Okay, so, here are some of the things that don't feel like traditional RE to me:
Neo Wesker-he's not a monster, like the Tyrant or some of the others. His abilities make him feel like more of a super villain. It's a different kind of enemy from the others.
Wesker's evolution fits in perfectly with the series. Keep in mind he has to take regular, measured shots in order to have these abilities. Given the fact that the virus pretty much destroys the host and turns them into mindless killing machines, it makes sense that Wesker be the boss, using the virus in a very controlled way that gives him these super powers while being able to maintain his ultimate goal.
Giant octopus mutant bosses-this isn't just a giant shark or a mutated alligator. It may as well be a space alien. And to get to it, you have to first go through this high concept boat chase run and gun sequence. It's noisy and takes place over quickly rushing water and there are vehicles involved in the actual gameplay...it just doesn't feel like the dystopian atmospheres of the older RE games that touch such a nerve in the vocal fan base.
Do I really have to cite the insanely improbable bosses from the first RE games? If RE stayed inside a building, it would get stale. Would it make people feel better if the enemies moved slower than a snail so you could run past them? Should there be fewer of them in order to provide some atmosphere they're claiming the games are missing? It's ridiculous.
Underground African cities, spear chucking natives, fighting in broad daylight against zombies riding motorcycles in aerial stunt QTE sequences, a big final showdown against a final boss in the heart of a volcano, tentacle slime monsters you have to kill with an orbital laser...all of this stuff just feels so very different from the older RE games.
Like I said before, go back to every RE game before this and list every boss. These enemies no longer just slowly mosey their way toward you. In this regard, it feels very different. Running past the only couple zombies you'll come across for the next 5 or 10 minutes while thinking "later, slowass!" isn't all that exciting.
The people that complain want quiet, dolorous environments, dingy and subterranean. Or they want a modern society they are familiar with in rapid, chaotic decline. Raccoon City. Or, failing that, experimental facilities that have been overrun by the monsters, like Rockfort Island and the Antarctic base in CV. Those parts of RE 5 are my favorite-when you find the lab facilities.
I completely disagree. The people that are complaining want RE 1.5, RE 1.6, RE 1.7, etc. They want no sort of progression from the first familiar games they've grown accustomed to, and shun it citing reasons other than it's not those games. Kind of like how I've heard similar arguments for Metallica albums. "It's a good album, but not a good Metallica album. I'd rather have Master of Puppets II."
Lost in Nightmares is what the vocal fans want out of RE. Well, with zombies. That expansion. Not noisy, action movie themed escapes. Also, derivative enemies like giant hooded dudes with hammers are a little outside the wheelhouse.
By your previous statements, they should hate this as well because it still has "Super Wesker" as the boss and enemies they aren't accustomed to. The only thing this gives the "vocal fans" is a mansion to throw the characters in and less enemies/ammo. While I thought it was pretty cool, my biggest complaint was there was hardly anything to do in it. "I guess I'll just walk back and forth from point A, to B, back to A, to C, back to B, back to C, and then finally D" - that summed up my feelings when playing it.
Yeah, the games' monster designs are all bullshit, but there is a scene in the most recent Resident Evil movie (which is a terrible piece of shit film, IMO) where all these zombies are clamoring at the gate to get into the skyscraper prison in the middle of Los Angeles, CA(just go with it.) Then, all of a sudden, here comes a big dude with a hammer. For no fucking reason. He's just...there. That's what the inclusion of such enemies feels like. You can claim they're experiments and that they were made witha purpose in mind, but the truth is that they exist to be enemies in a video game series.
I have never seen the new Resident Evil movie. The enemies make sense to me within the game, given the progression of the virus and how it was spread over a section of Africa. I felt no sense of confusion, or wondered what was going on. It made sense in the RE world.
These things dislodge the players expecting a 'RE' experience and it makes them angry because they feel like they paid for steak and got hamburger. At that point, they are unable to separate their feelings from the experience and see the bigger picture. They don't care about what the game has managed to accomplish or give it any credit for advancing its narrative to encompass the larger world view of the characters. They're just mad that the game isn't what they wanted it to be.
This is my very point - people have a skewed vision of what they think makes a "RE" experience. Go sit in a dimly-lit basement and play RE1 and 2 over and over if those are the only "RE" games in your world. We can both at least agree on something - they're just mad that the game isn't what they wanted it to be. The new games
are good RE games. They're good Resident Evil games, good "RE" games, whatever weird outlook or quotation marks you want to put around it - they're good, make sense, and is a natural progression from the earlier games.
Then the arguments about what, specifically, a RE game is begin to happen. It's the same argument people have over Castlevania: Lords of Shadow or any Zelda 3D games. People just have an idea of what a franchise is supposed to be, and anything that steps outside of that is, in their minds, a compromise of the unspoken promise made by developer to fan.
In my world, these people are called sociopaths.
That's my examination of the division in RE fandom between the older games and newer ones. I don't really have a 'side' in it. I feel more strongly about it with some series than others, so I personally take each franchise on a case by case basis.
Mostly, it's the spirit of the thing. I feel that the spirit of RE 5 is 'right' as it regards the evolution of the world around the characters. Things got bigger, so the games got bigger.
It's awesome that you have insight to how irrational people think. You're like my link to jaded gamers who refused to progress with the series. While I appreciate the time you spent to articulate their thoughts, I still don't find them any less ridiculous or irrational.