Resident Evil 6 announcement coming soon?

Ghost-Dog

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I have nothing to add right now, except that I saw the trailer that Hidden Character posted on Facebook, and immediately got a huge boner.
 

SonGohan

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In regards to the game evolving into what it's become, I think that's a natural state of the universe the characters exist in. If you watched the CGI movie Degeneration, whether you liked it or not, you could see that they wanted the world to sort of 'exist' with the threat of Umbrella's brand of bioterrorism. The way it was in the media, the way its management is handled by that world's authorities, all of that informs how they want the game settings to be modified.

I'm not naive. I know RE 5 was developed during a time period where the co-op experience was being touted as a necessary part of any modern video game. The same way that 'open world' seems to be such an important part of game development these days.

But I'm not talking about the co-op part of 5 here. I'm talking about the fact that it takes place in Africa and there is a worldwide unit working against it and that Chris and Leon and those characters have all evolved with the world and adopted new roles and responsibilities as a result. Which, of course, means that if you';re going to use them in a game, you have to take into account exactly what they're doing at the time and place of the game they want to design.

In that respect, I love what Capcom tried to accomplish with RE 5. Making it more than just an isolated mansion means that the threat is much bigger than some experiment in a secret mountain research facility. It's on the black market, and in a pseudo realistic world, it's going to get distributed and going to be a problem much in the same way that, say, Homeland Security worries about Al Queada and dirty bombs. The story outgrew the mansion, so the gameplay had to do the same thing.

I just miss the more direct references to Romero movies and such. I really liked that about RE 2 and 3. So I'm glad that they seem to be going back to it. I'm really curious, however, about the scene in the 6 trailer where Chris is making his way past people on the panicked streets of China. Feels like those early parts of the original Dawn of the Dead when the swat team is trying to liberate the projects and things go to complete shit. Raccoon City was very much the same way. I';m looking forward to that particular vibe in RE again.

I agree with just about everything you said. It still didn't shed any light on the argument people bring up with the newer RE games "being good, but not good RE games." It just feels like a lot of the old fans are getting annoyed that the new games are more fun, and more inviting to new people people looking to jump into the series. It actually reminds me a lot of this video:

 

Taiso

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Okay, so, here are some of the things that don't feel like traditional RE to me:

Neo Wesker-he's not a monster, like the Tyrant or some of the others. His abilities make him feel like more of a super villain. It's a different kind of enemy from the others.

Giant octopus mutant bosses-this isn't just a giant shark or a mutated alligator. It may as well be a space alien. And to get to it, you have to first go through this high concept boat chase run and gun sequence. It's noisy and takes place over quickly rushing water and there are vehicles involved in the actual gameplay...it just doesn't feel like the dystopian atmospheres of the older RE games that touch such a nerve in the vocal fan base.

Underground African cities, spear chucking natives, fighting in broad daylight against zombies riding motorcycles in aerial stunt QTE sequences, a big final showdown against a final boss in the heart of a volcano, tentacle slime monsters you have to kill with an orbital laser...all of this stuff just feels so very different from the older RE games.

The people that complain want quiet, dolorous environments, dingy and subterranean. Or they want a modern society they are familiar with in rapid, chaotic decline. Raccoon City. Or, failing that, experimental facilities that have been overrun by the monsters, like Rockfort Island and the Antarctic base in CV. Those parts of RE 5 are my favorite-when you find the lab facilities.

Lost in Nightmares is what the vocal fans want out of RE. Well, with zombies. That expansion. Not noisy, action movie themed escapes. Also, derivative enemies like giant hooded dudes with hammers are a little outside the wheelhouse.

Yeah, the games' monster designs are all bullshit, but there is a scene in the most recent Resident Evil movie (which is a terrible piece of shit film, IMO) where all these zombies are clamoring at the gate to get into the skyscraper prison in the middle of Los Angeles, CA(just go with it.) Then, all of a sudden, here comes a big dude with a hammer. For no fucking reason. He's just...there. That's what the inclusion of such enemies feels like. You can claim they're experiments and that they were made witha purpose in mind, but the truth is that they exist to be enemies in a video game series.

These things dislodge the players expecting a 'RE' experience and it makes them angry because they feel like they paid for steak and got hamburger. At that point, they are unable to separate their feelings from the experience and see the bigger picture. They don't care about what the game has managed to accomplish or give it any credit for advancing its narrative to encompass the larger world view of the characters. They're just mad that the game isn't what they wanted it to be.

Then the arguments about what, specifically, a RE game is begin to happen. It's the same argument people have over Castlevania: Lords of Shadow or any Zelda 3D games. People just have an idea of what a franchise is supposed to be, and anything that steps outside of that is, in their minds, a compromise of the unspoken promise made by developer to fan.

That's my examination of the division in RE fandom between the older games and newer ones. I don't really have a 'side' in it. I feel more strongly about it with some series than others, so I personally take each franchise on a case by case basis.

Mostly, it's the spirit of the thing. I feel that the spirit of RE 5 is 'right' as it regards the evolution of the world around the characters. Things got bigger, so the games got bigger.
 

Sixth

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Well, it’s a lose/lose situation for Capcom no matter how you look at it; if they switch up the pace and atmosphere, fans of the series will shit on it, and if they keep with the fan-service they’ll get bitched at for the series becoming too formulaic. You can see which side of the argument they’re looking to placate by their most recent work.
 

SonGohan

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Okay, so, here are some of the things that don't feel like traditional RE to me:

Neo Wesker-he's not a monster, like the Tyrant or some of the others. His abilities make him feel like more of a super villain. It's a different kind of enemy from the others.

Wesker's evolution fits in perfectly with the series. Keep in mind he has to take regular, measured shots in order to have these abilities. Given the fact that the virus pretty much destroys the host and turns them into mindless killing machines, it makes sense that Wesker be the boss, using the virus in a very controlled way that gives him these super powers while being able to maintain his ultimate goal.

Giant octopus mutant bosses-this isn't just a giant shark or a mutated alligator. It may as well be a space alien. And to get to it, you have to first go through this high concept boat chase run and gun sequence. It's noisy and takes place over quickly rushing water and there are vehicles involved in the actual gameplay...it just doesn't feel like the dystopian atmospheres of the older RE games that touch such a nerve in the vocal fan base.

Do I really have to cite the insanely improbable bosses from the first RE games? If RE stayed inside a building, it would get stale. Would it make people feel better if the enemies moved slower than a snail so you could run past them? Should there be fewer of them in order to provide some atmosphere they're claiming the games are missing? It's ridiculous.

Underground African cities, spear chucking natives, fighting in broad daylight against zombies riding motorcycles in aerial stunt QTE sequences, a big final showdown against a final boss in the heart of a volcano, tentacle slime monsters you have to kill with an orbital laser...all of this stuff just feels so very different from the older RE games.

Like I said before, go back to every RE game before this and list every boss. These enemies no longer just slowly mosey their way toward you. In this regard, it feels very different. Running past the only couple zombies you'll come across for the next 5 or 10 minutes while thinking "later, slowass!" isn't all that exciting.

The people that complain want quiet, dolorous environments, dingy and subterranean. Or they want a modern society they are familiar with in rapid, chaotic decline. Raccoon City. Or, failing that, experimental facilities that have been overrun by the monsters, like Rockfort Island and the Antarctic base in CV. Those parts of RE 5 are my favorite-when you find the lab facilities.

I completely disagree. The people that are complaining want RE 1.5, RE 1.6, RE 1.7, etc. They want no sort of progression from the first familiar games they've grown accustomed to, and shun it citing reasons other than it's not those games. Kind of like how I've heard similar arguments for Metallica albums. "It's a good album, but not a good Metallica album. I'd rather have Master of Puppets II."

Lost in Nightmares is what the vocal fans want out of RE. Well, with zombies. That expansion. Not noisy, action movie themed escapes. Also, derivative enemies like giant hooded dudes with hammers are a little outside the wheelhouse.

By your previous statements, they should hate this as well because it still has "Super Wesker" as the boss and enemies they aren't accustomed to. The only thing this gives the "vocal fans" is a mansion to throw the characters in and less enemies/ammo. While I thought it was pretty cool, my biggest complaint was there was hardly anything to do in it. "I guess I'll just walk back and forth from point A, to B, back to A, to C, back to B, back to C, and then finally D" - that summed up my feelings when playing it.

Yeah, the games' monster designs are all bullshit, but there is a scene in the most recent Resident Evil movie (which is a terrible piece of shit film, IMO) where all these zombies are clamoring at the gate to get into the skyscraper prison in the middle of Los Angeles, CA(just go with it.) Then, all of a sudden, here comes a big dude with a hammer. For no fucking reason. He's just...there. That's what the inclusion of such enemies feels like. You can claim they're experiments and that they were made witha purpose in mind, but the truth is that they exist to be enemies in a video game series.

I have never seen the new Resident Evil movie. The enemies make sense to me within the game, given the progression of the virus and how it was spread over a section of Africa. I felt no sense of confusion, or wondered what was going on. It made sense in the RE world.

These things dislodge the players expecting a 'RE' experience and it makes them angry because they feel like they paid for steak and got hamburger. At that point, they are unable to separate their feelings from the experience and see the bigger picture. They don't care about what the game has managed to accomplish or give it any credit for advancing its narrative to encompass the larger world view of the characters. They're just mad that the game isn't what they wanted it to be.

This is my very point - people have a skewed vision of what they think makes a "RE" experience. Go sit in a dimly-lit basement and play RE1 and 2 over and over if those are the only "RE" games in your world. We can both at least agree on something - they're just mad that the game isn't what they wanted it to be. The new games are good RE games. They're good Resident Evil games, good "RE" games, whatever weird outlook or quotation marks you want to put around it - they're good, make sense, and is a natural progression from the earlier games.

Then the arguments about what, specifically, a RE game is begin to happen. It's the same argument people have over Castlevania: Lords of Shadow or any Zelda 3D games. People just have an idea of what a franchise is supposed to be, and anything that steps outside of that is, in their minds, a compromise of the unspoken promise made by developer to fan.

In my world, these people are called sociopaths.

That's my examination of the division in RE fandom between the older games and newer ones. I don't really have a 'side' in it. I feel more strongly about it with some series than others, so I personally take each franchise on a case by case basis.

Mostly, it's the spirit of the thing. I feel that the spirit of RE 5 is 'right' as it regards the evolution of the world around the characters. Things got bigger, so the games got bigger.

It's awesome that you have insight to how irrational people think. You're like my link to jaded gamers who refused to progress with the series. While I appreciate the time you spent to articulate their thoughts, I still don't find them any less ridiculous or irrational.
 
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k'_127

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C4egV.png
 

Taiso

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Now we know what Rebecca's been up to.
 

Sixth

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If it helps, guys, the full size picture of the title does at least look enough like a six to help disassociate itself from abstract giraffe fellatio. Of course, if you stand back a few feet and look at it…..well, I can’t help you there.
 

Magician

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Bump, RE6's release date has been moved up. (Linky, IGN)

From November 20th to October 2nd, for NA and JPN.

 
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genjiglove

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This game is off to a good start already. When I first heard about the trailer, I figured it would be a teaser indicating the game existed. Instead we got a full blown, badass trailer with a release date within the year. Now its actually coming out sooner.
 

Taiso

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Wow, bumped up nearly two months? That's a pretty impressive launch change.

The time is drawing closer for SexualGlove and me to prove once again that we're the greatest RE players in the universe. The Zindarfel in sector 12 of Alpha Centauri are about to be amazed ALL OVER AGAIN.

I guess ORC received a free DLC today. Won't stop the game from sucking, but I'll take a free DL for a shitty game I paid 70 bucks for, am not getting rid of and demand a little more of my money's worth.
 

Renmauzo

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With all of Wesker's craziness, when did he find the time to have a son? I wonder if he's actually the 'lost' Wesker child? The story looks pretty damned interesting this time out!
 

Wachenroder

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Urge to buy rising...

This game is sounding more and more impressive. I'll still have to adopt a wait an see approach for now but odds are I'll be preordering this game before launch. I love me some RE.
 

evil wasabi

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Looks like it has moved completely away from survival horror now. Is this made by the guys who produced inFamous?
 
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