Taking up Remy, tell me what I need to know

LWK

Earl of Sexyheim
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I really need strats and set ups and similar things. No bs on how to do moves, I got that covered. I just need to know how to break up charges like Wes was taking about, and how to deal with Yun and Chun li with him. Hit me up with info.
 

LWK

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You lazy Third players.
 

EVIL NICK

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I don't play Remy, so I don't know...

Don't know how to partition either... :(

I could help you with Necro? ;)
 

SonGohan

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The thing with Remy is that parry just shuts him down big time because he doesn't have a lot of diversity. He's pretty predictable, and when you combine that with somebody who can parry well, he's finished. Other than charge partitioning, he really has nothing to bring to the table. His normals suck, his specials are easily parried, and he has an average super. He takes damage like a girl and stuns way too quick. Honestly, I really wouldn't bother putting too much time into this character..
 

YO-YO-Boy

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if they jump-flashkick that shit
if they block-sonicboom that shit
if they parry-.....pray :help:

close thread*
 

Big Shady

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Wes said:
The thing with Remy is that parry just shuts him down big time because he doesn't have a lot of diversity. He's pretty predictable, and when you combine that with somebody who can parry well, he's finished. Other than charge partitioning, he really has nothing to bring to the table. His normals suck, his specials are easily parried, and he has an average super. He takes damage like a girl and stuns way too quick. Honestly, I really wouldn't bother putting too much time into this character..
I second this. I will freely admit, though, Wes did put alot more thought into and makes a stronger point then I would have. Remy being a charge character leads him to having predictable specials, leading to easily being parried.
 

EVIL NICK

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Which basically says to forget about Remy...

Use Necro instead... :p
 

E=MC2

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gouki is fun as hell to use, try learnig him. otherwise mr thong is also great.
 

skotgun

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i tried to learn remy for a while.
it was hard to get any wins, and usually it was just because people weren't used to fighting him.
charge partitioning is really all he has.
but honestly, with all his other drawbacks, i didn't find it worthwhile to get good enough at it, cause it isn't exactly that easy to pick up.
i started using gouki instead.
 

E=MC2

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skot said:
i started using gouki instead.

thats the right way to go :mr_t: . but honestly gouki might be strong but his stun meter and damage takin fuck him up a lil bit. in other words he isnt the cheap ho he used to be, which is pretty sad cause i like my hoe's cheap :shame: .
 

EVIL NICK

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Yeah, Gouki's stun meter is crap...

A throw + a combo from necro stuns him... >_<
 

kernow

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didn't you start remy last year too?

shit I need to play some 3s soon
 

LWK

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I really wanted a under dog that I could bring to a decent level, but I'm gonna have to agree with this, as sad as it is. I really love his design, he would have benefitted more from gaining some more guile priorities, but so many things that made guile such a great pressure are gone from the mix. The biggest losses are that standing FP poke and that cMK. Those two things were so fucking awesome for guile, but remy just has no in close game cause his pressure is just junk. Standing MP is okay.. But fuck, I can't ride on that with parrying.

I can hold it up well with him, but he does lack a whole lot of shit, and even with those multiple projectiles, people get so used to parrying them. His hcb K allows for easy parrying.

I'm still gonna use him, but hes not the type of char thats gonna be even remotely easy to get good with worth a shit.

My winning streak was 17 today with ken, I swapped to Remy and did pretty well, but unless you can time those projectile mix ups exactly perfect, its gonna take time to get those mix ups down.

Gouki is okay in this, but I just don't like using him cause you get a bad reputation, and hes fucking gouki. Which is weird, cause Ken is a much better character over all. I'm kinda sick of gouki to be honest, hes way to juggle friendly and he has so many freebie juggles. I'm already pushing it with Ken. I'd probably be best as a urien player, cause hes way fucking good in so many ways and those aegis juggles are the shit.

Gouki IMO is the worst thing that happened to street fighter.
 
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Xian Xi

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I have been playing Remy from the beginning and think he's a very defensive player. You play him exactly like Guile and Charlie but I always put his moves into action. Just play defensively and you can win easily.

Usually when I play him I pick Blue Noctune as my special. Flashkick when they jump, rush after I throw an EX sonicboom since it goes high and low. Pretty simple actually.
 

E=MC2

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Gouki IMO is the worst thing that happened to street fighter.[/QUOTE said:
noooooooooooooooooooooooooo, gouki is the best thing ever in sf, they should kick out ryu & ken and just leave him.
 

cam347

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YO-YO-Boy said:
if they jump-flashkick that shit
if they block-sonicboom that shit
if they parry-.....pray :help:

close thread*

I'll ask Everdred not u...ya panda fucker :D

Back-to-back sonic booms are still good, mainly for Hugo only cause parry or not what will he do, walk forward or jump maybe lol

Never jump except for air-to-air HP, Flash Kick juggle
There's no point to jump with Remy, he's ground based

For wake-up, UOH, cr. LP x3, Sonic Boom (LK), crouching MK is a great poke string

crouching MP is best bar builder

learn anti-air coruchin HP, Flash Kick
 

galfordo

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I actually think that Remy is played best as an offensive player. Most of his specials (minus the flash kick) have very little recovery, and his jump kick special is a good way to get in and is good for going over fireballs. When in close, Remy is pretty tough because most of his moves have good priority and are fairly quick.

I think the best strategy with Remy is to get your opponent in the corner, and start with the mixups. Tick away for a while with light and medium shots to frustrate your opponent, and then use his quick dash to get in, neutral throw, and then regular or EX flash kick.

Most of the Remy players that whoop me are usually pretty offensive. Standing back and mixing up projectiles is ok, but when you're playing someone who can parry worth a shit it just gives them a chance to build up meter. And when the other guy has meter, it's much tougher to be successful inside with Remy.
 

shirt

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Lord Wolfgang Krauser said:
Gouki IMO is the worst thing that happened to street fighter.

Oh boy here we go.

You don't mean that....
 

LWK

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Remy is good, but he can only be good by different means, aka the endless barrage of projectiles, and knowing when to time them. His standing MP is kind of like a shitty anti.

I use this stuff, since I repaired my agetec stick and I can play fighters again.

charge b f b, then I do this over and over. I swap it to a mix of different speeded sonic boom's.

So we got bfb WP, bfb WK, bfb MP, then you can toss in others awesome mix's. bfb KK bfb MP bfb KK, bfb PP. Etc. This is great because unless someone is sick at parrying, it will fuck em up.

I agree with wes also, his normals suck, he has no cross up ability like Ken. He just fucking sucks at stuff that others have ontop of already great shit.

BUT

If you stay on top of those projectile mix ups, you can sit pretty. Its funny because I finally got the flow to this garbage down last night, its hilarious what you can do with it, if you get that flowing properly you can keep doing bfb PP bfb KK and link all of them together.
The timing is strict, but you can half ass it by letting the first projectile ride and when it hits or is about to hit, toss out another and flow them constantly. The trouble it seems is that when someone jumps in you gotta watch out.

My friend Miguel uses this trick with remy where he throws a projectile, if you parry it, hes already rushed in for a throw.
 
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