Souls-likes

jro

Gonna take a lot
20 Year Member
Joined
Oct 11, 2004
Posts
14,570
Then I got to Supreme Inspector in chapter 6.

Just uniquely terrible game design, hard to even describe everything that's wrong with this guy.

I really hate to just quit after 50 hours but f me, the entire second half of BMW is a slog that then becomes torture and not anywhere near that fun please stretch my face with knitting needles Cenobite kind.
 

Gentlegamer

Over Top Auto Mechanic
10 Year Member
Joined
Dec 7, 2014
Posts
852
Nice, I've been on a two month break, when I go back and can fight a less-bullshit version.
 

SML

NEANDERTHAL FUCKER,
20 Year Member
Joined
Sep 24, 2003
Posts
11,470
Runs shockingly smoothly on my pc. (12GB 3060, 5700x3d, 64GB DDR4.)

Still has a long way to go (sound, lighting, memory leaks and graphical glitches) but it's happening.
Screenshot 2024-09-17 070243.png
 

jro

Gonna take a lot
20 Year Member
Joined
Oct 11, 2004
Posts
14,570
Notes.

I got to and I am currently stuck on Stone Monkey in Wu Kong. He's one of two back-to-back final boss fights (except there's actually a true final boss if you don't start NG+ and head back to stage 3 I mean who in the fuck would have thought that was a good idea fuck me okay no more) that have two phases one after another and man, Stone Monkey just feels like an HP wall for no reason except to burn your spells out. Oh and there are two unskippable cutscenes within those first two phases. I may eventually go back and try to brute force my way through this but until then it is shit.

BMW is probably going win GotY at Game Awards, maybe Geoff Keighley will light a monk on fire in protest.

Sorry, back on topic.

Needed a break so I finished Space Marine II, not a souls-like, but fun if you just wanna kill bitches, as well as a proper playthrough of Wo Long on PS5. Still love the main game, and the DLC for it is still trash, I got halfway through the second one and realized my SiriusXM playlist had restarted and I was barely awake and just, no. Just bad dlc for such a good game that no one cared about anyway.

Anyway, main point that I forgot about because it's not worth remembering, Enotria. Tl;rd Fuck you, Jyamma Games, you are Dolmen-tier. And goddamnit, this one pains me to say it, unlike some of the low/zero effort SL in the past few years. LONG STORY SHORT... the basic gameplay is pretty good, level design is okay, then you get to a level boss that can literally two-shot you if you miss a single parry attempt. Like, throughout the entire 5 minute fight. Miss one parry, then another one, you lose, and it's just inconsitent as hell. Every boss has two phases. They can interrupt your heals. They have bizarrely-segmented moves where they transition from one animation to another one that you don't expect that does a delay then finally swings, just, fuck, no more.
The slightly extended window for a successful parry is good, but everything else about Enotria is fucking terrible.

Edit, and this is $50. Enotria sucks.

The genre is still trending pretty sharp downward. Holding out that Miyazaki may will come up with something good but I think that indy devs are just getting somehow worse and worse.
 
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Taiso

Outside of Causality
20 Year Member
Joined
Dec 29, 2000
Posts
14,354
Dark Souls is the DKR of video games.

Everyone loved it so much that they wanted to do their own version without truly even taking a moment to really think about why they liked it.

The mechanics of Dark Souls are good enough but there is an entire design philosophy behind From Software's output that all these wannabes just don't understand and can't comprehend.

That's why so many of them are so bad.

It's just an inevitability of influential creative expression.
 
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jro

Gonna take a lot
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I tried and tried and tried with Enotria. It is fucking trash. Fighting is basically pretty easy, but my God does the level design suck ass. Maybe I'm just a joe8 but I've been wandering around for 45 minutes after beating red dip shit mini boss and I have no clue where to go.

It's almost comical how stupid this level design is. You jump on some vines for a while kill some guys then get back to the same fucking place.

How in the fuck does a dev get the combat so right and then completely fuck up everything around it? Overall, it's utter shit.

Pls no more from Italian devs that suck just like no more from Chinese devs that suck.

New rule, if your game is not from From or Team Ninja or Round8 then why bother.

Edit... @Taiso ... You are so right it's painful. Never woulda guessed a genre could do an Icarus but here we are.
 
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jro

Gonna take a lot
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Jesus fucking Christ the Enotria Sevastapol boss is beyond bad. It's faster than anything in Bloodborne and the player's weapons, at best, hit about once every three attacks from the boss. Oh and the level design is still awful. It has SO many other problems but it's not worth bothering. Go watch Paige wear her NXT belt on her tits while she gets double-teamed by Austin Creed and Brad Maddox instead, way more worth the time. No idea how I know that exists.

Xavier like totes bi, I mean c'mon, he really got that cam right up in there. I have no idea that any such thing actually exists. Macaroni pictures. Let's make them for Moses.

Fuck Enotria permanently, and the devs should all be melted in a forge.

The tribalism/nationalism in game dev sucks balls. Enotria is fucking trash, and if a U.S. or Japanese dev had made it people would admit it. Black Myth Wukong is overrated mostly garbage that's propped up by the Chinese government, again, if a U.S. or J dev made it people would admit that shit.
 
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Taiso

Outside of Causality
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Go watch Paige wear her NXT belt on her tits while she gets double-teamed by Austin Creed and Brad Maddox instead, way more worth the time. No idea how I know that exists.
This is such a forced thing to put into your comment that I kind of think you want us to know that you know it exists.
Xavier like totes bi, I mean c'mon, he really got that cam right up in there. I have no idea that any such thing actually exists. Macaroni pictures. Let's make them for Moses.
I am confused and need this entire sentence explained to me.
Fuck Enotria permanently, and the devs should all be melted in a forge.

The tribalism/nationalism in game dev sucks balls. Enotria is fucking trash, and if a U.S. or Japanese dev had made it people would admit it. Black Myth Wukong is overrated mostly garbage that's propped up by the Chinese government, again, if a U.S. or J dev made it people would admit that shit.
I need to elaborate on this point.
 
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jro

Gonna take a lot
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In interest of not re-posting the wall of text, @Taiso , ... ... No I'm not rot reincarnated... You realize I have this little Guts-looking sob as my post-conscience all of a sudden?

First though, Spaventa was actually really easy being fully aggressive but now I'm at the last Moretta, and it just doesn't work. She's just nuts and basically breaks the mechanics.

Anyway.

Yeah, sometimes stream of consciousness should not be documented. Dumb post I'm sure won't be my last.

Re last thing made very short, I think it's quite possible that Xi propped up sales of BMW in China and used all his levers possible to gain coverage elsewhere, made a mediocre game into what it was. Trying to present as equitable to the West in entertainment would mean a lot to him. Enotria is much lower stakes obviously but there's a whole lot of positive coverage from Italians and not much elsewhere. Fuck am I Trump of game critics here all of a sudden that's no bueno.

Keep keeping me mostly honest brother.
 

Taiso

Outside of Causality
20 Year Member
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I wasn't criticizing you, jro my bro.

I just needed some context on what you were saying.

If you're wondering why Black Myth Wukong is getting so much press, I don't think you need to dig too deep into the weeds to understand how that's possible.

As for Enotria being a nationalist game celebrating Italian culture, it's the first I've heard of it.

That said, I don't see a problem with that. It's their country. It's their game. They can do what they want. Remember that Italy is riding a wave of patriotism currently. Whatever people think of that, however much people want to clutch their pearls about it, the game is going to be celebrated favorably by their media precisely because of that identity. Rather than taking umbrage about a game developed by Italians being a statement of Italian pride, people need to take a step back and wonder when they mistook their moral outrage for an enlightened perspective.
 
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