Here's a simple explanation of the CD combos in SS64. I took this off my Nakoruru mini FAQ for SS64 that I submitted to samuraispirits.net
This explanation works for all characters but bear in mind that some characters have extra CD combos. Also, the detailed description of each of the hits applies to Nakoruru only.
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CD Combos
Here's the basic button press system for the CD combos.
CD, 2, 3, 4, 5, pause, 6, 7, 8, 9, pause, 10, 11, finish
|---Group 1---| |--Group 2--| |---Group 3---|
Group 1:
CD, A, A, A, A = Combo start slash, jab, jab, jab, jab
or
CD, B, B, B, B = Combo start slash, spin slash, spin slash, spin slash,
spin slash
Group 2:
A, A, A, A = up slash, up slash, up slash, up slash
or
B, B, B, B = low slash, low slash, low slash, low slash
Group 3:
A, A, A = mid slash, mid slash, flip kick
or
B, B, B = low slash, low slash, Annu Mutsube
In all you have 8 different combo possibilites. Here they are.
CD, AAAA, AAAA, AAA
CD, AAAA, AAAA, BBB
CD, AAAA, BBBB, BBB
CD, AAAA, BBBB, AAA
CD, BBBB, BBBB, BBB
CD, BBBB, BBBB, AAA
CD, BBBB, AAAA, AAA
CD, BBBB, AAAA, BBB
Notes:
CD Combos cannot be mixed up ABAB, BABA, ABA or something else like that.
CD Combos can be broken at the pauses if your opponent guesses which button
(A or B) your are gonna press next correctly by pressing that same button on
his/her control pad. If he/she guesses correctly, you'll be momentarily
stunned allowing your opponent to nail you.
CD Combos drain your stamina and can only be started when your stamina gauge
is a yellow color.
If you press CD to activate the combo but miss, you will still be flashing
showing you are in combo mode. Press CD again to cancel the combo system.