SNKP Gives Official Response to Cardfighters Glitch.

evil wasabi

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Deuce said:
I'll freely concede that 0 and 0S are lousy, but I found Tenka to be quite enjoyable... the first 2D SS game I've enjoyed since SS3 and SS!2 on NGPC. I do miss the Slash/Bust system, though.

Then in your case you can give them credit for what you think is acceptable, and it just so happens that I won't give credit because I don't share your feelings about Tenka. We have differing opinions. If Playmore could release a Samurai Spirits that adequately followed the quality of SSIII I would be a lot more favorable to Playmore, but right now it's my opinion that they haven't.

The deal with Cardfighters Clash is that people who are playing it are often coming in expecting something as good if not better than the first one. The bug issue is plain sloppiness, and they are addressing that a little late. I'm not a fan of Playmore's practice of sending games out into the stream of commerce without actually testing the game for quality. Like Samurai Spirits 0 Special - in order to play the game on a home system the way players want, they need to use a unibios on a non-"fixed" cart? Why couldn't Playmore give the fans what they wanted? The fans are who keep Playmore in business, not some underaged kids that can't afford to buy new Neo Geo games. It's stupidity. Gross stupidity. And this stupidity has cost the company face.
 

Deuce

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wasabi said:
If Playmore could release a Samurai Spirits that adequately followed the quality of SSIII I would be a lot more favorable to Playmore, but right now it's my opinion that they haven't.
That much I have no problem with. We can agree to disagree. But I do think you should give XI a shot.

The bug issue is plain sloppiness, and they are addressing that a little late. I'm not a fan of Playmore's practice of sending games out into the stream of commerce without actually testing the game for quality.
This is where I take mild exception. Given everything going on, it may be more than plain sloppiness... the multiple reports that the bug doesn't occur to those playing the game via ROM copiers and/or dev testing kits suggests that manufacturing plays a strong role in this debacle. Manufacturing takes place solely at Nintendo's end... if SNKP did the usual round of testing, and did not encounter the issue until after the game was burned into actual flash-rom (or whatever memory storage the DS uses), then that suggests that there was some kind of hardware incompatibility at work.

Perhaps a manufacturing defect, perhaps a quirk of programming where having it on retail hardware returned a null where it should've had a binary value, thus freezing things... such things do happen.

I'm not saying definitively that this is the case... but it's a very real possibility.

Like Samurai Spirits 0 Special - in order to play the game on a home system the way players want, they need to use a unibios on a non-"fixed" cart?
I never did bother to keep up with all of that. Was it just the Zetsumei Ougi things that got the axe? Wasn't there some odd political shit going on behind the scenes?

Saw the video of all of them... thought they were pretty lame.
 

Abster

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It wasn't just the zetsumei ougis that got axed. It affected general fatality effects as well.
 

SouthtownKid

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wasabi said:
Then in your case you can give them credit for what you think is acceptable, and it just so happens that I won't give credit because I don't share your feelings about Tenka. We have differing opinions. If Playmore could release a Samurai Spirits that adequately followed the quality of SSIII I would be a lot more favorable to Playmore, but right now it's my opinion that they haven't.
But to be fair, neither did SNK, in the 4 years they had left folowing SS3.
 

Deuce

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SouthtownKid said:
But to be fair, neither did SNK, in the 4 years they had left folowing SS3.
This is true. Though I did really enjoy Asura Zanmaden.
 

evil wasabi

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Deuce said:
Saw the video of all of them... thought they were pretty lame.

Remember the discussion we had about the decapitations that were hidden in the sprite viewer on SSIII? Well, SS0S had them too. I thought that was interesting. But the thing was that removing the zetsumei ougi and replacing them with meaningless fatalities was probably worse than having nothing at all. In fact, the entire gameplay actually went down drastically from SS0 to SS0S. It's embarrassing that SS0 was actually the better game.
 

Abster

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They've had beheaded sprites in the tile files since SS3. It's just seems a bit coincidental that they weren't actually used until the Neo Geo's swan song, only to get rid of them again. :p

The "fixed" zetsumei ougis look like complete crap compared to the uncensored originals.
 

evil wasabi

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Deuce and I were talking about those sprites years ago, along with how there were flight trajectories for the heads. The gist of the discussion was an interest in getting the actual SSIII code to try to re-implement the decapitations.
 

BBH

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not sonic said:
becasue xi is actually good. :emb:

Just chiming in to say that not sonic is right. KoF XI is REALLY FUCKING GOOD. I was in the "lol Playmore" camp up until I played XI, it's easily their finest work (I know there's an easy joke in here, don't bother making it), and definitely on par with KoF '98 in my book. Of course the major drawback is that it hasn't gotten a US console release, and only a very limited US arcade release. I'm lucky enough to have a local arcade with it, and regular competition that plays it. It's a shame that people have to keep making comments about how everything SNKPlaymore makes is crap when they haven't had the chance to play XI, but that's just unfortunate I guess.
 

aria

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Deuce said:
Ah, yes, the ever-popular "you don't know how things work in the real world" argument. A nice, sweeping (and ultimately meaningless) generalization, which neatly sidesteps the fact that SNKP just might not be the only player at fault here. I'm not going to repeat the point again, because if you haven't read it by now, you're obviously not going to.

I was about to repeat the same facts you apparently don't understand: that the responsibility is completely within SNK-P (USA and/or Japan) and that the ultimate responsibility of that mistake is management, but then I read the following:

Deuce said:
Sure, someone deserves to be made to pay for the screwup. But the fact of the matter is, no one here knows precisely who that is, no matter how much invective or wordy arguments one might like to bandy about. It's much easier to simply blame SNKP immediately, because you already have a rich and storied bias against them. But you don't know any more than I do.

Ah-hah, I've caught you: prove it. :smirk:

Oh great historian, tell me how I have "rich and storied bias" against SNK?

You can't. You can feel free to scan my posts from here and even back on the old Dolphinlord Yahoo Club. Please prove that statement.

You really don't have any idea what you're talking about. :lolz:

And it's quite obvious, at this point, that even if the game had been fantastic, it would not have swayed you. The impression that you're enjoying this whole fiasco is both inescapable and indelible. You want SNKP to fail, so why not just come clean and say it outright rather than dance around it?

:lolz: I mean, seriously... :lolz:

I may not agree with Charles (in the slightest), nor do I think he's being rational, but I'll at least give him credit for being up front about his opinion.

Wasabi and I have two very different views of SNK. I'm actually more forgiving when it comes to their games, but I also see a company that's locked itself into riding a few ponies that aren't going to keep them afloat --rather seem them get lesser and lesser returned until the fade off into abscurity (or worse, where Atari is right now).

My blame is for incompetent business practices, that's something SNK has always had. Does that mean I want them to fail? Hardly. You also apparently think that blaming them for that has something (anything) to do with the quality of the games they produce. That's just your own boo-hoo emotions getting in the way. They don't really have that much of a connection, as the many quality game makers that have gone under can attest. So maybe you should break out a book and learn about the way business works instead of pretending like you know anything... or you can keep laying these deuces on us... :lolz:
 

aria

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BBH said:
Just chiming in to say that not sonic is right. KoF XI is REALLY FUCKING GOOD. I was in the "lol Playmore" camp up until I played XI, it's easily their finest work (I know there's an easy joke in here, don't bother making it), and definitely on par with KoF '98 in my book. Of course the major drawback is that it hasn't gotten a US console release, and only a very limited US arcade release. I'm lucky enough to have a local arcade with it, and regular competition that plays it. It's a shame that people have to keep making comments about how everything SNKPlaymore makes is crap when they haven't had the chance to play XI, but that's just unfortunate I guess.

That's my point, they could keep making great KOFs, but less people are paying attention -- it's like the law of dimishing returns... I don't see them ever making the KOF that's going to suddently reinvigorate the genre. Instead its going to do what it has been for almost a decade: keep getting less and less relevant, less and less played, despite how great the reviews might be...

Once it started to try new stuff... we get a broken card game and a game about touching witches...
 

not sonic

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so, what games do you propose SNK should make to put them back on the map?

you could also replace KOF, in your last arguement, with 2d (or even 3d) fighters in general. the only high point in recent time has been mvsc2 and thats 8 years ago.
 

Soniku

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not sonic said:
so, what games do you propose SNK should make to put them back on the map?

2d urban sandbox games.
 
Last edited:

evil wasabi

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Bobak said:
Oh great historian, tell me how I have "rich and storied bias" against SNK?

You can't. You can feel free to scan my posts from here and even back on the old Dolphinlord Yahoo Club. Please prove that statement.

You really don't have any idea what you're talking about. :lolz:

Deuce said SNKP, not SNK. Big difference.
 

Cernex

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BBH said:
Just chiming in to say that not sonic is right. KoF XI is REALLY FUCKING GOOD. I was in the "lol Playmore" camp up until I played XI, it's easily their finest work (I know there's an easy joke in here, don't bother making it), and definitely on par with KoF '98 in my book. Of course the major drawback is that it hasn't gotten a US console release, and only a very limited US arcade release. I'm lucky enough to have a local arcade with it, and regular competition that plays it. It's a shame that people have to keep making comments about how everything SNKPlaymore makes is crap when they haven't had the chance to play XI, but that's just unfortunate I guess.

Okay, okay. So, lets count how many good things has Playmore done since it appeared, 'kay???

1) KOF XI
2) Neo Geo Battle Coliseum
3) Metal Slug 6
4) SS VI

Now, lets count the screw-ups, shall we???

1) The Cardfighter's game killing glitch
2) The "NEST saga" port to the PS2
3) The KOF 99/2000 and KOF 2001/2002 ports for the PS2 (which were 2 separate games to begin with)
4) Metal Slug Advance
5) Metal Slug Antology (according to "not sonic" himself, the game is crap)
6) Not releasing KOF XI's PS2 port in the states (ergo, no official KOF XI home release in USA.)
7) SVK: Chaos (bad collition detection, bland scenarios, buggy gameplay...)
8) The SS V/Zero debacle

Just do the math. They've screwed up more times than they've "nailed" it.

El Cernex
 

BBH

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Cernex said:
Just do the math. They've screwed up more times than they've "nailed" it.

No shit Sherlock. Did I say anything about SNKPlaymore putting out more good games than bad? Nope. I was just saying that not everything they've made is a piece of shit, that people need to stop bashing KoF XI if they haven't played it. That didn't need your list.

El BBH
 

Deuce

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Cernex said:
2) The "NEST saga" port to the PS2
Oh noes, they used the DC ports as a base. Oh no, not more features! So play in Neo*Geo mode. Voila! Not really seeing what all the bitching is about. Plus, hey, they actually managed to make 2K1's music not suck quite so much.

6) Not releasing KOF XI's PS2 port in the states (ergo, no official KOF XI home release in USA.)
That's more of an issue with SCEA than SNKP. It's been pretty standard for some years that if it's 2D from SNKP that's not part of a compilation, Sony won't let it come out here. (Still don't get that... why are Capcom and Sammy exempt?)

I'd consider KOFMI2/2006 to be another hit, myself... a spectacular tournament-quality fighter? No... but still a lot of fun. Personally, I think they should take a page from Capcom with the series and add something like SF3:3S' System Direction mode... let you enable/disable Z-axis movement to make it strictly 2D gameplay, tinker with hitstun, speed, pursuit hits, all that. Mimic the playstyle of any particular KOF one wanted. But that's another discussion entirely.

And Charles was right. I did specify SNKP, not SNK.
 

not sonic

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Cernex said:
5) Metal Slug Antology (according to "not sonic" himself, the game is crap)

sup with the quotes? you tryin to be a cunt on purpose?

go back to the spanish forums. :tickled:
 

Cernex

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not sonic said:
sup with the quotes? you tryin to be a cunt on purpose?

go back to the spanish forums. :tickled:

sup with bitching about pointless things??? you tryin to be a cunt on purpose???

go back to the War Room. :tickled:

El Cernex
 

not sonic

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Cernex said:
sup with bitching about pointless things??? you tryin to be a cunt on purpose???

go back to the War Room. :tickled:

El Cernex

Join Date: May 2006

:tickled:

i dont get how you pointing out that i said msc sucks and kof xi is awesome makes me some kinda hypocrite. it just further proves my point that games need to be judged on a game by game basis and not by the company that put em out.
 

Cernex

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not sonic said:
Join Date: May 2006

:tickled:

Wow!!! You can "copy/paste" too!!! AWESOME!!!

So what if I have 1 year here??? Get over it already.

not sonic said:
i dont get how you pointing out that i said msc sucks and kof xi is awesome makes me some kinda hypocrite. it just further proves my point that games need to be judged on a game by game basis and not by the company that put em out.

Dunno who the heck you're talking to, because I never said such things. If anything, I never contradicted you in any of your claims (as msa does sucks, and kof xi is, indeed, awesome).

In any case, if posting your "nick" in between "quotes" makes you all paranoic, so be it. Just shows how "immature" you "are".

Can't turn this into a "I'm right/you're wrong" thing because I'm not ARGUING with you to begin with. As simple as that.

Geez, try to make some sense next time you decide to post something.

El Cernex
 

Cernex

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not sonic said:
:emb: my bad.

the quotes just seem like youre being a douche.

I see...

It was never my intention. Really.

qube said:
Man you're feisty for a noob, do you happen to know a guy named Kanjifreak?

Not really. After a quick search on the member's database, I see he's both an attorney (an irony, as I was studying just that some weeks ago) and he's from Mexico too.

But no, I don't know him. He lives in a different city than me.

El Cernex
 
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