The only way to learn is to dive in deep

DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
451
I've been trying to improve my skills with CAD software like fusion 360 but I can't stand watching a yt lesson or series because I know a lot of the base material. My solution? Jump into a project that seems way over my head and learn as many new techniques as possible along the way. I decided to design the Wave Gun from black ops 1 (admittedly I am using the BO3 model because it's much higher res). My goals: model an accurate gun, design all moving parts from scratch, incorporate real world materials, learn a small amount of code to run a featherm4 inside controlling lights and sounds, have the gun function the same as in game where the separate pistols combine into one larger rifle, and include removeable ammunition for the lulz. After a day of modeling this is what I've got so far!
 

Attachments

  • front view.png
    front view.png
    218.4 KB · Views: 4
  • fronts sight rear.png
    fronts sight rear.png
    167 KB · Views: 3
  • side view.png
    side view.png
    226.6 KB · Views: 4
  • maxresdefault.jpg
    maxresdefault.jpg
    171.1 KB · Views: 4

DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
451
Did some more work, ran into some more problems. Getting close with the first one :DScreenshot 2022-10-08 194148.png
 

Attachments

  • Screenshot 2022-10-08 200211.png
    Screenshot 2022-10-08 200211.png
    517 KB · Views: 2

DaisyAge

Galford's Armourer
Joined
Jun 10, 2018
Posts
451
99% done with gun 1, just need to collect some materials for measurements to make room for the arduino, batteries, switches etc Screenshot 2022-10-09 160850.png
 
Top