Ohhhh I didn’t know there were balance tweaks in the PS2/Xbox ports. I was looking for a list online - do you know what they are?
Some online tournaments are popping up (TNS put one up on YouTube) and it’s a fun watch. Banned characters are: shin akuma, serious Mr karate, Athena, Red Arremer. The tournament was a bit more “normal” looking than I had anticipated. Lots of Violent Ken’s, Claw, Akuma… overall a fun watch.
I think Code Mystics’ goal here was just to present the Neo Geo rom as is with hurtboxes for training and robust online added - everything else feels as is.
Yo whats up, along with enhancements and mode additions, the old console release addressed bugs and made balance adjustments:
“Kyo can no longer juggle opponents using Improved Style 75 (75 Shiki Kai) into Repressed Serpent of the Kusanagi 108 Super Special Move.”
“Earthquake’s Fat Burst (“Fat Breath” in english manual) light punch now lasts 2 seconds instead of 3 and his Fat Burst with heavy punch now lasts 5 seconds instead of 6.”
“Geese’s infinite (punch kick) combo has been limited to 4 successive hits.”
“Zero’s infinite must now be done extremely early when he is in the air.”
It’s no big deal for most since these days more FTG fans tend to prefer the unfiltered arcade experience rather than balance changes introduced after the fact in ports. The balance alterations made to Third Strike on Dreamcast, and CVS2 EO on xbox/gamecube have largely gone completely rejected in tournament play over the years as bugs and imbalances have been embraced as quirks of the game rather than detractors (roll-cancelling in CVS2, infinites in MVC2, etc) but it would have been nice to have had the option similar to how HD Remix had various toggles for balance if desired.