SNK vs Capcom: SVC Chaos releases on PS4 & Switch tomorrow with online play!

BlackaneseNiNjA

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The switch version apparently features a cocktail arcade cabinet-style versus mode:

IMG_2264.jpeg


Since the joycons detach for local versus matches anyway, I could only see this being useful if someone only had a switch lite and was desperate to play a vs match and lacked a spare controller, but its a neat little novelty addition/feature none the less from Code Mystics.
 
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HellioN

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I saw this is also getting a physical release by Limited Run. God damn you Sage. I'm sure they saw your thread and now are trying to cash in on it.
Pix'nlove is doing one too.
I'll order from them and wait before I buy from LGR.
 

Taiso

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I saw this is also getting a physical release by Limited Run. God damn you Sage. I'm sure they saw your thread and now are trying to cash in on it.

Stage's greatest failure is reminding SNK how depressing SvC Chaos is​

 

Neo Alec

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That 'Sage thread couldn't have been more timely. The man is a sage. And as for the thread title, sadly truer words have never been spoken.
 

SouthtownKid

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The switch version apparently features a cocktail arcade cabinet-style versus mode:

View attachment 76960


Since the joycons detach for local versus matches anyway, I could only see this being useful if someone only had a switch lite and was desperate to play a vs match and lacked a spare controller, but its a neat little novelty addition/feature none the less from Code Mystics.
It's kind of a cool idea if the screen wasn't so small and the d-pad so close to the buttons.
 

Fygee

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All over Twitter I've been seeing love for this game without any fear of reprisal. Won't somebody do something? Someone has to stop these noobs and put them in their place! It's not gonna be me, I've always had a soft spot for the game. lol

(Read entire twitter thread.)
I say lets embrace it. This kind of hype and appreciation is the stuff that encourages companies to release sequels, even if it's somewhat misguided. ;)
 

RBjakeSpecial

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I've been playing this online for a bit on PS4 since release.. you can play the single player and have people challenge you online as you're playing. I've been having a lot of fun with it getting back into playing Shiki. I don't think I've played this against anyone since Xbox Live.

It's a lot more jank (hitboxes being off, and weird interactions) than I remember, but it's also just a lot of fun. I always set it so people can play whatever - just played against some Shin Akumas, Demitris, and a lot of really good Kyo and Iroris.

Overall, I'm enjoying this a lot more than I thought I would. Takes me back.
 

BlackaneseNiNjA

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It's a lot more jank (hitboxes being off, and weird interactions) than I remember…

Since this release is basically just the original neogeo version, it lacks all of the balancing updates and enhancements from the previous ps2 and xbox console releases, unfortunately. Still fun, though I wish we also had the option for those tweaks and improvements to the game that we previously had.
 
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RBjakeSpecial

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Since this release is basically just the original neogeo version, it lacks all of the balancing updates and enhancements from the previous ps2 and xbox console releases, unfortunately. Still fun, though I wish we also had the option for those tweaks and improvements to the game that we previously had.
Ohhhh I didn’t know there were balance tweaks in the PS2/Xbox ports. I was looking for a list online - do you know what they are?

Some online tournaments are popping up (TNS put one up on YouTube) and it’s a fun watch. Banned characters are: shin akuma, serious Mr karate, Athena, Red Arremer. The tournament was a bit more “normal” looking than I had anticipated. Lots of Violent Ken’s, Claw, Akuma… overall a fun watch.

I think Code Mystics’ goal here was just to present the Neo Geo rom as is with hurtboxes for training and robust online added - everything else feels as is.
 

BlackaneseNiNjA

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Ohhhh I didn’t know there were balance tweaks in the PS2/Xbox ports. I was looking for a list online - do you know what they are?

Some online tournaments are popping up (TNS put one up on YouTube) and it’s a fun watch. Banned characters are: shin akuma, serious Mr karate, Athena, Red Arremer. The tournament was a bit more “normal” looking than I had anticipated. Lots of Violent Ken’s, Claw, Akuma… overall a fun watch.

I think Code Mystics’ goal here was just to present the Neo Geo rom as is with hurtboxes for training and robust online added - everything else feels as is.

Yo whats up, along with enhancements and mode additions, the old console release addressed bugs and made balance adjustments:

“Kyo can no longer juggle opponents using Improved Style 75 (75 Shiki Kai) into Repressed Serpent of the Kusanagi 108 Super Special Move.”

“Earthquake’s Fat Burst (“Fat Breath” in english manual) light punch now lasts 2 seconds instead of 3 and his Fat Burst with heavy punch now lasts 5 seconds instead of 6.”

“Geese’s infinite (punch kick) combo has been limited to 4 successive hits.”

“Zero’s infinite must now be done extremely early when he is in the air.”


It’s no big deal for most since these days more FTG fans tend to prefer the unfiltered arcade experience rather than balance changes introduced after the fact in ports. The balance alterations made to Third Strike on Dreamcast, and CVS2 EO on xbox/gamecube have largely gone completely rejected in tournament play over the years as bugs and imbalances have been embraced as quirks of the game rather than detractors (roll-cancelling in CVS2, infinites in MVC2, etc) but it would have been nice to have had the option similar to how HD Remix had various toggles for balance if desired.
 
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RBjakeSpecial

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Yo whats up, along with enhancements and mode additions, the old console release addressed bugs and made balance adjustments:

“Kyo can no longer juggle opponents using Improved Style 75 (75 Shiki Kai) into Repressed Serpent of the Kusanagi 108 Super Special Move.”

“Earthquake’s Fat Burst (“Fat Breath” in english manual) light punch now lasts 2 seconds instead of 3 and his Fat Burst with heavy punch now lasts 5 seconds instead of 6.”

“Geese’s infinite (punch kick) combo has been limited to 4 successive hits.”

“Zero’s infinite must now be done extremely early when he is in the air.”


It’s no big deal for most since these days more FTG fans tend to prefer the unfiltered arcade experience rather than balance changes introduced after the fact in ports. The balance alterations made to Third Strike on Dreamcast, and CVS2 EO on xbox/gamecube have largely gone completely rejected in tournament play over the years as bugs and imbalances have been embraced as quirks of the game rather than detractors (roll-cancelling in CVS2, infinites in MVC2, etc) but it would have been nice to have had the option similar to how HD Remix had various toggles for balance if desired.
WOW! That Geese fix is important... I remember seeing people do this in the arcade. I haven't run into it online yet.
 

MSL

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Finally got around to buying SVC Chaos on Switch tonight. Had some gold points stored up, so it was like $16. Not sure I'll play it on Switch any time soon, but figured it was worth grabbing in case it ever gets delisted some day.
 

Taiso

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We will be complaining about this game until the world runs out of electricity so posterity is guaranteed.
 

LoneSage

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Finally got around to buying SVC Chaos on Switch tonight. Had some gold points stored up, so it was like $16. Not sure I'll play it on Switch any time soon, but figured it was worth grabbing in case it ever gets delisted some day.
Aren't you that guy who paid over $1,000 for it a month or two ago
 

Viewpoint

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Like I said before, I'd might have bought this if it was a collection with Capcom vs SNK 1 and 2 included. This single game isn't worth buying overall.
 

Joey_Digital7

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I had this for PS2(Import)....and was underwhelmed. Playing CVS2 before this will do that
 
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