SNKP Gives Official Response to Cardfighters Glitch.

Takumaji

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Bobak said:
Seriously, if you can't take one argument separate from whatever attitudes you subjectively perceive on this website, then you might want to put video games aside for a few months and get perspective --look at how the real world operates, then come back and keep whining about "oh, but they made a good fighting game last year". The two points do not connect. This is about now, and now they messed up.

Well, the two points do not connect if you use statements like "but SNKP made good games too!" to defend what they pulled with the US release of CFC DS but some posters make it sound as if SNKP as a whole would be unable to release good games or all their games would be broken like CFC - this is where the very same statement becomes valid in my eyes because that simply is not true.
 

kernow

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Cernex said:
Okay, okay. So, lets count how many good things has Playmore done since it appeared, 'kay???

1) KOF XI
2) Neo Geo Battle Coliseum
3) Metal Slug 6
4) SS VI

clueless

clllllueellessss

edit: if they are 'good' playmore games, I'd hate to play the bad ones , considering those titles interest me as much as having sex with corpses of grandmothers.
 
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BBH

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kernow said:
clueless

clllllueellessss

edit: if they are 'good' playmore games, I'd hate to play the bad ones , considering those titles interest me as much as having sex with corpses of grandmothers.

have you played them? Honestly.

I don't really think Metal Slug 6 is fantastic and I haven't played Tenka so I can't say anything about it, but I don't really care for SS that much anyway.
 

taitai

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i just played the shit out of Slug 6 and thoroughly enjoyed it.

If that's a *bad* game I wonder what your impossibly high standards would consider a good game.
 

BBH

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taitai said:
i just played the shit out of Slug 6 and thoroughly enjoyed it.

If that's a *bad* game I wonder what your impossibly high standards would consider a good game.

not saying it's bad, I do like some of the new features, but... I dunno, there just isn't much desire for me to keep playing it for some reason.
 

kernow

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BBH said:
have you played them? Honestly.

I don't really think Metal Slug 6 is fantastic and I haven't played Tenka so I can't say anything about it, but I don't really care for SS that much anyway.

Well, you've played them and don't think much of them either.

:eye:
 

BBH

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kernow said:
Well, you've played them and don't think much of them either.

:eye:

I said that about one game on his list. Why didn't you answer my question?
 

kernow

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BBH said:
I said that about one game on his list. Why didn't you answer my question?

No, I haven't played them, well , I've played tenka for about 25 minutes, its terrible.

not even terrible in a fun quirky way, its just fucking awful
 

Amano Jacu

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KOF XI was good, everybody enjoyed it a lot when it was released in PS2 here, but after 6 months we got tired and now hardly play it.
 

caleb1883

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not sonic said:
but its also been pointed out that it was due to manufacturing and not the code specifically. they're fixing the problem, what the fuck else do you want from them? to go back in time and rerelease the game? the game you werent even going to buy yet have all this fury about?

Well no indeed. You have not taken the two seconds of time to read the very first post I put up, which contains SNKP's OFFICIAL RESPONSE taken from their website. And so it is written Ben Herman specifically says, "We apologize for this programming error and will correct it as soon as possible." Did you see that? It says programming error. Not manufacturing. Nintendo manufactures those carts, and if it was Nintendo's fault, then Nintendo would be replacing them free of charge to SNKP. And I am not one of the "90% of us" that haven't played the game. I bought it on the first day. And another thing, since the Japanese version doesn't have the glitch not only is it SNKP's fault, but specifically SNKP USA, because they are the ones who programed the localized version which happens to be the one with the glitch. And yes, KOF XI does kick some tail, but please read before you make such argumenative, and biting remarks. At least Bobak is making an argument based on actual facts, even if it is a subjective one.
 

not sonic

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caleb1883 said:
Well no indeed. You have not taken the two seconds of time to read the very first post I put up, which contains SNKP's OFFICIAL RESPONSE taken from their website. And so it is written Ben Herman specifically says, "We apologize for this programming error and will correct it as soon as possible." Did you see that? It says programming error. Not manufacturing. Nintendo manufactures those carts, and if it was Nintendo's fault, then Nintendo would be replacing them free of charge to SNKP. And I am not one of the "90% of us" that haven't played the game. I bought it on the first day. And another thing, since the Japanese version doesn't have the glitch not only is it SNKP's fault, but specifically SNKP USA, because they are the ones who programed the localized version which happens to be the one with the glitch. And yes, KOF XI does kick some tail, but please read before you make such argumenative, and biting remarks. At least Bobak is making an argument based on actual facts, even if it is a subjective one.


youre the one who should read the thread. if you did, youd know that people playing the rom dont have this error. hence why its been determined that it showed up in manufacturing.
 

Jedah Doma

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not sonic said:
youre the one who should read the thread. if you did, youd know that people playing the rom dont have this error. hence why its been determined that it showed up in manufacturing.

This is hilarious. Even when proven wrong, you go back to your same pile of crap arguements. Ben Herman, the president of SNK USA, said himself it was a programming error. It seems not sonic knows more about how SNK USA works then its' own president.:tickled:
 

CrackerMessiah

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caleb1883 said:
...And another thing, since the Japanese version doesn't have the glitch not only is it SNKP's fault, but specifically SNKP USA, because they are the ones who programed the localized version which happens to be the one with the glitch. ...

Just playing some LSAT logic here: is it really SNK-Playmore USA that does the localization?

I can't help but wonder if there's some unmentioned outsourcing done for the translation. I recall seeing some individuals from SNKP USA at E3 a few times, and it really is a skeleton crew. I don't have an exact number, but it wouldn't shock me if there were no more than 5 people on the payroll. Heck- it wouldn't even shock me if there were only 3- Herman and a couple of other people. That would imply, but not necessarily mean, that either it was done in house by a VERY small number of people internal to SNKP USA, or that it was outsourced to some other group. Based on the response I've seen from Herman and the candor with which he's handling it, I'd wager that the blood is not personally on SNKP USA. They're just a rubber stamp on the corporate chain.

With that in mind, though, I wouldn't be surprised if the localization process was handled by SNKP Japan. They shoot it off to some translators and localization company that is in Japan, sign off on it, and then the skeleton crew/"SNKP US Consulate in a strip mall or office building" known as SNKP USA ships the product none the wiser.

Yeah- that second paragraph I think is what went down. Doesn't detract at all from the explanation of "programming error."
 

caleb1883

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not sonic said:
youre the one who should read the thread. if you did, youd know that people playing the rom dont have this error. hence why its been determined that it showed up in manufacturing.

Well maybe you work for SNKP and we don't know about it. Or maybe you didn't read that SNKP said it's a programming error. Yes the people who made the game said it's a programming error. If you actually made the game, then I would believe you, but since you didn't, and the people who did make the game said "programming error", then I'm going with programming error. SNKP or any company would do whatever they could to put the blame anywhere else but on them, but they admitted it to be their own fault and called it a "programming error". You haven't played the rom and you say the rom works. Well, maybe the programming error doesn't cause a PC to freeze up, because the codes interaction with the DS hardware causes the DS to freeze, or someone has patched the rom, but as it stands, a proven fact, you can't go to the store and buy a copy of this game, put it in your DS, and play through the entire game. I wonder why that is? Is it because Nintendo's cartridge printing machines, that print millions of cartridges that work off the same machines screw it up? Is their manufacturing process, that doesn't cause game breaking glitches on any of the other thousands of titles, at fault here? NO.
 

evil wasabi

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not sonic said:
youre the one who should read the thread. if you did, youd know that people playing the rom dont have this error. hence why its been determined that it showed up in manufacturing.

that would still make it a programming error.
 

Kim Kaphwan

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I like how of all the SNKP games mentioned in this thread, KOF NeoWave is singled out.
 

not sonic

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Jedah Doma said:
Can we bestow the honorary title "SNK BALLA" to not sonic?

i want to know what the fuck youre trying to go on about with this, seriously. the point ive made is dont give games shit without playing them. therefore all youre defending is your position to formulate an opinion on something without having first hand experience. which im sure 90% of the boards will agree with me in saying youre a retard. dont you have some gs employees to "shaft"?

Well maybe you work for SNKP and we don't know about it. Or maybe you didn't read that SNKP said it's a programming error. Yes the people who made the game said it's a programming error. If you actually made the game, then I would believe you, but since you didn't, and the people who did make the game said "programming error", then I'm going with programming error. SNKP or any company would do whatever they could to put the blame anywhere else but on them, but they admitted it to be their own fault and called it a "programming error". You haven't played the rom and you say the rom works. Well, maybe the programming error doesn't cause a PC to freeze up, because the codes interaction with the DS hardware causes the DS to freeze, or someone has patched the rom, but as it stands, a proven fact, you can't go to the store and buy a copy of this game, put it in your DS, and play through the entire game. I wonder why that is? Is it because Nintendo's cartridge printing machines, that print millions of cartridges that work off the same machines screw it up? Is their manufacturing process, that doesn't cause game breaking glitches on any of the other thousands of titles, at fault here? NO.

i said it showed up in manufacturing, because it did.

wasabi said:
that would still make it a programming error.

and again wasabi states it can still be attributed to a programming error, hence why herman called it such.

i think you should read the thread to get the facts straight. the reason this bug wasn't found was because the final product wasnt tested, and thats the only place the bug shows up.
 

Neo Alec

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kernow said:
No, I haven't played them, well , I've played tenka for about 25 minutes, its terrible.

not even terrible in a fun quirky way, its just fucking awful
Ignore him. He's just trolling. He just said he hasn't even played most of the games he's complaining about. Like most of us, he's an old gamer, stuck in his ways. So he's on the Playmore-bashing bandwagon, just like half this board is.

If this is how the core SNK fanatics respond to SNK-Playmore's efforts, I'd hate to see people who totally never cared about SNK in the first place.
 

Jedah Doma

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not sonic said:
i want to know what the fuck youre trying to go on about with this, seriously. the point ive made is dont give games shit without playing them. therefore all youre defending is your position to formulate an opinion on something without having first hand experience. which im sure 90% of the boards will agree with me in saying youre a retard. dont you have some gs employees to "shaft"?



i said it showed up in manufacturing, because it did.



and again wasabi states it can still be attributed to a programming error, hence why herman called it such.

i think you should read the thread to get the facts straight. the reason this bug wasn't found was because the final product wasnt tested, and thats the only place the bug shows up.

Alright kiddo, it seems you enjoy your circle jerk logic, so I'll play ball. Here are the only possible options you have.

1). You are totally right, and it is a manufacturing error on Nintendo's part. Therefore, that means Ben Herman and all his lackeys are too ignorant to realize the problem was a manufacturing error and instead called it a programming error.

2). You are totally right, and it is a manufacturing error on Nintendo's part. But instead of just a foolish mistake on SNK's part, Ben Herman and company lied outright about the whole thing to cover up some mass screw up on Nintendo's part.

3). You are dead wrong and Ben Herman and company were right in thier finding that it is a programming error.

So, let's just say for kicks and giggles, you are right. If you are, this means the company you so vigorously defend is either incompentent or liars. So while you come out looking sqeaky clean, SNK doesn't come out looking like such a great company does it.

Of course we all know the correct answer to this question, but for some reason, you find it easy to ignore the FACT of this matter.

Ben Herman stated himself the game was programmed incorrectly by SNK USA.

There is no getting past it or denying it, yet you somehow are privy to information that niether myself, the board, Bobak, Shawn, or even Ben Herman are aware of. How you came upon this information is beyond me. I find it humorous that a snot nosed brat like yourself, who can't go into a fucking bar and order a brew, has this all figured out. Add to this, you have this elitist mindset that anyone who hasn't played and reserved every SNKP release has no right to speak on this matter. You've supossedly played and reserved a lot of SNKP games. Whoop-dee-fuckin'-doo. Please take this moment to gratify yourself as I'm sure you are already partaking in the fun.

You want to know something, I've played the game. Yea, I know, I went up a few SNK e-points on the not sonic scale didn't I? Here's the great thing, I didn't waste $30 dollars of my hard earned money on a game that SNK admits they screwed up on. So who's the bigger fool, the guy who buys and reserves every SNK release and wastes money on broken and buggy games, or the guy who reserves the game, plays it first, and then makes a judgement call without spending a dime. I'm sure you'll find a way to make yourself the victor. Whether it will makes sense or not, I'm not sure. But know this: you are full of shit. You got called on a mistake and now you don't have the balls to say you screwed up and were wrong. Fine with me man. Wouldn't want to mess with your e-rep.
 
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evil wasabi

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not sonic said:
and again wasabi states it can still be attributed to a programming error, hence why herman called it such.

i think you should read the thread to get the facts straight. the reason this bug wasn't found was because the final product wasnt tested, and thats the only place the bug shows up.

When they find the error and fix it, where will they apply the fix? To the program code or somewhere else?
 

Rade K

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wasabi said:
When they find the error and fix it, where will they apply the fix? To the program code or somewhere else?


The cart sticker?
 

caleb1883

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It kind of sucks on Nintendo's part, because this could be fixed if they had done a little more work with the DS and given it the ability to fix and update via downloadable patches like the PSP. It already has wi-fi, just a little more and they could have had it. With this capability common on today's consoles nowadays, I think you will see a trend towards game programmers becoming more and more sloppy in the future, because now they can patch and fix. Same trend musicians have taken with the advent of Pro Tools and digital recording.
 
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