Taito Type X2 vs Sega Lindbergh

ResO

water damaged
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Which of these 2 new super powerful High Definition arcade formats do you think holds the most promise? Sega and Taito are the two big names in the Arcade business in Japan, and this time around Sega will really have to stay on their toes during this next gen battle for supremacy.

-Current supporters-
Type X2:
ARC System Works
Atlus
Arika
AlphaSytem
SNK Playmore
X-nauts/Psykyo
Success
sKonec
Taito
Takumi
Mitchell
Moss
Warashi

Lindbergh:
Sega


-System specifications-

Type X2:
CPU: selectable from the following--Intel(R) Core(TM) 2 Duo E6400/Pentium(R) 4 651/Celeron(R) D 352
Chipset: Intel(R) Q965 + ICH8
Memory: DDR2-667MHz 512MB/1GB (Compatible up to DDR2-800MHz 4GB)
Graphic Board: PCI-Express x 16, selectable from the following: ATI Radeon X1950Pro/X1600Pro/X1300LE, Nvidia GeForce 7900GS/7600GS/7300GS
Audio: On-board AD1988A HD Audio 5.1ch
Resolution : 480p, 720p
LAN: On-board 1000BASE-T 10/100BASE-TX
JVS: 1 port
DVI: DVI-D 2 port
USB: USB2.0 4 port (+ 4 port addition possibilities)
I/O port: Serial ×1 (+ 2 port addition possibilities), parallel ×1, PS/2×2 (keyboard/mouse)
SATA2×2 (with system use)
Audio input/output: Stereo mini- jack x 6 (7.1CH output/microphone input + line input + line output, change)
Extended slot: PCI Express x16 1 slot (with video card use), PCI Express x4 1 slot and PCI 2 slot
Power source: In case built-in (input power source AC 100/240V 50/60Hz)
OS: Microsoft(R) Windows(R) XP Embedded SP2
Software media: detachable HDD
In addition: RoHS complete correspondence
BIOS: SPI Flash BIOS

Lindbergh:
CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : 480p, 720p
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support.
Connector Format : JVS
Software media: DVD-rom
Protection : High Spec original security module.

Taito:
variation_typex2.jpg

015-ph.jpg

otake_jp-img300x225-1163754875siki3.jpg


Sega:
180px-Sega's_Lindbergh.jpg

virtuatennis3lindbergh.jpg

lindberghdvd.jpg
 
Last edited:

Berty

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I like the looks of the Taito cab over the Lindbergh one, but after the lack-luster showing of the original TypeX support I have to say Sega FTW.
 

ResO

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Berty said:
I like the looks of the Taito cab over the Lindbergh one, but after the lack-luster showing of the original TypeX support I have to say Sega FTW.


I agree that both are great new arcade platforms, but Sega seems to not care about pushing the lindbergh to developers. The Naomi was a fantastic system, but lots of their best support is now scheduled to go with Type X2...at least for the time being.
 

SpamYouToDeath

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How does Taito expect to optimize for the hardware with so many different configurations available? That is, unless the games require a specific card to function.

EDIT: Also, my PC has better specs than either, and it was under $1000, so they NEED to get stuff specific (look at some later XBox games and think... GF3?)


And what the hell is with embedded XP? Linux would be a much better choice for an arcade system... smaller footprint, faster boot, much more customizeable. Plus, no licensing fees to Microsoft means that the developers can charge less, get paid more, or even both.
 
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RGP

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Sega Lindbergh is kinder a model 4 really, mainly Sega titles on dedicated cabs.
 

ResO

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SpamYouToDeath said:
How does Taito expect to optimize for the hardware with so many different configurations available? That is, unless the games require a specific card to function.

I assume it will be like running any PC game. Low, Medium, High, and Very high settings. Probably auto detects recommended settings per hardware configuration.
 

themisterfalcon

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I don't know a ton about next gen hardware, but given the track record of "hackable" Microsoft products (everything they ever created?), wouldn't it be a bad idea to base this platform on XP?
 

kingbuzzo

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the windows xp thing just boggles my mind. I guess it's cool if they want to port to pc very easily, but I think they could achieve so much more with an OS based on a linux or freebsd kernel.
 

Mushiki

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SpamYouToDeath said:
How does Taito expect to optimize for the hardware with so many different configurations available? That is, unless the games require a specific card to function.

EDIT: Also, my PC has better specs than either, and it was under $1000, so they NEED to get stuff specific (look at some later XBox games and think... GF3?)

And what the hell is with embedded XP? Linux would be a much better choice for an arcade system... smaller footprint, faster boot, much more customizeable. Plus, no licensing fees to Microsoft means that the developers can charge less, get paid more, or even both.

This is probably not the case for the Lindbergh -- Sega has used Unix-based systems for most of their arcade developments, except Chihiro-based games, that is.
 

SpamYouToDeath

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ResOGlas said:
I assume it will be like running any PC game. Low, Medium, High, and Very high settings. Probably auto detects recommended settings per hardware configuration.
Well, what I mean is... if you KNOW that you're going to have, say... A certain GeForce running at however many MHz with however much RAM, you can optimize heavily for it, and create beautiful looking games which utilize it perfectly. I'll say it again; play Black for the Xbox. There's no way in hell a normal PC game could look that good on a GeForce 3 and a PIII 700: the single, specific hardware inside the Xbox allows it to use whatever hacks and tricks it needs to without any fear of crashes or glitches. In fact, even with all those booming, spraying sparks and explosions everywhere, with glass shattering all around you and dozens of enemies, the GFX chip is only working at about 50%.

So, are you saying that they could optimize for a single card, and allow those optimizations to be disabled for other cards? Development costs would be huge.
 

DevilRedeemed

teh
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Mushiki said:
This is probably not the case for the Lindbergh -- Sega has used Unix-based systems for most of their arcade developments, except Chihiro-based games, that is.
don't know much about anything but how about the Triforce?
 

Mushiki

flaming petrosexual,
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DevilRedeemed said:
don't know much about anything but how about the Triforce?

Triforce works under a Unix-based enviroment as well as far as I know.
 

Mushiki

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Arc System Works' Battle Fantasia runs on TypeX2.
 

retro

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dubdubdub said:
I don't know a ton about next gen hardware, but given the track record of "hackable" Microsoft products (everything they ever created?), wouldn't it be a bad idea to base this platform on XP?

I'm sorry but you can't compare your home windows to something like that. The XP kernel is used a lot more than you might think, for example Philips's medical divison uses a modified XP kernel for a lot of critical medical equipment like heart/lung machines and stuff like that. If it's good enough for that, it should be good enough for arcade usage.

Maybe you should check http://www.securityfocus.com/vulnerabilities a bit more and discover that no system is bug-free or safe, but some systems are used a lot more than others and thus get a lot more exposure.
 

Flazh

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Well Konami's bemani PC hardware got completely hacked and now all beatmania IIDX Styles 9-13 are fully working on peoples windows PCs.
 
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