit up S-C.com and probably shyrouken.com too. Will my idea break from the indie dev status and turn into a full fledge game with a publisher? It's possible if I can get a solid proto-type and then a publisher to fund my venture, but first things first. I need a solid and unique concept to build on. So fire away, I'm all ears
EDIT: Just so you know I'm not blowing smoke your asses, I am a professional developer and I'm in the games industry. I'm not some fruit-cake hopeful/wannabe. So your input is much appreciated.
Now, I have a bare bones engine in place that I've designed and partially coded. The engine really needs alot of work with fine tuning, but the skeleton is there, it can be used for a proto-type. I have contacts to artists that are interested and possibly could give time to the project if they felt it could be successful. For me, though, personally as a designer I don't want to be another run of the mill 2D fighter, ex: Street Fighter III: 3rd Strike is beautiful to watch and play, but its guts are still the same frome SF2 or SFA.
So I turn the fighting game community, who combined have played thousands, if not millions of hours with 2D fighters. I have already have so ideas kicking around, but I want to hear yours. I will hit up S-C.com and probably shyrouken.com too. Will my idea break from the indie dev status and turn into a full fledge game with a publisher? It's possible if I can get a solid proto-type and then a publisher to fund my venture, but first things first. I need a solid and unique concept to build on. So fire away, I'm all ears

EDIT: Just so you know I'm not blowing smoke your asses, I am a professional developer and I'm in the games industry. I'm not some fruit-cake hopeful/wannabe. So your input is much appreciated.
Last edited: