Once that's done I can look at the sound. The guy doing the Amiga port based on my core has already started ripping sounds that I should be able to use. But I will have to come up to speed with sound on the Neo Geo as I've never done it before. IIUC it's a matter of taking a well known driver and hacking that?!? Or maybe there's a suitable driver with source in the homebrew community? Would appreciate any pointers in that regard!
Absolutely, thanks for the reminder! My makefile builds either version, and although I'm yet to test Xevious out on the NGCD, I don't see a problem with it working (other projects have worked in the past). Maybe I'll give it a go in the next few days...Awesome news.
Would it be possible to run the game on NGCD by any chance? I don't have a NeoSD but would love to play Xevious on Neo so maybe you could create a NGCD version ISO.
I have no idea how to generate the file(s) for the Darksoft cartridge... I would have assumed it was as simple as the process for the NeoSD?!?Please don’t forget darksofts cartridge . It is annoying as fuck to get games on it.
Just let someone else do it when you're done.I have no idea how to generate the file(s) for the Darksoft cartridge... I would have assumed it was as simple as the process for the NeoSD?!?
Thanks for the tip; I haven't run NeoRaine for about 10 years either! I do have an NGCD so I will try it on real hardware before release.Just use NeoRaine for testing the NGCD. You'll definitely want to have someone try it on real hardware though.
Just let someone else do it when you're done.
Let’s goooooo!!!Another quick update; Beta release is very close, with the one gameplay bug still outstanding. But - there will be (some) sound in the Beta release!!!
Yeah. Sorry you didn't know. Usually ADPCM-B is used for part or all of the music track. To avoid having to make changes for the NGCD version, it shouldn't be used for voices and sfx.Hmmm... discovered tonight that NGCD doesn't have ADPCM-B. Not a show-stopper, but something to tweak none-the-less...
Retail NGCD releases often had concessions, so making the cartridge version slightly better for that one thing would make sense. Provided the divergent code isn't a big issue for you.I've finished the sound reorganisation for the NGCD and the sound is complete. Unfortunately the 1 glaring difference between the arcade and the Neo Geo version is that the rumbling sound of the Andor Genesis mutes the Solvalou theme. This is because NGFX SoundBuilder allows only 1 background channel on ADPCM-A, and they're both 'background' sounds. It wouldn't be an issue on the cart systems with ADPCM-B, and I'm tempted to release an enhanced version. The other option is to write my own sound driver, which isn't out of the question. What I'd really like to do though is enhance NGFX SoundBuilder...