Space Invaders Extreme: DON'T MISS OUT!!

BIG

sony fanboy
Joined
Jan 3, 2003
Posts
7,205
at $20, it's a steal.

love the new twists. great a/v, as well.
 

Jimid2

i party like its 2002, w00t!?
Joined
Aug 3, 2007
Posts
60
The paddle gives you a distinct advantage because it allows for variable speed control. You still only get to move two directions, but with the D-pad, you move the same speed, all the time. With the paddle, if you spin it harder you move faster, and of course slower, if you spin it slower. Watch videos of it online, you can see that with a swift flick, you can go from one side of the screen to the other, before someone with a d pad even presses a button.
Actually, you get two speeds with the D-Pad; double-tapping it in a given direction lets you dash across just like with the paddle (at least, it does that with the PSP version)... Of course, I still think the paddle is the superior controller, but I just wanted everyone using the D-Pad that they have that option... :)

Great game! Thumbs up!! :lolz:
 

Ancient Flounder

"Just walk away. Give me the pump...the oil...the
15 Year Member
Joined
Apr 23, 2004
Posts
3,747
Picked this up on PSP a couple days ago at the local Fry's. I like it a lot. Visual presentation is simple, but really effective and it's a blast to play.

Kinda wish I picked up the DS version now, since it has online play. Although, at $20, I still can. :mr_t: Need to pick up a copy of Arkanoid DS, too.
 

Gameoz

Crossed Swords Knight
15 Year Member
Joined
Mar 5, 2004
Posts
5,887
So are there any Tips/tricks in the VS mode?

Anything that makes the attack stronger, like the color of the UFO or how many invaders you kill before hitting a UFO?

I have had some really long VS battles (local). I just haven't noticed what if anything makes the attacks stronger or are you really just trying to outlast the other person and the attacks offer only slight differences?
 

Jedah Doma

Chroma Ma' Doma!,
Joined
Jun 5, 2004
Posts
9,902
So are there any Tips/tricks in the VS mode?

Anything that makes the attack stronger, like the color of the UFO or how many invaders you kill before hitting a UFO?

I have had some really long VS battles (local). I just haven't noticed what if anything makes the attacks stronger or are you really just trying to outlast the other person and the attacks offer only slight differences?

From what I can understand, it's all about maximizing your attacks. Up on the top screen, you have a small bar that says "attack". You can only store three sets of four enemies. If all four enemies in a set are the same color, you have a stronger attack.

For example, if you have the first set of enemies all red, the second set all green, and the third set half blue and half green, your attack will be pretty powerful, but not as much had the last set of four been all the same color.

Once you have all three sets of four filled up in your attack meter, any other kills you make will not count towards your attack, pretty much a waste. So make sure to shoot a UFO as close as possible to it being filled up. Killing one or two more after it's filled up and then killing a UFO to send the attack over is not too bad. But if you kill a wave of 30 enemies without hitting a UFO, you've pretty much wasted a whole line of attacks.

The other thing I've learned is it's not just about the amount or size of the attack, but constantly keeping pressure on the other side. Once you put a wave of enemies over, they keep proceeding down until the enemy kills them all. You'll notice your attack will stack on top of whatever wave of enemies is already on their side. If you send a wave over while they are still trying to kill the first wave, they are stacked on top still going down towards the enemy.

For example, if I send a full blown attack (three sets of four enemies) over to my enemy, then I wait for another full blown attack, they may have already squelched my first attack. So I want to send over waves to keep the pressure on them. I'll look at the top screen, and when they have maybe a handful of enemies to kill, I'll send more over to keep the attack coming because they stack one upon the other.

Now I'm not sure if the type of UFO you shoot makes a difference, but I'll see what I can find out.
 

bokmeow

Ned's Ninja Academy Dropout
Joined
Apr 11, 2002
Posts
11,314
I picked this up for the DS. Fantastic title. Totally addictive. Spent two hours last night building chains, enjoying the special item weapons, the fever mode, the boss attacks, the trials... it works surprisingly well with the retro Space Invaders sprite.

Is the Wi-Fi connection option just score upload or are versus battles available?
 

Gameoz

Crossed Swords Knight
15 Year Member
Joined
Mar 5, 2004
Posts
5,887
From what I can understand, it's all about maximizing your attacks. Up on the top screen, you have a small bar that says "attack". You can only store three sets of four enemies. If all four enemies in a set are the same color, you have a stronger attack.

For example, if you have the first set of enemies all red, the second set all green, and the third set half blue and half green, your attack will be pretty powerful, but not as much had the last set of four been all the same color.

Once you have all three sets of four filled up in your attack meter, any other kills you make will not count towards your attack, pretty much a waste. So make sure to shoot a UFO as close as possible to it being filled up. Killing one or two more after it's filled up and then killing a UFO to send the attack over is not too bad. But if you kill a wave of 30 enemies without hitting a UFO, you've pretty much wasted a whole line of attacks.

The other thing I've learned is it's not just about the amount or size of the attack, but constantly keeping pressure on the other side. Once you put a wave of enemies over, they keep proceeding down until the enemy kills them all. You'll notice your attack will stack on top of whatever wave of enemies is already on their side. If you send a wave over while they are still trying to kill the first wave, they are stacked on top still going down towards the enemy.

For example, if I send a full blown attack (three sets of four enemies) over to my enemy, then I wait for another full blown attack, they may have already squelched my first attack. So I want to send over waves to keep the pressure on them. I'll look at the top screen, and when they have maybe a handful of enemies to kill, I'll send more over to keep the attack coming because they stack one upon the other.

Now I'm not sure if the type of UFO you shoot makes a difference, but I'll see what I can find out.

Thanks. I am going to work on this and pay more attention to the middle attack bar. This is a really good game.
 

kitkit.com

Ace Ghost Pilot
15 Year Member
Joined
Jun 21, 2004
Posts
1,309
Thanks for the input and it seems like a great deal for $20. I will pick up the DS version tomorrow.
 

jro

Gonna take a lot
20 Year Member
Joined
Oct 11, 2004
Posts
14,804
I got the PSP version at Best Buy the other day- only had time to put one game in the other night, but you all were quite right- it is indeed very awesome.

Much appreciated on the recommendations!
 

Dinodoedoe

Bub & Bob's Bub,
20 Year Member
Joined
May 21, 2002
Posts
1,683
I picked up the DS version just for the rumble. It adds a nice beat to the soundtrack.
 

bokmeow

Ned's Ninja Academy Dropout
Joined
Apr 11, 2002
Posts
11,314
I picked up the DS version just for the rumble. It adds a nice beat to the soundtrack.

Sheeit, it supports rumble? I did not know. Gonna have to try it tonight with the rumble pack that came with my Metroid Pinball. Wish they sold the DS Lite version here in the states so that I don't need some big hunking piece of plastic sticking out of the slot.
 

Dinodoedoe

Bub & Bob's Bub,
20 Year Member
Joined
May 21, 2002
Posts
1,683
Yeah, it pretty bad ass with the rumble pack. All it does is rumble to the back beat. It might be small to some but that was the major apeal for me to choose the DS version over the PSP.
 
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twalden

Leona's Therapist
20 Year Member
Joined
Dec 30, 2000
Posts
2,327
I need to pick this up. Did Zuntata do the soundtrack for this?
 

twalden

Leona's Therapist
20 Year Member
Joined
Dec 30, 2000
Posts
2,327
You are my hero :emb:

I just ordered the game too. My DS has been neglected too much lately.
 

twalden

Leona's Therapist
20 Year Member
Joined
Dec 30, 2000
Posts
2,327
This game is great. It's like Rez Invaders. Don't fully understand the scoring sytem yet, but that will come with more play time.
 

dark penguin

Mai's Tabloid Photographer
Joined
Nov 11, 2004
Posts
2,126
Just got this...great game.

So weird seeing the Taito logo with the small print that says "A Square Enix company", but I guess that's old news and probably something I'll never get used to.

Regardless...Meteos used to be my go-to game when I only had a few minutes at a time to play, but this may steal that job for a while.
 

ratson

Hyperactive Stoner
15 Year Member
Joined
Apr 27, 2008
Posts
8,224
Got it yesterday,absolutely great.I would love to play this one on a cab:buttrock:
 

Magician

A simple man who simply loves gaming.
20 Year Member
Joined
Jan 18, 2002
Posts
10,336
Picked this up a couple days ago.

Very nice remake.
 
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