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- Nov 2, 2001
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- 16,953
Thems Fight'n words cousin.can't wait to play you in this!
Cajun Vs Creole Virtua Fighter tournament sounds cool to me LOL. But yeah, I'd be down for that if my xbox 360 wasn't dead.
Thems Fight'n words cousin.can't wait to play you in this!
Cajun Vs Creole Virtua Fighter tournament sounds cool to me LOL. But yeah, I'd be down for that if my xbox 360 wasn't dead.
RAD.Oh and by the way here is a link to a thread at VF.com with a crap load of videos.
http://virtuafighter.com/forums/ubbthreads.php/topics/285775/all
I'm gonna see if I can get it fixed when I get back cuz I miss playing on xbox live.
.The October issue of Arcadia magazine just hit the newsstands today, and comes with a comprehensive breakdown of the revamped system, as well as preliminary frame data and character strategies for the entire cast. On top of that, the magazine has put together a preliminary tier list, which you can find below. Since the game has only been available for a month, the tiers will definitely change, but the popular opinion is that the big three listed by Arcadia will be hard to dethrone, even after a year or so of play.
Here are the current tiers according to Arcadia:
S Rank: Shun, Lau, Akira
A Rank: Lion, Kage, Goh, Brad, Sarah, Wolf
B Rank: Jean, Pai, Vanessa, Aoi, Taka-arashi, Eileen
C Rank: Blaze, Jacky, Jeffry, Lei-Fei
I was going to say somthing similar. El Blaze hasn't been high since his introduction.
You know, the one thing I hate about that VF website is the community doesn't really discuss staple juggles. Everything's character specific. When you're learning a new character it's best to start off with juggles which work on everyone (or 90% of the cast). There are also juggles which work regardless of wether you connected in open or closed stances.
Also with each revision every juggle has to be re-tested. There's a lot of combos listed which only work in certain versions and not others. Wish it was more concise/precise.
Out of the 3 S-tier characters, I would say Shun requires the most skill to use, I'm actually surprised to see him right at the top.
Are you sure it's like that for all characters because it seemed like each character section differed vastly from the next.
EDIT: and by the way BigFred since i'm sure you use throw based characters like I do how do you feel about the changes to the throw system?
Not sure. I spent some time in the Akira section and Vanessa, but they weren't very helpful. This was quite a while ago now.
As for the throw system.
It's good and bad. You only have 1/3 of the chance to escape, but it's not like Tekken where you can at least catch on to the animation and escape accordingly. From my understanding it's a guessing game. It seems like all the changes benefit the grapplers (which is good for me). I guess I'll have to wait and see.
After watching the vids, I now see why Shun's top tier. That jumping circular mid kick looks very abusable and it's mostly due to the new evade system.
i tried learning goh back in 4 evo.
and though i liked him, i just found him to be too slow or didn't seem to have a whole lot of combos/options (or maybe i just didn't get how to play him).
and i never really got to play 5 much, and i just stuck with my mains jacky and lau when i did (though i didn't like jacky as much after they changed him).
so i'd love to give goh another shot, especially since lion is high ranked and my best friend is damn good with him.
i also dabbled in kage, so i might have to try him again too.
but still, jacky was my first, so seeing him at the bottom makes me sad.
Yeah I kinda looked over the fact that in VF all throw animations look the same so it's more of a guessing game than Tekken. i can break throws on reaction in Tekken but I never look at what the throw animation looks like I just guess so it doesn't bother me mcuh. Another reason that I don't think it's that bad in VF is because you can still input more than one escape unlike Tekken where you can just do 1(is it still like that?)
Goh is a counter character (he's a judoka) and he had a VERY STEEP learning curve until about VF:R. You had to know how everyone else played in order to properly use him so he was not a good choice for casual fans of VF. Now in Final Showdown he's an offensive monster as well as a good counter character. He can now counter his opponents throw animation, how's that for being a bad ass?
This is the bigger badder Goh. He can empty your life bar with much less effort than before also at the 2:21 mark you can see his throw counter. The fact that he can knock his opponent's arms away and then throw them is just awesome.
http://zoome.jp/eniragram/diary/125
.SPINMASTER X said:Another reason that I don't think it's that bad in VF is because you can still input more than one escape unlike Tekken where you can just do 1(is it still like that?)
,
and neutral throws. The damage they do still varies, but this is all that separates them. Throws that used to be
or
are now either
or
or have been removed. Along with this, low throws that used to have P+K+G in the command are now done with
,
or
P+G.
,
or neutral P+G to escape them. For examples, Vanessa's takedowns, Taka's morosashi, Wolf's
K+G hit throw and his P+K+G RAW throw all follow this rule.

Awesome news, I hope this helps VF take off in the states.
I'll probably buy it, play it by myself for a few weeks then shelve it like most other VF games I own.
That's not a negative comment at the series really just unfortunate circumstance because the games never take off in popularity around here.
It's been 15 years...