As of late, I've seen too many threads dedicated to things people hate about the King of Fighters (i.e. "I don't like the King of Fighters 96... blah blah blah... Kensou's a terrible fighter... more rambling... anyone who like KOF 95 or Athena is a moron...") What's with you people?!? Fed up with all of this "feces-tossing", I've decided to create a thread dedicated to the things people like about the King of Fighters.
I'll start. Here's what I like about:
KOF 94: First game was a ton of fun when I played it in a local arcade back in 1995; first appearances of Kyo, Benimaru, and Goro Daimon; nice variety of teams and stages.
KOF 95: First appearance of Iori Yagami; Team Edit; play as Saishu and Omega Rugal.
KOF 96: More characters; larger, improved graphics; the ability to dash; Orochi storyline (officially) starts here; more moves; Vice, Mature, and more to choose from.
KOF 97: Two different power meters (Advanced and EX mode); New Faces Team (Yashiro, Shermie, Chris); play as Shingo or Blue Mary; Orochi Leona and Orochi Iori; Orochi himself; hidden endings; best AES cover!
KOF 98: Fuses the best elements from KOF 96 and 97 together; return of USA Sports Team (c'mon, you know that there has to be at least one useless team that's fun to beat up in every game); multiple endings; no storyline to worry about (so new fans can jump right in); Shermie, Mai, and Mary nude code (let's see how many people buy that one
<IMG SRC="smilies/loco.gif" border="0"> ).
KOF 99: New storyline; new characters (K's a good fighter, but has about as much emotion as the guy in charge of programming the WB Network's schedule); anime-style character select screen; Strikers (I don't care, they made things more interesting); new boss; hidden endings for the Fatal Fury and Psycho Soldiers teams; Athena's new look (reminds me a ton of one of my female friends); Kyo's new outfit.
KOF 2000: More new characters (Vanessa and Seth, in particular); Strikers and Hidden Strikers (added more variety to the game, IMO); Kula Diamond; team edit when challenged by another player.
KOF 2001: Nice artwork; new characters (Mei-Li and Angel, in particular); the re-union of the Japan and Art of Fighting Teams; uhhh... not much else (still have yet to play it).
Other things: the variety and diversity of characters (where else are you going to see characters from Fatal Fury and Art of Fighting take on each other?); Shinkirou's artwork (especially his later stuff); the numerous manga anthologies (hilarious; watch as Shingo tries to join the Psycho Soldiers or the Female Fighters team [just an example]); more fun than most Capcom fighting games; and more... <IMG SRC="smilies/biggrin.gif" border="0">
I'll start. Here's what I like about:
KOF 94: First game was a ton of fun when I played it in a local arcade back in 1995; first appearances of Kyo, Benimaru, and Goro Daimon; nice variety of teams and stages.
KOF 95: First appearance of Iori Yagami; Team Edit; play as Saishu and Omega Rugal.
KOF 96: More characters; larger, improved graphics; the ability to dash; Orochi storyline (officially) starts here; more moves; Vice, Mature, and more to choose from.
KOF 97: Two different power meters (Advanced and EX mode); New Faces Team (Yashiro, Shermie, Chris); play as Shingo or Blue Mary; Orochi Leona and Orochi Iori; Orochi himself; hidden endings; best AES cover!
KOF 98: Fuses the best elements from KOF 96 and 97 together; return of USA Sports Team (c'mon, you know that there has to be at least one useless team that's fun to beat up in every game); multiple endings; no storyline to worry about (so new fans can jump right in); Shermie, Mai, and Mary nude code (let's see how many people buy that one
<IMG SRC="smilies/loco.gif" border="0"> ).
KOF 99: New storyline; new characters (K's a good fighter, but has about as much emotion as the guy in charge of programming the WB Network's schedule); anime-style character select screen; Strikers (I don't care, they made things more interesting); new boss; hidden endings for the Fatal Fury and Psycho Soldiers teams; Athena's new look (reminds me a ton of one of my female friends); Kyo's new outfit.
KOF 2000: More new characters (Vanessa and Seth, in particular); Strikers and Hidden Strikers (added more variety to the game, IMO); Kula Diamond; team edit when challenged by another player.
KOF 2001: Nice artwork; new characters (Mei-Li and Angel, in particular); the re-union of the Japan and Art of Fighting Teams; uhhh... not much else (still have yet to play it).
Other things: the variety and diversity of characters (where else are you going to see characters from Fatal Fury and Art of Fighting take on each other?); Shinkirou's artwork (especially his later stuff); the numerous manga anthologies (hilarious; watch as Shingo tries to join the Psycho Soldiers or the Female Fighters team [just an example]); more fun than most Capcom fighting games; and more... <IMG SRC="smilies/biggrin.gif" border="0">
