Super Street Fighter IV is 'Rog

evil wasabi

The Jongmaster
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Sonic hurricane is amazing. You just precharge in someones face, if they do laggy shit or a projectile, just unleash it. You can also punish with it and it has a minor anti air property for jumpers.

Guile is RIDICULOUS now. He has everything I need to just be constantly moving and canceling people out of shit. sonic boom, dash in sFP or cFP anti air. If they jump you got that cFP for free, if they don't you can bMK swing kick back reposition and throw another boom when safe. His BNB's are better because he feels stupid quick. His turn punch fwdFP is a necessity in range situations. I'll throw a boom, if it impacts I'm doing the turn punch. Same old school shit, ANY close projectile trade collisions = free turn punch. He also has STUPID quick projectile options. Once it impacts, another is on the screen and his speed buff allows him to be a mobile god following a projectile.

Its funny. I can just camp at max distance, sonic boom, bWK *hop kick forward*, Many options from that, cFP, on impact another boom. Hes purely fundamental it seems.
His neutral zone game seems so solid I could form a entire game ontop of it for just canceling people out of most things. Hes definitely going to have some hard matches, but nothing impossible.

Its almost unfair what he can do to certain characters.

I also will not be bothering with Dee Jay in this until I see someone who truly mains that character.. So far I just see him as a poor mans guile. Especially considering all the great shit guile has. Hes beyond good, he can put people in mindsets they don't even realize and torture them. He reminds me more of Dhalsim in some ways, which is very weird.

All the dudes yapping about flow charts need to watch out. Guile seems to me like a character who can make nearly any good to good level player into a flowchart of his choosing. He has stupid options for what is appearing to be MANY situations.

I also am wondering if Dhalsim will end up to good in this with his drills being improved. Hes already godlike in standard vanilla. Really curious with this. I just wish I could use him worth a shit online.

I am loving every bit of SSFIV right now. Every bit except the fact I wish they put more time into Adon, because I can't use his BNB's worth a damn. Oh well, might as well surrender for the neutral game and figure shit out with real time experience till its second nature.

I got so see Bigtinz play Guile today and it was a lot different from before. He was much faster, as you said,and his ability to put opposition in a box was not fun. But you know that the more we play as these guys against good competition, the more stuff we find out. I'm hoping that I can expose some weaknesses.

So far, Juri is the most fun for me in the game. I have also been playing with Cody and Dudley. Loving the new additions a lot.
 

Taiso

A NIGHTMARE TO OTHERS!!!
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Sonic hurricane is amazing. You just precharge in someones face, if they do laggy shit or a projectile, just unleash it. You can also punish with it and it has a minor anti air property for jumpers.

Guile is RIDICULOUS now. He has everything I need to just be constantly moving and canceling people out of shit. sonic boom, dash in sFP or cFP anti air. If they jump you got that cFP for free, if they don't you can bMK swing kick back reposition and throw another boom when safe. His BNB's are better because he feels stupid quick. His turn punch fwdFP is a necessity in range situations. I'll throw a boom, if it impacts I'm doing the turn punch. Same old school shit, ANY close projectile trade collisions = free turn punch. He also has STUPID quick projectile options. Once it impacts, another is on the screen and his speed buff allows him to be a mobile god following a projectile.

Its funny. I can just camp at max distance, sonic boom, bWK *hop kick forward*, Many options from that, cFP, on impact another boom. Hes purely fundamental it seems.
His neutral zone game seems so solid I could form a entire game ontop of it for just canceling people out of most things. Hes definitely going to have some hard matches, but nothing impossible.

Its almost unfair what he can do to certain characters.

I also will not be bothering with Dee Jay in this until I see someone who truly mains that character.. So far I just see him as a poor mans guile. Especially considering all the great shit guile has. Hes beyond good, he can put people in mindsets they don't even realize and torture them. He reminds me more of Dhalsim in some ways, which is very weird.

All the dudes yapping about flow charts need to watch out. Guile seems to me like a character who can make nearly any good to good level player into a flowchart of his choosing. He has stupid options for what is appearing to be MANY situations.

I also am wondering if Dhalsim will end up to good in this with his drills being improved. Hes already godlike in standard vanilla. Really curious with this. I just wish I could use him worth a shit online.

I am loving every bit of SSFIV right now. Every bit except the fact I wish they put more time into Adon, because I can't use his BNB's worth a damn. Oh well, might as well surrender for the neutral game and figure shit out with real time experience till its second nature.

Sounds absolutely incredible. Thank god he's competitive again.

I am definitely going to try and master his game now. Thanks so much for the info.
 

LWK

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I found something new with cody. If you connect ex rocks close, its a free ultra. Try it
 

LWK

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More shit that I found. dwn+TAUNT aka RH+FP is a fake rock move. However, you can use it in the middle of pressure. cwp cwp cmp dwnTAUNT fwdMP, cwp cwp, cMP, etc.. Early ideas, more coming as i play

omg can he be a dickhead with fwdRH and sRH
 
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SetaSouji??

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I found something new with cody. If you connect ex rocks close, its a free ultra. Try it

You have to be right up on them for that to work, and most the time you'll get punished for it. So I gotta go with Konoha (wtf wes) on this, it's really not practical for tournament play.
 

LWK

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Some Cody write ups... So much more to work on..

First off, Knife is not a gimmick. It is good, it gives instant speed pokes with really good range. Jab is a great tool for quick combos and pushing the opponent away. I believe it also combos to a far sMP.. There is no gapping in between Jab slashes and its easy to spam that rapidly due to the fact there is no risk of a reversal since it requires zero timing. sMP is great for distance and distance counter poking mainly. Jump back FP is a great air to air, and sFP is a good anti air if you time it properly. I need to practice it more, but it seems good vs at least some characters.

Cody's anti's without Knife are great. bMP stops next to god damn everything jump in. (I need to find the magic jump in that beats it) bFP from far is good for tagging long distance jumpers. It also servers as a nice follow up tool in push block pressure situations. IE; slide, sWP, bFP.

Cody's main BNB (bread n butter combo you'll all be using most) is cWP cWP cMP, FP criminal upper/ex criminal upper. Very typical, and expect to see it and use it a lot. His criminal upper makes focus junk if you can time it quick enough on sight reaction.

Another thing is Cody's FP BINGO. Since his main BNB seems to be cWP cWP cMP, if you hold FP while doing a jump in cross up or while inching in for a low attack, you can let release FP right after. The best thing is that the cWP cWP cMP attack sequence is not harmed at all by this.

Cody also has one tool most of you probably aren't using and should be. His fake out rocks. aka, down+RH+FP. Very cool thing to reset pressures. A example of this in action would be like cWp cWp cMP, down+RH+FP, slight walk in or far cWP, cMP, slide to rising WP, etc... Wait etc. Very sneaky stuff to really change up momentum with him. This is just one small example. Cody's pokes seem to have this unique 'create a string' ability that is crazy.

Cody's fwdRH is GREAT. Its great for distance punishing stupid shit. I'd prefer the qcf MK punish, but this move goes over certain low attacks and is really dirty vs sliders. It also serves as a great distance pressure follow up. If cody is spaced away from the opponent after doing certain things, he can just add that onto what he does. I wanna see if you can link after it with something, its a curiosity I have, and I need to test stuff out.

I haven't found a single bad poke with this character. He can just create really cool situations with his style of play. He can bait throws, he can bait all kinds of shit. His qcf RH, is a focus to Ultra I. He can link it in a combo like cWP, cMP, qcf RH, FADC, Ultra I...

Cody is a monster so far, but I have this weird worry hes gonna just get murdered vs projectile characters.. I think you need Ultra II for some of those match ups, as Ultra II is designed for that specific purpose.

I made a little compilation of things I did in my matches vs complex. He seems to be maining guy and we had a blast last night doing about 40 sets or so. Mostly its this same match repeated. I may delete this later, but it gives a few ideas I'm working on with cody's attack style.

http://www.youtube.com/watch?v=gdNbxdjUSNY

I'm gonna work on loops for opening situations with cody's fwdMP. I think there is more potential.

Quoted for truth. You have no way of knowing EX rocks will hit and its not hit-confirmable.

O.

No, you can FA, dash in, EX rocks Ultra I.

I need to check the scale and see if its even worth the risk, but its very viable in game. Obviously you aren't going to be spamming that shit raw in someones face, because its to risk.

No its not confirm-able, but its for FA. More importantly, it works MID SCREEN.

Why can he cancel that move though? That's very weird to me. That also means he can do EX rocks after focus and like qcf RH.

EX rocks into qcfMK is also solid from max distance. I believe even if the rocks don't connect, you can be safe on block.

Even when cody fucks up things, if hes not capable of being hit, he is able to set up morbid situations really nicely. I truly truly love this character. It seems like if hes used right, he's always doing something, and his flow is amazing.

There is so much to learn with cody, he may end up being a one man career for me. I really wanna see what we can all come up with here.

I believe cody when used right can control so much momentum he just drifts around all kinds of shit. Again though, major concerns vs projectile characters.

I haven't had this much fun using a character since my 3S Urien days. Also, for some reason with this game I am digging the US va's in some instances, Cody's is my favorite VA in the entire game. I hated the US va's before and being able to customize specific regions is cool.

Guy's of course for the 'profound sadness' laugh.
 
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SetaSouji??

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Again though, major concerns vs projectile characters.

Which sadly, is over half of the entire crew.


I think i'm going to main Juri, that EX airkick thing is monsterous if used right, and is the only counter I've come up with against most solid Guiles. Thoughts?

..aside from Juri needs a guitar. (No one will get this)
 

LWK

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Which sadly, is over half of the entire crew.


I think i'm going to main Juri, that EX airkick thing is monsterous if used right, and is the only counter I've come up with against most solid Guiles. Thoughts?

..aside from Juri needs a guitar. (No one will get this)

Yeah, I was trying that air kick with her and doing it immediately upon early jumps. I gotta test it more, but that bitch is to scary. Theres no need to even do that far away as I think you can create situations just spamming certain things. I think there is cures to some of this bs, but its to damn early to call, as I haven't gotten around to anyone new but cody. My opinion is AIR on that matter of her.

I'm disappointed with Adon though. Someone please change my mind about him. I am disgusted with his worthless shit and hard as balls BNB I can't seem to get probability on. Some of his moves are so situational they are to far and predictable I think.
 
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BigTinz

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Juri's ex Spin Kick is nasty, especially on wake up...I know you can just block..but I can't even beat it with an ex Flash Kick.

I'm starting to play a little smarter, using the cRH much less but every match against a good shoto/sagat is such an uphill battle. :annoyed:


Also, WHAT THE FUCK DO I DO AGAINST VEGA?
 

LWK

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Juri's ex Spin Kick is nasty, especially on wake up...I know you can just block..but I can't even beat it with an ex Flash Kick.

I'm starting to play a little smarter, using the cRH much less but every match against a good shoto/sagat is such an uphill battle. :annoyed:


Also, WHAT THE FUCK DO I DO AGAINST VEGA?

Guard and jump back attack at the right time when he leaps. It takes practice..

Don't throw booms out there or hes gonna ex counter you for free. Also, be aware of his slide.

I really need to see what changes they made to him other then that ultra that looks like shit.

At least his heel kick is a legitimate overhead..
 

SonGohan

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No, you can FA, dash in, EX rocks Ultra I.

I need to check the scale and see if its even worth the risk, but its very viable in game. Obviously you aren't going to be spamming that shit raw in someones face, because its to risk.

Lemme know when you check it. I don't see it being worth doing over something like FA, dash in, FP xx HK Ruffian, FAcancel, dash, Ultra 1. Granted, that costs an extra two meters, but Cody builds meter so insanely fast that it really doesn't matter.

I haven't really used the fake rocks. I may try to see how I can fit that into my play. I don't see it worth doing off of x2 c.lps, c.mp, though. At least, not online. Even with the slightest lag, sometimes my c.mp won't link and I almost ALWAYS eat something. It pisses me off beyond belief, so thinking about doing fake rocks doesn't sound appealing when I get hit during that crap anyway :(

One thing I've been using a lot of his c.mk slide, especially if I see that I'm about to be crossed up. It's also safe when done at the right distance to close in on your opponent. I get a lot of grapplers who try and cross me up to tick into command grab, so I use this slide to get just out of reach.

Cody is insanely fun to play. I switched from his Ultra II to I just because you can combo into it better and it doesn't lead to a string of attacks if blocked. I'm trying to find practical uses for II.

Oh, and Cody loses to Akuma like nobody's business. I can't tell you how thoroughly frustrating it is to fight a run away Akuma player who's actually good at it. I have to constantly chase him with my lk ruffian and hope I have meter for ex ruffian when he's throwing ground fireballs.
 

LWK

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Lemme know when you check it. I don't see it being worth doing over something like FA, dash in, FP xx HK Ruffian, FAcancel, dash, Ultra 1. Granted, that costs an extra two meters, but Cody builds meter so insanely fast that it really doesn't matter.

I haven't really used the fake rocks. I may try to see how I can fit that into my play. I don't see it worth doing off of x2 c.lps, c.mp, though. At least, not online. Even with the slightest lag, sometimes my c.mp won't link and I almost ALWAYS eat something. It pisses me off beyond belief, so thinking about doing fake rocks doesn't sound appealing when I get hit during that crap anyway :(

One thing I've been using a lot of his c.mk slide, especially if I see that I'm about to be crossed up. It's also safe when done at the right distance to close in on your opponent. I get a lot of grapplers who try and cross me up to tick into command grab, so I use this slide to get just out of reach.

Cody is insanely fun to play. I switched from his Ultra II to I just because you can combo into it better and it doesn't lead to a string of attacks if blocked. I'm trying to find practical uses for II.

Oh, and Cody loses to Akuma like nobody's business. I can't tell you how thoroughly frustrating it is to fight a run away Akuma player who's actually good at it. I have to constantly chase him with my lk ruffian and hope I have meter for ex ruffian when he's throwing ground fireballs.

That distancing stuff is so damn true. I've had that same thing happen. I'd slide right under a jump and get a throw.

Again the projectile shit has me concerned. I think vs Akuma we're gonna have to just dodge every damn projectile until he comes to us. I think the secret to that match is qcf RH ruffian... I am more concerned about Guile then Akuma. Guile, Ryu, Juri etc are most concerning. Guile's game is so strong and so easy now that he can just move around the screen with a boom on hand countering god damn everything. I've been using him lately and jesus does he have a buff.

I haven't lost a single ranked match yet, but I just feel juri is gonna be the one to kick me down the latter real quick.

Also, why are you getting lag? I've been playing on PSN and have been getting amazing games.

Check out that youtube vid I made and try and build upon those idea's. I know we both love the footsies concept and it'd be cool if we came up with new stuff. I think I need to explore EX BINGO more as well as sMK.

EDIT:

Feel like being risky? Try doing Cody's ultra I on sim's jump back FP or sFP.

It counters from full screen distance, and he ends up combo'ing the entire thing. So sick.

Another bad ass trait to this is that many Dhalsims have a patternistic plan after a yoga fire. This is a true gimmick and should work once per person unless someone is hella read.
 
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SonGohan

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That distancing stuff is so damn true. I've had that same thing happen. I'd slide right under a jump and get a throw.

Again the projectile shit has me concerned. I think vs Akuma we're gonna have to just dodge every damn projectile until he comes to us. I think the secret to that match is qcf RH ruffian... I am more concerned about Guile then Akuma. Guile, Ryu, Juri etc are most concerning. Guile's game is so strong and so easy now that he can just move around the screen with a boom on hand countering god damn everything. I've been using him lately and jesus does he have a buff.

I haven't lost a single ranked match yet, but I just feel juri is gonna be the one to kick me down the latter real quick.

Also, why are you getting lag? I've been playing on PSN and have been getting amazing games.

Check out that youtube vid I made and try and build upon those idea's. I know we both love the footsies concept and it'd be cool if we came up with new stuff. I think I need to explore EX BINGO more as well as sMK.

It all depends on who I'm playing. I don't get lag all the time. However, I have over 300 matches so far, mostly from random people. If I get green bars I'm good to go.

I haven't watched the video yet, but I will here in a few. It seems every day my Cody is getting better and better. I recently watched one of the first matches that I saved, and I can't believe how much I've improved, and I feel like I have plenty of room to still grow. I feel handicapped by my controller, so it's only a matter of time before I get a stick.
 

SetaSouji??

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Also, WHAT THE FUCK DO I DO AGAINST VEGA?

Better strategy, this involves Adon:

If he wall jumps, (ex)rising Jaguar, will probably disarm him too.
If he dashes, do the wall kick
If he tries to get close, just use throws.

Adon is better than you think, you're just not using him right. He's more defensive game. (just like muay thai :p)
 

Taiso

A NIGHTMARE TO OTHERS!!!
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I am friending some mofos on XBL and PSN this weekend. There is a lot of awesome technical gameplay talk going on here and I really want to improve my game and get it back to where it used to be. I feel I'll be able to do that playing against you all, and it should be a great time.

Gotta wait for my JP version of SSF IV before I can play anyone on PS3 though. Won't come until Monday or Tuesday. Do you guys chat on PS3? Or do you just play silent and message one another? Should I go invest in a bluetooth or a camera? Wouldn't be the same if we couldn't talk as we play.
 

Deuce

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I've got a bluetooth headset, and I'm mulling over the temptation to pick the game up.
 

Moon Jump

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P4260003.JPG


That's my SE Mad Catz stick with Lizard Lick Sanwa parts. It still came out cheaper then getting a TE stick, plus as I've said before, I love the smaller build of it, and it doesn't feel cheap at all with the new parts inside.

I'm really loving the match recording feature. Since I've been playing a lot of Endless Battle mode these past two nights I've gotten a lot of great match videos. I've been making Street Fighter game reviews for my site and Youtube, so having some great matches already saved on my HD and just hitting play makes it so much nicer and easier then recording it through my EasyCap with the extra added lag. Also, getting to play with TheOneHandedTerror last night was amazing, I was surprised I was able to pressure him with my Bison. (Sucks I didn't record any of the matches with him playing against Guy, great pressure and mind games in those last couple of fights!)

I should be on again tonight to get a couple of more videos for my review. Since I have to work outside tomorrow, I'd like to get it done by tonight. So hopefully some more folks will log on tonight so I can get some more match ups.
 

BigTinz

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Better strategy, this involves Adon:

If he wall jumps, (ex)rising Jaguar, will probably disarm him too.
If he dashes, do the wall kick
If he tries to get close, just use throws.

Adon is better than you think, you're just not using him right. He's more defensive game. (just like muay thai :p)


Well that doesn't help me at all :lolz:


I need Guile strats. LWK, I've tried playing defensively....but know of nothing to counter his "air dive" into throw or slice. Upper cuts take damage, flash kicks don't connect and I get chipped to death. :(


Also, yuckmud, I'm going to upload a picture this evening that might make you freak out. We have the same stick, gaming setup, keyboard and color desk.
 

SetaSouji??

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Have you tried pulling up trial mode? It teaches some pretty nasty combos, thats how I learned about the ex airkick into ultra punishment
 

BigTinz

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Have you tried pulling up trial mode? It teaches some pretty nasty combos, thats how I learned about the ex airkick into ultra punishment

I've completed his trials...and I do actually use most of those when I can. The main problem I'm having is countering aggressive Claws/Dics.
 
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