The SFIII poll: New Generation, 2nd Impact or 3rd Strike?

The best SFIII game

  • SFIII: New Generation

    Votes: 3 4.8%
  • SFIII: 2nd Impact

    Votes: 16 25.4%
  • SFIII: 3rd Strike

    Votes: 44 69.8%

  • Total voters
    63

Spike Spiegel

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As much as I love the bgs and music of 2i, third strike still is better with more characters and more moves.
 

Takumaji

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Well...

3s definitely is the best of the lot but my personal fave is 2i. I'm not a hardcore SFIII player so I don't really care for tiny engine details in this case, even though I like certain gameplay updates in 3s like the prolonged Parry input time window.

What I completely dislike in 3s is the atmosphere and character design. Technically most of the charas are quite useful but the whole thing feels a bit soulless... can't really put my finger on it, and the washed-out backs certainly don't help either. Somehow 3s has a plasticky look and feel to me despite its excellent animations and deep engine, I never had this feeling in a SF game before (that goes for all SFIII titles).

Ah well, who knows, maybe someday I will see the light in 3s, until then I will keep on playing the Alphas.
 

LoneSage

A Broken Man
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just wanted to say that for all the lame backgrounds/music in 3S, Makoto and Ibuki's stages help (but don't completely) make up for it.
 

Talen

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I never understood why people universally say parries are "better" in ts over si but never qualify it, they're different, but am I the only one that misses the d or f air parry system? I'm not a fan of red parries as a mechanic, if you plan on parrying you should do so from the start of the sequence. I was always a fan of SI, but TS is really the only choice for vs., it's what most people are familiar with.
 
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Takumaji

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The Red Parries and longer Parry input times in 3s make the feature a little easier to use, guess this is why many gamers (myself included) say that the Parries are better in 3s than in 2i or NG.

It is worth noting that many arguments of 2i-vs-3s discussions come from high-level players for whom these details are important because they can make or break their game when playing it tournament-style, yet have no real impact on casual players or "mid-tiers" like me, that is why I find it a bit sad if a game gets rejected because of esoteric stuff a normal player would not even notice.
 
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SouthtownKid

There are four lights
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Third Strike for roster. Barring an entire game being broken, best roster is usually the single thing that sways me the most.

It's probably the biggest reason I love KOF '02 despite average (at best) aesthetics. It's the reason I prefer '01 to '98, despite the fact that '98 is clearly a better game. I know roster is a wierd claim to make in that case, but I like the '99 and after characters more than the ones only in '94-'98.

I guess even the case of me liking Vampire Hunter more than Savior has something to do with roster.
 

Korigama

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3S, not a second spent thinking about the question.

EDIT: And while I suppose I can understand people who preferred the backgrounds in 2I, there's no way in hell I can see the reasons for not preferring the soundtrack (other than, "UGH, all rap sucks!") and voices in 3S.
 
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soulthug

Wannabe Thug,, born 1991
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kernow said:
lol, says the guy who's only played the xbox 3S

:p
?

Well sorry for not being a fucking dweeb that owns the arcade boards.

And you don't own it either, so :spock:
 

kernow

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soulthug said:
?

Well sorry for not being a fucking dweeb that owns the arcade boards.

And you don't own it either, so :spock:

it came out on dreamcast :shame:
 

Spike Spiegel

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soulthug said:
?

Well sorry for not being a fucking dweeb

I'll stop you right there. You come to a video game site and you DON'T think you're a dweeb? Who are you trying to convince? Us or yourself?
 

not sonic

King of Typists,
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dc version of 3s is worse than the xbox one.

(in terms of arcade comparison.)
 

YeldellGW

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Wes said:
The first one shouldn't even be considered really. No air specials? What is this, champion edition?

Pretty lame reason to diss New Generation when only 4 characters in a roster of 17 even had air specials in SF II. And Ibuki's Kunai were the only air specials in NG.
 

Hidden Character

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If we're talking gameplay, my vote goes to 3S but if we're talking visuals, 2I all the way. That being said, my ideal 4th installment of SF3 would have:

-Time progression i.e. Ibuki's NG bg (despite that this may make the game bite off of FF)

-3S bgm remixes applied to some 2I bgms. This might actually be a bad thing for too much acid jazz, underground hip hop, and avant-garde may become annoying.

-2I bgs of Ken, Hugo, Urien and Yun along with 3S bgs of Ryu, Alex, Ibuki, Akuma, Elena, Necro, Chun Li, Yang, and Makoto. Give new bgs to Gill (I don't know how much more inspiration the programmers can get from Egypt, Italy, and/or Greece considering Gill's history of backgrounds) , Oro, and Remy (Perhaps inside the club instead of the entrance?). Keep Dudley in, but I'm stuck on what to do w/his bg.

-Scrap Q and Twelve and either reintroduce 2 characters from SSF2 or SFA3 (aged considerably, of course, and I'd prefer any combo of Vega/Sagat/Dee Jay) or bring in 2 new characters whom seem to fit the "new generation" mold, but not just resemble another fighter from yesteryear.

-Definitely bring back the 2I defeated screen w/the personal quotes towards different fighters.

-Keep just about of all the gameplay aspects of 3S intact and a coupla cameos and references to other fighters (Vega's claw and mask, a torn Shadowloo recruitment poster, Mad Gear folks, "Saikyo Groove" graffiti on a subway train) wouldn't hurt, either.
 

evil wasabi

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Hidden Character said:
If we're talking gameplay, my vote goes to 3S but if we're talking visuals, 2I all the way. That being said, my ideal 4th installment of SF3 would have:

-Time progression i.e. Ibuki's NG bg (despite that this may make the game bite off of FF)

-3S bgm remixes applied to some 2I bgms. This might actually be a bad thing for too much acid jazz, underground hip hop, and avant-garde may become annoying.

-2I bgs of Ken, Hugo, Urien and Yun along with 3S bgs of Ryu, Alex, Ibuki, Akuma, Elena, Necro, Chun Li, Yang, and Makoto. Give new bgs to Gill (I don't know how much more inspiration the programmers can get from Egypt, Italy, and/or Greece considering Gill's history of backgrounds) , Oro, and Remy (Perhaps inside the club instead of the entrance?). Keep Dudley in, but I'm stuck on what to do w/his bg.

-Scrap Q and Twelve and either reintroduce 2 characters from SSF2 or SFA3 (aged considerably, of course, and I'd prefer any combo of Vega/Sagat/Dee Jay) or bring in 2 new characters whom seem to fit the "new generation" mold, but not just resemble another fighter from yesteryear.

-Definitely bring back the 2I defeated screen w/the personal quotes towards different fighters.

-Keep just about of all the gameplay aspects of 3S intact and a coupla cameos and references to other fighters (Vega's claw and mask, a torn Shadowloo recruitment poster, Mad Gear folks, "Saikyo Groove" graffiti on a subway train) wouldn't hurt, either.

If I was going to get rid of characters, I would start with Remy. Then I would get rid of Twelve. Q can stay. I'd be apprehensive about bringing in old characters.
 

LoneSage

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I don't care at all for 12 and Necro.

If I had to choose one character to come back from II/Alpha, it'd be Sagat.
Granted, he'd be like, what, 60 or something?
But I don't care because he's motherfucking Sagat.

He could be pushing 80 and still Tiger Genociding all over the place.

And if not Sagat, maybe Sakura...I'd love to see an older Sakura but I have reservations because there's enough Shoto guys as it is.
 

Rade K

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There's absoutely nothing, meaningfully wrong with TS - it generated a lot of interest in the arcades for the three or four years people cared about it as well.

New Generation did not have that impact and by the time 2i came caught on, TS was on the verge of release.

TS really is the only non-classic street fighter you need.
 
H

hermegildo

Guest
SouthtownKid said:
I guess even the case of me liking Vampire Hunter more than Savior has something to do with roster.
Jedah > the entire Vampire Hunter cast.
 

not sonic

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the only one whos not in savior is donnovan. unless pyron and phobos were in hunter?

still, theyre all in hunter 2 and savior 2.

phobos and pyron are a little lame, and i can live without donnovan.


sasquatch man.

also, on topic.

Twelve is pretty cool.

Q i dont really like, but he seems to play like rog maybe? i dont know, dont use either.

i always thought necro was cool. combo of dhalsim and blanka. cant use him too effectively.

remy is like a worse (albeit slightly less gay) version of ash.

i think oro is a cool guy but i cant play him. same with urien. dudley too i guess.

fuckin hate hugo.

indifferent to alex and elena.

wish i could use makoto and ibuki better.

yun and yang are cool guys. akuma, ken, ryu, chun li, and sean are great obviously.
 
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LoneSage

A Broken Man
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I honestly didn't 'connect' with anyone in 3 like I did with 2.

And Dudley's awesome.
 

Takumaji

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The charas I mostly use in 3s are Makoto, Hugo, Oro and Urien.

Makoto because she is my "female Takuma"... ;) I'm not too good with her but I like her clear-cut moveset and her kicks and throws.

Hugo because I really love his design and silly-looking (but highly effective) moves.

Oro I like for his useful moveset, his footwork + the headstomp special are really nice, that and his SAs of course.

Urien - range, monster dashes, high damage and of course good ol' Aegis.

About Remy, well, he is easy to use which in theory makes him a good beginners chara but in practice, most newbies would select Ken, Ryu or Chun so yeah, this is one of those charas Capcom should let die.
 
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