well yeah I was on a mission
and I failed...
Yeah, that was probably a mistake.
These games aren't meant to be played one after another, I don't think. They don't present enough of a varying experience, game to game, to warrant that kind of dedication.
Like Kazuma Kiryu, you're supposed to feel like you're returning home after a long time away, and feel the space that the years away provide. I think that the humor, action and quests work a lot better when you return to them after a spell abroad. Especially considering the city is basically the same layout every time. It could be argued that the story is just a variation on the same thing too. You have to revisit the same locations over and over so many times in a given game that you become very familiar with the different shops. Then, in the next game, because the city is so etched into your mind from the last time, it's easier to notice what's changed, what's stayed the same and so forth. Kind of like going back to a major city after years away in real life.
But the metanarrative is pretty clear: violence is the only way Kiryu can make the world a better place because that world will always need him to be violent. It's an interesting burden for a person to have to carry. And for all of the time that passes between games, Kamurocho will always be Kamurocho. The world will always be the world. And Kiryu will always be Kiryu.
I have yet to play
Kiwami 3. I need to.