- Joined
- Jul 24, 2001
- Posts
- 19,993
Last week I've been playing...
Neo
KoF2k1
KoF2k2
Mega Drive
Revenge of Shinobi
PS2
KoF NW
Mushihime-sama
TSS: LPP
Played KoF NW the most - as I mentioned before, it's growing on me, but I still have some minor gripes with it, mostly in terms of graphics. The backgrounds look decent, but when I returned to KoF2k1 and later on 2k2 this week, I quickly came to the conclusion that the low-res sprites and hi-res backs don't mix very well.
NW's soundtrack is a bit boring as well, most tracks have similar bpm's, they do the trick somehow but feel liveless and blunt compared to previous KoF OSTs.
PS2 TSS is excellent, I didn't like the visuals at first but got used to them and now think they fit just right with their slightly minimalist style (except for the lavish use of colors). Like the DC port, LPP (Le Petit Princesse) has lots of options like a slow-down mode to get the real Neo feel - for those of you who don't know Neo TSS it may sound strange that one wants to have slow-downs in a game at all, but due to the sometimes very intense action when both players are reversing fireballs left and right and churn out extra attacks, the slow-downs help to dodge projectile barrages that otherwise would be very difficult to survive. There also are some new gameplay elements, like a slightly revised charge attack system (you can trigger way more extra attacks now).
Neo
KoF2k1
KoF2k2
Mega Drive
Revenge of Shinobi
PS2
KoF NW
Mushihime-sama
TSS: LPP
Played KoF NW the most - as I mentioned before, it's growing on me, but I still have some minor gripes with it, mostly in terms of graphics. The backgrounds look decent, but when I returned to KoF2k1 and later on 2k2 this week, I quickly came to the conclusion that the low-res sprites and hi-res backs don't mix very well.
NW's soundtrack is a bit boring as well, most tracks have similar bpm's, they do the trick somehow but feel liveless and blunt compared to previous KoF OSTs.
PS2 TSS is excellent, I didn't like the visuals at first but got used to them and now think they fit just right with their slightly minimalist style (except for the lavish use of colors). Like the DC port, LPP (Le Petit Princesse) has lots of options like a slow-down mode to get the real Neo feel - for those of you who don't know Neo TSS it may sound strange that one wants to have slow-downs in a game at all, but due to the sometimes very intense action when both players are reversing fireballs left and right and churn out extra attacks, the slow-downs help to dodge projectile barrages that otherwise would be very difficult to survive. There also are some new gameplay elements, like a slightly revised charge attack system (you can trigger way more extra attacks now).


