What I said ALL ALONG... (concerning Poison / Final Fight) the FINAL word!

ResO

water damaged
20 Year Member
Joined
Jan 8, 2001
Posts
8,000
Funny...I'm rather turned on by the taboo...

That girl is smoking by the way...


You're a good egg, ElectricGrave.
cody_x_poison_by_cruiseshipper-d70g5kf.png
 

Taiso

A NIGHTMARE TO OTHERS!!!
25 Year Member
Joined
Dec 29, 2000
Posts
17,773
Original concept sketches for poison are labeled new-half.
But OK, let's ignore that fact and think about Lilith from darkstalkers, whom was intended to be the MALE "DAUGHTER" of Morrigan from the beginning. Since that plan didn't pan out, should we consider Lilith to be a male? If Poison ISN'T a Transsexual, then Lilith is a Guy simply because it was originally going that way. Flawed argument taking in Capcom's history.

Poison = New-Half

I can't believe I cared about this shit.

Ever.

It feels like a different life.

EDIT: Your argument is nonsense, but I am too old and tired to break it down.

For me to do that, I'd have to care what you think about Poison. And I don't care what you think about Poison.

I don't even care what *I* think about Poison anymore.
 
Last edited:

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,633
anyway some really messed up stuff has been said here and I'm pretty shocked by the general concensus.
namely that SoRII or whatever is better than FF.
please...
I really enjoyed SoR I and II back then, but they where very much console games with console game mechanics.
floaty, slightly random with slightly odd hit detection
FF on the other hand, and this includes the SFC port, is a technical masterpiece. its Capcom at their best. it has a great deal of what would then go on to be in SFII (FF was originally called Street Fighter something or other and the same creators where involved in both games).
FF is the pinnacle of beat 'em ups, a genre I hold very dear. Capcom always made some of the best within this genre and FF, due to gameplay but also capturing what was popular depiction of urban street fighting and stuff in the late 80s early 90s, is a workof art

same way as the Makaimura series when it comesto platform games

and I'm not a Capcom fanboy by any means.

but I can see from my rambling that has gone on for years now about how good that game is - I'm a little obsessed.
 

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,633
also AoF I and II for all their faults are also brilliant in capturing that particular feel and look, Fatal Fury I too.

nostalgic old man signing off
 

Electric Grave

So Many Posts
No Time
For Games.
15 Year Member
Joined
Jan 29, 2004
Posts
20,259
You're right, Street Fighter wasn't really Street Fighter until the Final Fight team got their hands on it. Final Fight pretty much dictated the gravity of arcade games forever more and that's a huge thing, it was final fight who did it, not SF, SF basically just took FF and grew on it exponentially. Final fight is a masterpiece in video gaming and the art in it it's awesome too, it is the flagship of the genre and I like it more than SoR2 but SoR2 isn't without merits, lots of great mechanics there, Captain Commando also took on this initiave, each Capcom brawler after the next just adding or perfecting the formula and I think they achieved that with Alien vs Predator, it's so damn good, do excellent in every possible level, I still prefer another Brawler over that one, I stand strong on Sengoku 3 because it took everything all those Brawlers did and set the bar even higher, too bad that was towards the end tail of the genre...
 

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,633
You're right, Street Fighter wasn't really Street Fighter until the Final Fight team got their hands on it. Final Fight pretty much dictated the gravity of arcade games forever more and that's a huge thing, it was final fight who did it, not SF, SF basically just took FF and grew on it exponentially. Final fight is a masterpiece in video gaming and the art in it it's awesome too, it is the flagship of the genre and I like it more than SoR2 but SoR2 isn't without merits, lots of great mechanics there, Captain Commando also took on this initiave, each Capcom brawler after the next just adding or perfecting the formula and I think they achieved that with Alien vs Predator, it's so damn good, do excellent in every possible level, I still prefer another Brawler over that one, I stand strong on Sengoku 3 because it took everything all those Brawlers did and set the bar even higher, too bad that was towards the end tail of the genre...

I swear I was internally nodding my head slightly all the way through, until you said Sengoku 3 was on the level. AvP is ridiculous. just brilliant.
but Sengoku3. I wish I could like it put it that way.
I feel like one of those zombie enemy soldiers when I play it, it just numbs my brain. some of the boss characters are cool as shit, but the game is frigging drab. IMO opinion of course


also, just to push the earlier point a little more, with SoR2, some of the character designs are way too goofy in a Sega kind of way. Sega tended to do goofy quite a lot. save on stuff like Golden Axe and Shinobi.
 

smokehouse

I was Born This Ugly.,
15 Year Member
Joined
Sep 6, 2005
Posts
12,936
You're right, Street Fighter wasn't really Street Fighter until the Final Fight team got their hands on it. Final Fight pretty much dictated the gravity of arcade games forever more and that's a huge thing, it was final fight who did it, not SF, SF basically just took FF and grew on it exponentially. Final fight is a masterpiece in video gaming and the art in it it's awesome too, it is the flagship of the genre and I like it more than SoR2 but SoR2 isn't without merits, lots of great mechanics there, Captain Commando also took on this initiave, each Capcom brawler after the next just adding or perfecting the formula and I think they achieved that with Alien vs Predator, it's so damn good, do excellent in every possible level, I still prefer another Brawler over that one, I stand strong on Sengoku 3 because it took everything all those Brawlers did and set the bar even higher, too bad that was towards the end tail of the genre...

I couldn't agree more...Final Fight just had that atmosphere...and gaming balance. It is one of the the beat em ups I can still play.

On a side note...this game legitimized the SNES for me. It was one of the first SNES titles I got a chance to play in the store back in 1991. The game was so close to the arcade (in hindsight, I know the differences like the back of my hand, but back then it was different) that it made the SNES feel like an arcade cab...it was amazing.


Keepin' the dream alive.
Blood_XIII50a3edfbeae0d.jpg

That is one hell of a tuck job...
 

roker

DOOM
20 Year Member
Joined
Apr 12, 2003
Posts
19,446
anyway some really messed up stuff has been said here and I'm pretty shocked by the general concensus.
namely that SoRII or whatever is better than FF.
please...
I really enjoyed SoR I and II back then, but they where very much console games with console game mechanics.
floaty, slightly random with slightly odd hit detection
FF on the other hand, and this includes the SFC port, is a technical masterpiece. its Capcom at their best. it has a great deal of what would then go on to be in SFII (FF was originally called Street Fighter something or other and the same creators where involved in both games).
FF is the pinnacle of beat 'em ups, a genre I hold very dear. Capcom always made some of the best within this genre and FF, due to gameplay but also capturing what was popular depiction of urban street fighting and stuff in the late 80s early 90s, is a workof art

same way as the Makaimura series when it comesto platform games

and I'm not a Capcom fanboy by any means.

but I can see from my rambling that has gone on for years now about how good that game is - I'm a little obsessed.

Final Fight is my favorite arcade beat'em up of all time.

But console wise, I'd go with Double Dragon Advance and Streets of Rage 2.

Deep Gameplay (in order):

DDA
SOR2
FF

Music:

SOR2
FF
DDA

Atmosphere and Graphics:

FF
DDA/SOR2 (tie)

Epicness:

FF ... no contest
 

ResO

water damaged
20 Year Member
Joined
Jan 8, 2001
Posts
8,000
That is one hell of a tuck job...
Tucking is the easy part, it's after you're all tucked and taped and realize that you have to go to the bathroom really bad is when things get difficult!:lolz:

Remember girls, always keep some extra sports tape in your purse. ;)

Spoiler:
 
Last edited:

ResO

water damaged
20 Year Member
Joined
Jan 8, 2001
Posts
8,000
I sure hope a proto surfaces for Capcom Fighting All-Stars someday.
0acfc4668b58fa11fa6dfe5812ad7890.jpg
 

andsuchisdeath

General Morden's Aide
20 Year Member
Joined
Oct 2, 2003
Posts
7,578
anyway some really messed up stuff has been said here and I'm pretty shocked by the general concensus.
namely that SoRII or whatever is better than FF.
please...
I really enjoyed SoR I and II back then, but they where very much console games with console game mechanics.
floaty, slightly random with slightly odd hit detection
FF on the other hand, and this includes the SFC port, is a technical masterpiece.

Right.

The two shouldn't even be compared. I'm so sick of typing that, I have no idea why I'm still going on about it.

I CAN'T STOP.
 

roker

DOOM
20 Year Member
Joined
Apr 12, 2003
Posts
19,446
Right.

The two shouldn't even be compared. I'm so sick of typing that, I have no idea why I'm still going on about it.

I CAN'T STOP.


Sor2 > final fight snes

It gave us a fun experience in the 90s when arcade graphics and gameplay couldn't come home.
 

andsuchisdeath

General Morden's Aide
20 Year Member
Joined
Oct 2, 2003
Posts
7,578
Sor2 > final fight snes

It gave us a fun experience in the 90s when arcade graphics and gameplay couldn't come home.

good ground-up console game (which obviously took cues from the golden standard) > mediocre arcade port of golden standard

Only comparing the port is as close as apples to apples as you can get, but people comparing SOR2 to FF in general is dumb.

Console games are rarely ever designed like arcade games. SOR2 should not be compared to any arcade beat 'em up hahaha
 
Last edited:

Electric Grave

So Many Posts
No Time
For Games.
15 Year Member
Joined
Jan 29, 2004
Posts
20,259
Skates is a crazy concept for brawlers, sor2 was awesome. Dash cancel was born there.
 

DevilRedeemed

teh
20 Year Member
Joined
Nov 5, 2002
Posts
13,633
Ooh the controversy. I guess its each to their own, I wish I knew how Roker et al. where looking at these games. Sor2 is not.deep in my opinion. Its an excellent homage to FF I will give you that. FF uses transitions within the si.gle stages which made it such an experience back in the day. Creeping through the bay area stage to end up with a final showdown in front of something akin to the statue of liberty was stupidly amazing. In that stage you get into a jam and the plethora of enemies flipping over your head, stabbing you in the back and charging at you from all angles forcing you to move in specific ways was exhilerating. The character designs where perfect. Pop icons in spandex with a.couple signature moves each. Fluorecent lights and chandeleers.
The SFC conversion was and is a gem. It has the challenge and charm of the arcade version. I am totally in agreement with smokehouse here, back then it was unbelievable to behold.
SORII has a lot of this. For the sega system it was an amazing achievement, as impressive as can be. But it built on FF. And in some senses watered the formula down. The enemy character design was all over the place. You had some great characters and some cookie cutter shit in there too. But where was the tight but fair challenge present in FF? It always felt like a show off game but premise of chess like strategy present in FF was not there.
I even think SoR1 pulled this off better (an homage in this case to Double Dragon). A simplified structure but with the right dose of variety makes the player have to resolve the chalenge methodically. I also think that there are other console fighting games with equal or better atributes. Super Double Dragon, Rushing Beat 2 in my opinion convalidate this.
The way I look at it SoRII was an amazing achievement but as a game was a somewhat deceptive. Style over content. What Toshinden was to 3d fighters, SoRII was to side scrollers (in a general sense).
Im giving it like Im some hardcore player and no, Im pretty shit and always have been. But side scrollers have always been my bread and butter.
 
Top