- Joined
- Apr 1, 2002
- Posts
- 2,188
I’m sure a lot of you know about Battle Princess Madelyn all ready, but for those who don’t, long story short it’s a game that was crowdfunded via Kickstarter on March of 2017. The game was supposed to be a homage to the Makaimura (Ghosts n Goblins) games starring the developer’s daughter and her recently deceased dog.
The game was released digitally almost a year ago with lackluster results as it was largely unpolished and plagued with glitches. One of the Kickstarter tiers was a physical release to be handled by Limited Run Games. And one of LR’s policies is they will not release a game until it is 100% patched and in its final version of code. (Remember this as it’s important to my rant)
An announcement was made today first via Limited Run games that starting in October 25th they will be opening preorders for Battle Princess Madelyn for both PS4 and for Nintendo Switch (but there is a catch) the Nintendo Switch version will be a totally different version of the game.
Apparently the developer feels that the version that resulted from the Kickstarter was too far removed from his original vision, so much so that he decided to rebuild the game from the ground up, using his own tools for the Switch with different level design and more of an arcade experience. So since this game was made with separate programming it can not be offered along with the KS version of the game because it’s a totally different game and they are in no way compatible with each other.
So in order to get the full experience you are forced to double-dip. You HAVE to buy the game twice.
Furthermore, the developer in his extremely long-winded Kickstarter update complains that he is totally burned-out as an excuse that he can’t even fathom making this version of the game for PS4 at the moment. He says he is SO Incredibly burned out that he has a 3 year old that her hardly sees because he sits in front of the computer non stop.
Yet he has been working on his own version of the game and it’s a possibility that because he was working on that vision that we have been waiting so long for our physical release in the mean-time.
I would like to give the programmer the benefit of doubt but this whole situation just feels shitty.
What do you think?
The game was released digitally almost a year ago with lackluster results as it was largely unpolished and plagued with glitches. One of the Kickstarter tiers was a physical release to be handled by Limited Run Games. And one of LR’s policies is they will not release a game until it is 100% patched and in its final version of code. (Remember this as it’s important to my rant)
An announcement was made today first via Limited Run games that starting in October 25th they will be opening preorders for Battle Princess Madelyn for both PS4 and for Nintendo Switch (but there is a catch) the Nintendo Switch version will be a totally different version of the game.
Apparently the developer feels that the version that resulted from the Kickstarter was too far removed from his original vision, so much so that he decided to rebuild the game from the ground up, using his own tools for the Switch with different level design and more of an arcade experience. So since this game was made with separate programming it can not be offered along with the KS version of the game because it’s a totally different game and they are in no way compatible with each other.
So in order to get the full experience you are forced to double-dip. You HAVE to buy the game twice.
Furthermore, the developer in his extremely long-winded Kickstarter update complains that he is totally burned-out as an excuse that he can’t even fathom making this version of the game for PS4 at the moment. He says he is SO Incredibly burned out that he has a 3 year old that her hardly sees because he sits in front of the computer non stop.
Yet he has been working on his own version of the game and it’s a possibility that because he was working on that vision that we have been waiting so long for our physical release in the mean-time.
I would like to give the programmer the benefit of doubt but this whole situation just feels shitty.
What do you think?
Last edited: