- Joined
- Dec 29, 2000
- Posts
- 19,324
Just wrapped up the first episode of Revelations 2.
I think it's pretty good.
The graphics are pretty impressive, the frame rate holds up, the action is fun and does a good job of mixing the shooting gallery style of Resident Evil 4 with intelligent resource management.
The characters that are paired up for the first chapter have skills that complement each other nicely and if you want to do well and have enough ammo for the boss fights, you'll have to be judicious about tag teaming lesser enemies however you can.
The atmosphere is spot on. It feels like a survival horror game. There are a number of jump scares as well but not so many that they grow tiresome. There are some monster closets, but the environment explains and justifies them rather well.
The game is not easy on normal setting the first time through. I found myself at the end of my rope a number of times. As I play through it more times, I may get better at it but as for right now I'd say the game is fairly challenging. The controls are smooth and responsive and don't deviate too much from the Revelations formula.
The characters can be leveled up between stages and their weapons can be customized at work benches, which was very similar to Resident Evil Revelations.
The opening cutscene is a little rough, but afterwards the story starts to take shape quite nicely. Of course, no questions will be answered in this chapter but they're setting up for something satisfactory. The first chapter is fairly long at 3-4 hours. For 6 bucks, and when you consider that the entire game will probably be 15-16 hours for 25 dollars when it's all said and done, and with RAID mode (single player or co-op) and co-operative story mode play, there is plenty of replay value to be had.
Overall, I'd say that this game does a decent job of returning the series to its roots. It's the closest a new game has hit the survival horror mark since Resident Evil 5: Lost In Nightmares. Not nearly as shooty as I thought it would be, but with just the right amount of action to change up the pace when necessary.
I think it's pretty good.
The graphics are pretty impressive, the frame rate holds up, the action is fun and does a good job of mixing the shooting gallery style of Resident Evil 4 with intelligent resource management.
The characters that are paired up for the first chapter have skills that complement each other nicely and if you want to do well and have enough ammo for the boss fights, you'll have to be judicious about tag teaming lesser enemies however you can.
The atmosphere is spot on. It feels like a survival horror game. There are a number of jump scares as well but not so many that they grow tiresome. There are some monster closets, but the environment explains and justifies them rather well.
The game is not easy on normal setting the first time through. I found myself at the end of my rope a number of times. As I play through it more times, I may get better at it but as for right now I'd say the game is fairly challenging. The controls are smooth and responsive and don't deviate too much from the Revelations formula.
The characters can be leveled up between stages and their weapons can be customized at work benches, which was very similar to Resident Evil Revelations.
The opening cutscene is a little rough, but afterwards the story starts to take shape quite nicely. Of course, no questions will be answered in this chapter but they're setting up for something satisfactory. The first chapter is fairly long at 3-4 hours. For 6 bucks, and when you consider that the entire game will probably be 15-16 hours for 25 dollars when it's all said and done, and with RAID mode (single player or co-op) and co-operative story mode play, there is plenty of replay value to be had.
Overall, I'd say that this game does a decent job of returning the series to its roots. It's the closest a new game has hit the survival horror mark since Resident Evil 5: Lost In Nightmares. Not nearly as shooty as I thought it would be, but with just the right amount of action to change up the pace when necessary.