Virtua Fighter 5 Final Showdown

SPINMASTER X

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Thems Fight'n words cousin.:tickled: can't wait to play you in this!

Cajun Vs Creole Virtua Fighter tournament sounds cool to me LOL. But yeah, I'd be down for that if my xbox 360 wasn't dead.
 

wataru330

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Cajun Vs Creole Virtua Fighter tournament sounds cool to me LOL. But yeah, I'd be down for that if my xbox 360 wasn't dead.

The race is now on! Lol- which happen 1st? Will i cave and get a Triple, or will your RRoD get fixed? Better yet, we should meet at RBJake's house. Tsuka could ref. Confound it, teleportation! It's the 21st Century! Why aren't you viable yet?
 

SPINMASTER X

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I'm gonna see if I can get it fixed when I get back cuz I miss playing on xbox live.
 

SPINMASTER X

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Whoa!

This game has some serious changes to it's system. This game seems more like a sequel than just another update. It's gonna take a bit of time to get used to them as well.

http://virtuafighter.com/forums/ubb...201/Arcadia_124_VF5FS_System_notes#Post289201

changes to Throws, no more mid hitting staggers and Juggles/Floats are gonna be weird. The 5th hit of juggles/floats being the damage modifier instead of the 3rd hit is just weird for VF. They upped the life bars though. Some of the juggles seemed a bit longer and tekkenish, but we'll see.

I can't wait to try this fucking game out already. Hurry the fuck up Sega.
 

SPINMASTER X

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http://virtuafighter.com/ Has some brand spankin new videos and a tier list.

The October issue of Arcadia magazine just hit the newsstands today, and comes with a comprehensive breakdown of the revamped system, as well as preliminary frame data and character strategies for the entire cast. On top of that, the magazine has put together a preliminary tier list, which you can find below. Since the game has only been available for a month, the tiers will definitely change, but the popular opinion is that the big three listed by Arcadia will be hard to dethrone, even after a year or so of play.

Here are the current tiers according to Arcadia:

S Rank: Shun, Lau, Akira
A Rank: Lion, Kage, Goh, Brad, Sarah, Wolf
B Rank: Jean, Pai, Vanessa, Aoi, Taka-arashi, Eileen
C Rank: Blaze, Jacky, Jeffry, Lei-Fei

The fact that Goh is now a totally fucking beast in this game has my dick hard. Also nothing pleases me more than seeing Jacky Bryant at the bottom of this tier list. However this is still Virtua Fighter where tiers mean a helluva lot less than any other fighting game.
 

SPINMASTER X

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I think El Blaze is one of those characters that you have to be careful with because an imbalance in his additions would cause him to turn into a monster. He was bottom tier in VF5 but despite that, he was still a son of a bitch to fight against because he was so fast. if you didn't break his throws you were gonna pay as well.
 

BigFred

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I was going to say somthing similar. El Blaze hasn't been high since his introduction.

You know, the one thing I hate about that VF website is the community doesn't really discuss staple juggles. Everything's character specific. When you're learning a new character it's best to start off with juggles which work on everyone (or 90% of the cast). There are also juggles which work regardless of wether you connected in open or closed stances.

Also with each revision every juggle has to be re-tested. There's a lot of combos listed which only work in certain versions and not others. Wish it was more concise/precise.

Out of the 3 S-tier characters, I would say Shun requires the most skill to use, I'm actually surprised to see him right at the top.
 

SPINMASTER X

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I was going to say somthing similar. El Blaze hasn't been high since his introduction.

You know, the one thing I hate about that VF website is the community doesn't really discuss staple juggles. Everything's character specific. When you're learning a new character it's best to start off with juggles which work on everyone (or 90% of the cast). There are also juggles which work regardless of wether you connected in open or closed stances.

Also with each revision every juggle has to be re-tested. There's a lot of combos listed which only work in certain versions and not others. Wish it was more concise/precise.

Out of the 3 S-tier characters, I would say Shun requires the most skill to use, I'm actually surprised to see him right at the top.

Are you sure it's like that for all characters because it seemed like each character section differed vastly from the next.

EDIT: and by the way BigFred since i'm sure you use throw based characters like I do how do you feel about the changes to the throw system?
 
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not sonic

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theres somethin about vf5. somethin about the graphics or art design that just makes it look way worse than 4.

is it me or are the stages smaller and fairly bland too?


this is not in any way a comment on how the game plays.
 

BigFred

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Are you sure it's like that for all characters because it seemed like each character section differed vastly from the next.

EDIT: and by the way BigFred since i'm sure you use throw based characters like I do how do you feel about the changes to the throw system?

Not sure. I spent some time in the Akira section and Vanessa, but they weren't very helpful. This was quite a while ago now.

As for the throw system.
It's good and bad. You only have 1/3 of the chance to escape, but it's not like Tekken where you can at least catch on to the animation and escape accordingly. From my understanding it's a guessing game. It seems like all the changes benefit the grapplers (which is good for me). I guess I'll have to wait and see.

After watching the vids, I now see why Shun's top tier. That jumping circular mid kick looks very abusable and it's mostly due to the new evade system.
 

skotgun

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i tried learning goh back in 4 evo.
and though i liked him, i just found him to be too slow or didn't seem to have a whole lot of combos/options (or maybe i just didn't get how to play him).
and i never really got to play 5 much, and i just stuck with my mains jacky and lau when i did (though i didn't like jacky as much after they changed him).
so i'd love to give goh another shot, especially since lion is high ranked and my best friend is damn good with him.
i also dabbled in kage, so i might have to try him again too.
but still, jacky was my first, so seeing him at the bottom makes me sad.
 

SPINMASTER X

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Not sure. I spent some time in the Akira section and Vanessa, but they weren't very helpful. This was quite a while ago now.

As for the throw system.
It's good and bad. You only have 1/3 of the chance to escape, but it's not like Tekken where you can at least catch on to the animation and escape accordingly. From my understanding it's a guessing game. It seems like all the changes benefit the grapplers (which is good for me). I guess I'll have to wait and see.

After watching the vids, I now see why Shun's top tier. That jumping circular mid kick looks very abusable and it's mostly due to the new evade system.

Yeah I kinda looked over the fact that in VF all throw animations look the same so it's more of a guessing game than Tekken. i can break throws on reaction in Tekken but I never look at what the throw animation looks like I just guess so it doesn't bother me mcuh. Another reason that I don't think it's that bad in VF is because you can still input more than one escape unlike Tekken where you can just do 1(is it still like that?)


i tried learning goh back in 4 evo.
and though i liked him, i just found him to be too slow or didn't seem to have a whole lot of combos/options (or maybe i just didn't get how to play him).
and i never really got to play 5 much, and i just stuck with my mains jacky and lau when i did (though i didn't like jacky as much after they changed him).
so i'd love to give goh another shot, especially since lion is high ranked and my best friend is damn good with him.
i also dabbled in kage, so i might have to try him again too.
but still, jacky was my first, so seeing him at the bottom makes me sad.

Goh is a counter character (he's a judoka) and he had a VERY STEEP learning curve until about VF:R. You had to know how everyone else played in order to properly use him so he was not a good choice for casual fans of VF. Now in Final Showdown he's an offensive monster as well as a good counter character. He can now counter his opponents throw animation, how's that for being a bad ass?

This is the bigger badder Goh. He can empty your life bar with much less effort than before also at the 2:21 mark you can see his throw counter. The fact that he can knock his opponent's arms away and then throw them is just awesome.

http://zoome.jp/eniragram/diary/125
 

wataru330

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OH (tap or) SNAP.

Yeah I kinda looked over the fact that in VF all throw animations look the same so it's more of a guessing game than Tekken. i can break throws on reaction in Tekken but I never look at what the throw animation looks like I just guess so it doesn't bother me mcuh. Another reason that I don't think it's that bad in VF is because you can still input more than one escape unlike Tekken where you can just do 1(is it still like that?)




Goh is a counter character (he's a judoka) and he had a VERY STEEP learning curve until about VF:R. You had to know how everyone else played in order to properly use him so he was not a good choice for casual fans of VF. Now in Final Showdown he's an offensive monster as well as a good counter character. He can now counter his opponents throw animation, how's that for being a bad ass?

This is the bigger badder Goh. He can empty your life bar with much less effort than before also at the 2:21 mark you can see his throw counter. The fact that he can knock his opponent's arms away and then throw them is just awesome.

http://zoome.jp/eniragram/diary/125

Wicked! I know Vanessa is the Vale Tudo chara: however, these changes to the new, more well rounded Goh make him seem more of a MMA character. Really pleased to see my favorite ninjitsu practicioner @ A tier. KAGE MARU is my serious main. Wolf is my 'foolin around' main (i'm a shoot Fight/UWFi mark). Neo Goh may change all that. Lord willin' cousin SPIN- we will play this together someday:).
 

BigFred

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SPINMASTER X said:
Another reason that I don't think it's that bad in VF is because you can still input more than one escape unlike Tekken where you can just do 1(is it still like that?)

From what I have read, only 1 throw escape is accepted. So there's no point in triple-throw escaping. I may have read the article wrong.

Quote from the article.
Throw commands limited to three inputs and only one throw escape works
Until now, charactesr had a variety of throw directions, but now every character shares just :back:, :forw: and neutral throws. The damage they do still varies, but this is all that separates them. Throws that used to be :downf: or :downb: are now either :forw: or :back: or have been removed. Along with this, low throws that used to have P+K+G in the command are now done with :downf:, :down: or :downb:P+G.

Along with reducing the number of directions for throws, now you can only input one direction for throw breaks. Because the chance of breaking a throw is now 1/3, you would think that the damage from throwing would be higher. Along with this making throw escapes easier to understand, most of the catch throws have become similar, with either a :back:, :forw: or neutral P+G to escape them. For examples, Vanessa's takedowns, Taka's morosashi, Wolf's :back:K+G hit throw and his P+K+G RAW throw all follow this rule.
 

SPINMASTER X

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aaah ok i must have forgotten that part cuz after I read it I remembered(my memory is TERRIBLE). So yeah, big big guessing game especially with all of the throw animations looking the same. Since like I said I never really look at the position of the arms in tekken so this is fine with me but it seems as though some of the VF fans are pissed and want the multiple throw escapes back, but some of the other fans are saying "this is where Yomi steps in". For those who don't know "Yomi" means to reading/knowing your opponent. I agree with that.

While I was re-reading the system changes thread someone suggested that these changes look very console friendly possibly for controller users. I just know this game is coming to console. What better time than now?
 
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SPINMASTER X

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*UPDATE*

SEGA REGISTERS VIRTUA FIGHTER 5: FINAL SHOWDOWN TRADEMARK FOR CONSOLES!!!!!!!!!!!!!!

http://iplaywinner.com/news/2010/9/...a-fighter-5-final-showdown-trademark-for.html

YES YES YES YES YES YES YES!!!!!!! It is on now motherfuckers!!!!
2132421515_view.jpg
 

genjiglove

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Awesome news, I hope this helps VF take off in the states.
 

complexz

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I'll probably buy it, play it by myself for a few weeks then shelve it like most other VF games I own.

That's not a negative comment at the series really just unfortunate circumstance because the games never take off in popularity around here.
 

SPINMASTER X

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I'll probably buy it, play it by myself for a few weeks then shelve it like most other VF games I own.

That's not a negative comment at the series really just unfortunate circumstance because the games never take off in popularity around here.

You can blame sega and their shitty marketing. They don't make hardly any commercials, adverts or anything for VF to grab people's attention.
 
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