The King Of Fighters Thread Of Love

Joined
Oct 9, 2001
Posts
1,530
As of late, I've seen too many threads dedicated to things people hate about the King of Fighters (i.e. "I don't like the King of Fighters 96... blah blah blah... Kensou's a terrible fighter... more rambling... anyone who like KOF 95 or Athena is a moron...") What's with you people?!? Fed up with all of this "feces-tossing", I've decided to create a thread dedicated to the things people like about the King of Fighters.

I'll start. Here's what I like about:

KOF 94: First game was a ton of fun when I played it in a local arcade back in 1995; first appearances of Kyo, Benimaru, and Goro Daimon; nice variety of teams and stages.

KOF 95: First appearance of Iori Yagami; Team Edit; play as Saishu and Omega Rugal.

KOF 96: More characters; larger, improved graphics; the ability to dash; Orochi storyline (officially) starts here; more moves; Vice, Mature, and more to choose from.

KOF 97: Two different power meters (Advanced and EX mode); New Faces Team (Yashiro, Shermie, Chris); play as Shingo or Blue Mary; Orochi Leona and Orochi Iori; Orochi himself; hidden endings; best AES cover!

KOF 98: Fuses the best elements from KOF 96 and 97 together; return of USA Sports Team (c'mon, you know that there has to be at least one useless team that's fun to beat up in every game); multiple endings; no storyline to worry about (so new fans can jump right in); Shermie, Mai, and Mary nude code (let's see how many people buy that one
<IMG SRC="smilies/loco.gif" border="0"> ).

KOF 99: New storyline; new characters (K's a good fighter, but has about as much emotion as the guy in charge of programming the WB Network's schedule); anime-style character select screen; Strikers (I don't care, they made things more interesting); new boss; hidden endings for the Fatal Fury and Psycho Soldiers teams; Athena's new look (reminds me a ton of one of my female friends); Kyo's new outfit.

KOF 2000: More new characters (Vanessa and Seth, in particular); Strikers and Hidden Strikers (added more variety to the game, IMO); Kula Diamond; team edit when challenged by another player.

KOF 2001: Nice artwork; new characters (Mei-Li and Angel, in particular); the re-union of the Japan and Art of Fighting Teams; uhhh... not much else (still have yet to play it).

Other things: the variety and diversity of characters (where else are you going to see characters from Fatal Fury and Art of Fighting take on each other?); Shinkirou's artwork (especially his later stuff); the numerous manga anthologies (hilarious; watch as Shingo tries to join the Psycho Soldiers or the Female Fighters team [just an example]); more fun than most Capcom fighting games; and more... <IMG SRC="smilies/biggrin.gif" border="0">
 
Joined
Aug 24, 2001
Posts
44
KOF94: The US Sports Team. The best team ever put together.

KOF96: Vice. The only woman I can look at in KOF.

KOF97: Yamazaki. What's not to like about Yamazaki?

KOF98: Vice, Yamazaki, and the US Sports Team in the same game. I almost had a heart attack on the spot.
 

Crazyman_bob

Galford's Armourer
Joined
Aug 3, 2001
Posts
469
Having only played '98, '99, and '00 myself, good points of these:

'98: All the characters I missed from before.
'99: Introduction of NESTS saga, inclusion of K', Whip, Jhun (and yes, even Bao)
'00: new, more fun striker system, introduction of Vanessa, Ramon, Seth, Lin (and yes, even Hinako)

That's what I like about them. <IMG SRC="smilies/biggrin.gif" border="0">
 

Sifl

Krauser's Henchman
Joined
Oct 13, 2000
Posts
945
'94-Now introducing the Ikari team. Cool jungle and wharf stages and music.

'95-Now introducing Iori and Billy. Ability to burn Yuri's Shirt off. Cool Oil refinery background

'96-Now introducing Mature, Vice and Goenitz

'97-Now introducing Yashiro, the Blood Riots, and the return of Billy. Advanced Mode. Excellent Ambient sounds. Cool Monaco Background

'98-Cool Foggy Wharf Background

'99-Now introducing K' and Maxima. Clark looks cooler and most his moves no longer are charges. Counter Mode. Iori's and Ikari's best music in the series so far. Cool Rain and Sewer stages.

2000-Now Introducing Vanessa and Lin. Cool Factory and bulldozer stages. Cool Credits music.

2001-Now introducing K9999 and Ignis. Heidern returns and no longer charges. Cool Racetrack, Snow, and Boss Stages. Cool Iori Team and Boss music.

[ December 11, 2001: Message edited by: Sifl ]
 

YeldellGW

Bartender,
20 Year Member
Joined
Apr 12, 2001
Posts
1,735
I know what I like most about KOF; NO TAG TEAM FIGTHING AND NO AERIAL RAVES/AIR COMBOS!!

I can only hope it stays that way.

I also like most of the original characters more than the FF/AOF crew.

Hero team +
Psycho Soldier team +
Yagami team +
Orochi team = My 4 all-time favorite KOF teams

Mobility - You're not stuck walking or jumping to chase down far away opponents like in SF (Can't believe people felt a fighter with that kind of restricted mobility was so great!)

Dodge - Another feature that most fighters are sorely missing.
 
K

kacak2020

Guest
what i like of kof?
97 - iori yagami ( my friend ), yamazaki, kyo's new style
98 - 1 hell of a fest! kim's better.
99 - jhun, k'
00 - seth as striker, cool storyline. ain't that in all of kof?
 

Spike Spiegel

Onigami Isle Castaway
20 Year Member
Joined
Apr 24, 2001
Posts
13,691
94: well, the first time this was done. Great idea at the time

95: wow, they made another one. Wow, the graphics are better in this one. Iori? Who's he?

96: SWEET! Geese Howard!! And again, better graphics and a cool interface when you win a match.

97: Wow, the music is getting better. Damn that new face team's music is bad ass. Graphics got better, too. Great cover!

98: WELL HOLY COW! I'm one of the few people that really likes the US sports team (only in 98 however), and Lucky and Heavy D! rock in this one. Great intro, and tons of people to choose from. More great music.

99: hmmm, well.... COUGH. I don't care for
99 all that much, but K is a badass.

2000: Damn, the interface is the beste yet. And look at all the hidden characters. Speaking of characters, the new guys really rock!

2001: I haven't played it, but hot damn am I excited to play as Tets... erm, K9999. I love Tetsuo, and this dude looks like a badass to me. And the animation, too!

Spike
 

dfx

Big Bang Pro Wrestler
Joined
Aug 12, 2001
Posts
891
94! the fire track frm the psycho soldiers team,
very cool stage introductions,the pao-pao cafe

95! iori yagami,the korean team stage(lightning?hits tree)
neo geo world stage

96! -never played-

97! yes the monacco stage and track,robert garcias sdm,
the many many endbosses!,orochi iori,good endings+secret
endings,the orochi new face team stage,the intro

98! many fighters,plus alternate fighting styles(just on cd?),
return of heavy d,the china and mid east stages,but where
are alternate endings???

99! the absolutely great kyo vs iori music track!,the strikers
,k, krizalid the airport and jurrasic p. stages,the new kyo
striker on dc, kyo's new outfit

2000! the many many strikers+another srikers,lin and his poison
sdm, "seth the combo striker",zero and his great animatiod
,kula and all her ice stages,ioris new sdm,the aof team
ending
 

Spike Spiegel

Onigami Isle Castaway
20 Year Member
Joined
Apr 24, 2001
Posts
13,691
Originally posted by dfx:
98! many fighters,plus alternate fighting styles(just on cd?),

Just on CD? No, it's on the cart version too!

Spike

[ December 13, 2001: Message edited by: Spike Spiegel ]
 

dfx

Big Bang Pro Wrestler
Joined
Aug 12, 2001
Posts
891
am i dumb?
I have the CD and the cart,but on my Cart are no
alternate fighting styles!?
on cd you must hold start or select!
but whats to do on card?
<IMG SRC="smilies/spock.gif" border="0">
 

Sifl

Krauser's Henchman
Joined
Oct 13, 2000
Posts
945
Originally posted by dfx:
<STRONG>am i dumb?
I have the CD and the cart,but on my Cart are no
alternate fighting styles!?
on cd you must hold start or select!
but whats to do on card?
<IMG SRC="smilies/spock.gif" border="0"></STRONG>

Do the same thing on cart.
 

dfx

Big Bang Pro Wrestler
Joined
Aug 12, 2001
Posts
891
hmmm easy..
but that don't work!!?

?maybe because there's a difference between the slugfest-dream match never ends?
 
K

kacak2020

Guest
i thought the only difference there is :
dream match - U.S version
slugfest - Japanese version

maybe other way round, but that's all i know.
 

El_Duque

Andy's Clothess,
Joined
May 23, 2001
Posts
3,537
94-great begining to become a franchise. well i admit it that no one in snk ever thought about team edits back then. used the korean team back then and it was alright.

95-iori

96-chipping kim w/ his houou kyaku, KASUMI!! <IMG SRC="smilies/biggrin.gif" border="0">

97-chipping kim w/ his houou kyaku and the houou tenbu kyaku to sometimes scare the shit out of people at times

98-same as above

99-KASUMI RETURNS!! <IMG SRC="smilies/biggrin.gif" border="0">

00-MORE KASUMI!! <IMG SRC="smilies/biggrin.gif" border="0"> a wide variety of strikers to use
 

Tadaima

Host for Orochi
Joined
Dec 14, 2001
Posts
768
97' - interesting, great.

98' - according to me, the BEST episode in the serie *covers his head behind his Neo Geo pad*: playability, design, graphics, music, moves, DM & SDM, everything just IS perfect on that one.

99' - a beautiful episode, especially with the striker system. More fun, more "strategy" -yes, strategy-, more things to think about before choosing a fighter. The funny and motivating Battle Ability total.

00' - a Rolls-Royce, as beautiful as the 98', with many features and a great, great playability.

SNK games do not wear off. They can stand the passing of time very easily.

-Tadaima-
 
Joined
Oct 9, 2001
Posts
1,530
Originally posted by Sifl:
<STRONG>'95-Now introducing Iori and Billy. Ability to burn Yuri's Shirt off. </STRONG>

You know, Sifl, this "ability" wasn't limited to just Yuri; you could do the same thing with King. Futhermore, this same "ability" wasn't limited to just KOF '95; you could also do it in KOF '94 and Art of Fighting 2.

I agree with you, Taidama. SNK games can stand the test of time (just last night, in fact, I spent 90 minutes playing KOF 95 on the PS One [a gift my younger brother got recently]; proof that Neo-Geo games never go out of style).

Anyways, here are a few other things I like about the King of Fighters:

-Special ending for the Psycho Soldiers Team in KOF '95 (applies to the Neo-Geo CD, PSX, and Sega Saturn version only).

-Always like listening to the arranged music for various KOF games.

-The animated intro for KOF 1999: Dream Match (for Sega DC).
 
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