SNKP used a bootleg in PSP MS Anthology

Kazuya_UK

NeoGeoForLife.com,
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wasabi said:
The totality is: big fucking deal. And really, what would a PR department do here? Make a press release? Talk to the fans and make them feel better?

SNKP released an official game to the fans. Who cares about the code. What's important is that they can keep releasing new games.

LOL, I don't mean that they should do anything in particular about this, just in general they could do with better public relations at times. It was often the case with the old SNK, and SNKP are the same really. As far as I'm concerned (and like I said above) I'm buying the game, it doesn't bother me, the damn thing works and plays well enough so that is all I care about.

Many people are making too big a deal out of this, but SNK surely know how fussy many fans are? Whether those people are right or wrong (and I know which side of the fence I am on), it doesn't matter... this kind of thing doesn't help their cause that's all. They've already taken a ton of stick over the Wii port control issues, so the whole bootleg issue just gives more ammo to people that like to complain... and then yet more ammo to the people who like to complain about the people who like to complain... it's a vicious cycle! :P

Kaz
 

Fighter123

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Nov 24, 2005
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It's like taking a bootleg copy of a game and sell it for full price.

It's really weird knowing the ROM file is a bootleg.

It kind of ruins the experience for people (like me).
 

Xian Xi

JammaNationX,
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The thing I find funny is that most people who have a PSP have illegal romz on their PSP(well, memstick) and they got pissy because they had to pay for something that they usually don't pay for and dont even own an original copy.
 

evil wasabi

The Jongmaster
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Kazuya_UK said:
LOL, I don't mean that they should do anything in particular about this, just in general they could do with better public relations at times. It was often the case with the old SNK, and SNKP are the same really. As far as I'm concerned (and like I said above) I'm buying the game, it doesn't bother me, the damn thing works and plays well enough so that is all I care about.

Many people are making too big a deal out of this, but SNK surely know how fussy many fans are? Whether those people are right or wrong (and I know which side of the fence I am on), it doesn't matter... this kind of thing doesn't help their cause that's all. They've already taken a ton of stick over the Wii port control issues, so the whole bootleg issue just gives more ammo to people that like to complain... and then yet more ammo to the people who like to complain about the people who like to complain... it's a vicious cycle! :P

Kaz

indeed. People who like to complain about this need to get jobs. People who can just enjoy good games for what they are can continue not working for all I care.
 

F4U57

General Morden's Aide
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Suprise level = 0.

Interest level = -100.
 

psu319

n00b
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I just want to play MS6. I would think MS5 was tested by them to ensure that it runs right?
 

manly_pirate

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This thread make me want to jump out a window. Jesus Christ I hate you people almost as much as I hate myself.
 

toy_brain

Amano's Drinking Buddy
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2,688
Dunno if this has been said already but here goes anyway......

Having spent some time with my UK copy of PSP Metal Slug Anthology, I think you all should know that the games:
1) Have 8-17 second load times either between levels or between areas within each level (especially the later games with branching paths)
2) Have occasional moments of freezing up for a couple seconds if you blast through the level too quickly (guess the UMD falls behind in the data-loading at times)
3) Pause for loading if you decide to switch characters
4) Music and SFX very occasionally don't cue in at the right time - though they very quickly catch up with the game (takes about a second), again, this tends to happen when data is being loaded off the UMD.

What does all this mean?
Well, I'm just trying to point out that these games definitely feel like PORTS. Not emulations. I should point out that all the games content seems to be there - all the music, all the animation, all the levels etc. Nothing is missing, but even if they were not using bootleg ROMs, you still would not be getting an arcade-perfect experience because the games have had to be chopped up and re-worked to fit onto the PSP (again I'll point out that nothing seems to be missing content-wise).

This is a good game compilation and well worth the money. The loading pauses really aren't that bad and it controls surprisingly well with the analogue nub (d-pad is actually a bit iffy for aiming up while moving). Basically I'm glad I spent £27 on it regardless of the drama surrounding the MS5 roms, and it shouldn't put anyone else off buying it either.
(Though I'm guessing the Wii version will probably be the one to go for as it'll probably be a bit slicker thanks to the increased loading times and horsepower - sadly I don't own one.)
 

VinylBoy

Vanessa's Drinking Buddy,
Joined
Oct 12, 2000
Posts
1,318
In the end, who cares?
If the game plays at 100%, why should you care if it was a dump from a bootleg or not? SNKP owns the game (and all of the bootlegs), so they can use whatever source they want to create them. If you can't enjoy MS Anthology on the PSP because of this, then do us all a favor and burn your copy.

More and more I wonder how I managed to stay a fan for this long... especially when the scene is plagued with such bitter gamers that use ANYTHING to try and take away from the gaming experience.
 

Darkneo

Morden's Lackey
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May 22, 2006
Posts
354
I really don't give a fuck if there is a bootleg in the collection, I am still going go out a get the Collection. And like everyone said who care's.
 
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Mutation said:
I know that it remains their property. But how can SNK-P fans expect buying bootleg games with possible bugs (don't forget that these crappy boots killed NeoGeo) in a disguised compilation from SNKP itself ?

The emulation is probably perfect (or close enough)
 

Amano Jacu

Charles Barkley
Joined
Sep 11, 2001
Posts
8,594
toy_brain said:
Dunno if this has been said already but here goes anyway......

Having spent some time with my UK copy of PSP Metal Slug Anthology, I think you all should know that the games:
1) Have 8-17 second load times either between levels or between areas within each level (especially the later games with branching paths)
2) Have occasional moments of freezing up for a couple seconds if you blast through the level too quickly (guess the UMD falls behind in the data-loading at times)
3) Pause for loading if you decide to switch characters
4) Music and SFX very occasionally don't cue in at the right time - though they very quickly catch up with the game (takes about a second), again, this tends to happen when data is being loaded off the UMD.

What does all this mean?
Well, I'm just trying to point out that these games definitely feel like PORTS. Not emulations. I should point out that all the games content seems to be there - all the music, all the animation, all the levels etc. Nothing is missing, but even if they were not using bootleg ROMs, you still would not be getting an arcade-perfect experience because the games have had to be chopped up and re-worked to fit onto the PSP (again I'll point out that nothing seems to be missing content-wise).

All this is quite common on PSP games played in UMD format and default 222 mhz speed. By using the same game from the memory stick at 333 mhz, it gets much much better, and they feel like a regular emu.
 

SouthtownKid

There are four lights
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As long as it's not dumped from a bootleg conversion, which would be where I draw the line. Or if the staff roll said, "Special Thanks: Japhie. (And....YOU)"

On the plus side, Fighter17 had his experience ruined, so we got that going for us.
 

ken_dong

Sakura's Bank Manager
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Jun 16, 2004
Posts
742
how do you unlock tonko art gallery and the other ???? things ?

I've checked gamefaqs and it doesn't say that, so...

tnx
 

DZ

formerly BanishingFlatsAC
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Mar 8, 2006
Posts
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Played the US version today...ugh

Everything everyone talked about is there...and more.

I played metal slug 2 and be it port or emu..its trash. The audio is sometimes 5 seconds behind the actual game, and other times it doesnt play the sound effects at all. On the player select screen, the animation lags big time as well. When moving between the character portraits it takes like 4 seconds to move to the next one, almost like the d pad wasnt responding, but it was. When you finally pick a character, it stutters as they walk across the bottom of the screen, and then comes another 20 second load time. (it takes about 20 sec for the game to load from the title screen too) The game seems to return to normal speed, until you shoot the first guy, when it then freezes for a few seconds.

The only good thing is that they brought back the hit flash..but when the game skips and stutters so much why bother.

I then tried 3 and 6, and the same thing happens in them as well.

i normally buy all the snkp releases just to support them, but no way in hell will I spend $40 on this.

-DZ
 

Amano Jacu

Charles Barkley
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Posts
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As I said, this is more the UMD's fault than the game. UMD totally sucks as media. I can only play PSP games from the memory stick.
 

KagerouSama

Dr. Brown's Time Machine Mechanic
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Feb 29, 2004
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Had this dropped off today.
For having seven games on one UMD, it isn't all that bad.

Played the first two levels of Slug 1 and noticed that the SE was mostly late or absent--but nothing very distracting to me. I'm enjoying the game at least. That's what counts.

Can't wait to start unlocking things. However you do that.
I've yet to read the manual. The packaging is nice--featuring a panoramic of all available slug team members from the seven games for those who haven't bought it.

Maybe not a MUST for PSP owners. But definitely a perk of being a PSP owner.

Gets a thumbs up from me.
 

Jedah Doma

Chroma Ma' Doma!,
Joined
Jun 5, 2004
Posts
9,902
Yep, been playing through it a bit. I'm torn. On one hand it's MS, on the other hand the loading and delayed sound effects kinda kill things. I'll have to play some more to see whether or not I'll keep it. Here's hoping the PS2 one will be better.
 
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