Bobak said:Too little, too late.
--EDIT--
To take that a bit further: because they so spectacularly messed up this launch, and because they are so inept at launching a new game in the United States market, they have burned much of what was left of their audience. I read GameSpot's review this morning, it wasn't quite the 1/10 (it was 4-something/10), but it shared the common opinion.
Here's my take:
SNK (or at least the shell that pretends to be SNK) took a game that could've made them relevant again --a game that would've showed people that SNK was about more than just cheaply milking and exploiting its game library-- and demonstrated that it is incompetent and uncaring for its fans and gamers at large.
Can the blame be squarely placed on SNK USA? Yes and no. This post-fall SNK USA has not demonstrated any significant competence (I still cringe at how badly the SNK vs Capcom location test and launch were handled). However, SNK USA is the face of SNK and I feel no issue with blaming SNK in Japan for allowing these individuals to prosper. To me it seems like we have executives at SNK USA who are proud to be executives, but not actually doing competent work. They're in love with doing "executive" things. As a result we see this mess, something that could've been avoided if they had been focused and acting in the interest of providing consumers a quality product. Clearly, that is not a priority anymore.
Ben Herman was in charge of SNK USA at the time this disaster occurred. Why didn't he manage his underlings well enough to guarantee that this product wouldn't come out broken? There is no excuse. Even if SNK Japan handed him a broken product, it's should be their job to make sure it's not a total disaster (and apparently even the English translation would've tipped them off that something was amiss).
I know it can be fun sometimes to get melodramatic on the Internet and make sweeping proclamations, but this is hardly the huge catastrophe that people are making it out to be. No, I don't think it's OK for SNKP to have shipped a broken game, because it's not OK for any company to ship a broken game.
But this is a card battle game on the Nintendo DS, which is a handheld console that has a bunch of other, higher-profile card battle games already. Also, it's the followup to an incredibly obscure game, Card Fighters Clash, which most people outside of this forum have never heard of, on an incredibly obscure and extinct handheld, the Neo Geo Pocket, which most people outside of this forum have never heard of. Even if the game had worked perfectly, it realistically wouldn't have had much of an impact. Very few people outside of this forum would know or understand the esoteric fanservice references to games like Twinkle Star Sprites and Psycho Soldier. This is also in no way the only broken video game to have shipped in history, or even this year, nor will it be the last. It's much, much less high-profile than a S.T.A.L.K.E.R. or a Spider-Man 3 (which is broken to hell on PS2 and Wii).
Bobak said:I think I've figured out why it took SNK USA so long to respond.
They start to get all these comments about the game not working right. After all the people are rounded up they decide to investigate. Since no one at SNK USA apparently has a video game system, they instruct the intern to go fetch them a DS; of course, that process involves a capital expenditure above the level that requires permission from a superior, and this somehow involved contacting the office in Japan. Once they acquired the permission and bought the system, they quickly realized they had another problem since none of the employees of SNK USA were actual gamers and they were baffled by how to play the game. After throwing around options, like hiring consultants to play the game for them in front of them, someone realized their kid actually played games and invited him over --unfortunately he was studying for finals so it took a few days to get him. It took the kid a few hours to work through all the bad translation, but he eventually found the bug. Of course, by that time the top brass of SNK USA had to leave due to a schedule conflict (they needed to attend a useless trade show in Orlando and play a round of golf with someone who might be a good connection for future employment --being an executive is fun!). Luckily, Ben Herman remembered to turn on his Blackberry the other day and was able to send out the above message to be posted.
At least, that's how I envision it.
Fanfiction can be fun, too, I guess. For some people. Or maybe, rather than jumping to conclusions like a bunch of trigger-happy overreactors, they conducted a thorough investigation on the matter, which probably involved back-and-forth with SNKP Japan, and are struggling to come up with an equitable solution for the fans who bought the game. Only SNK employees know what's really going on at the home offices; the rest is all speculation.
Big Bruno said:Yes I agree it should have never gotten through. But come on the Xbox Live version of Frogger was released with bugs and it is about as 2d you can get. At least CFC DS is more complex then that, It uses a Touchscreen![]()
anyway I am in no way saying SNK/P do not screw up with this. I am just more willing to see what is going to be done about it before I go beating them up on it.
One of the few voices of reason here. I'd really recommend that everyone else take a breath, and maybe step away from that keyboard for a while.


not that this isn't something, its just not what I'm expecting every time i come to this site. the news is making itself wait too damn long, hope its worth it.