Ok folks, here's a mini review:
Graphics: 9
+ Great new BG's and character art!
- Many of the same sprites, but that's not a bad thing!
Sound FX and music: 8
+ Great new music (especially the ending), and excellent metal-into-flesh spurts!
- Some of the FX are a little tame at times.
Control: 10
+ Perfect tight control. Improved from 5 with better reaction time and a smoother player to character interface! Some moves have been changed, like using BCD to enter "Nothingness" instead of QCB+CD, making a more natural set-up.
- Um...there is no negative!
Gameplay: 9
+ The characters have been balanced out, so fights are matched better. The speed is faster, and the accuracy of the hits have been tweaked. Also, most characters have new characteristics to specials. Example: Ukyo's swallow swipe during a Hard slash makes him cough afterwards, and will land closer if blocked. However, if it connects, it can do 7 hits! Om another note: Countering is a big part of this one! You have both a smple repel, and one that actually knocks out you opponent's weapon!
There is also a new Kill move, which can only be done during the final round (for you opponent) while he/she is in the Blue meter, or has used "Nothingness". Also, you must be in "Rage Explosion". Once these criteria have been met, simply do a QCB+CD, and watch the blood flow, followed by some great music and effects!
- Some moves still do
way too much damage.
To sum it up: 9
A great last game for the Neo, this one offers a better balance of strategy, reaction and skill than SS Zero. Wonderful to play, super fun, and a very smart AI make this one of the most challenging and rewarding Fighters in a long time! Actually gettting to the real final boss (and the others) is a blast (and not a cakewalk), and very fulfilling when done! Just like Shin Samurai Spirits, a special ending awaites those with the skill to beat the game in one credit.
All in all, this game is
RAD!!!
