- Joined
- Dec 29, 2000
- Posts
- 17,773
I get it, dude. I'm more of a mindset of liking a game for what it is, rather than disliking it for what it isn't. I've never been one to gush over RE's story. It's always been "adequate" for me, and RE 6 is no different. Maybe that's where a lot of lines start being drawn when it comes to this game. I mean, when I look at a game like RE 4, why am I supposed to care about a kidnapped daughter of the president, who happens to be taken to the middle of nowhere? The further you get into it, the more you find out about the history of "las plagas," but I didn't care at all about it as I played.
I dunno, RE 6 had a nice atmosphere (multiple atmospheres), the game play was good, and I like the things that were tweaked. The game play seems like a natural evolution from 5, which also improved on 4. It feels like it fits in with the other games.
I actually feel that Mercenaries 3D and Revelations are superior as natural evolution of 5's gameplay, myself. It's the same game engine as 5, but they added things like being able to heal, reload and shoot on the run. Revelations also added a 'charge up melee attack' where if you hold down the melee button as you approach a dazed foe, you can get knockback, knockdown and extra damage.
6 feels like a different game to me.
I DO like the 'parkour' aspects of the game engine. Sliding across car hoods and hopping over railings is all very empowering.
As for the story, following the characters IS important to me, regardless of how silly it is.
I don't care, necessarily, that Leon has to rescue the president's daughter. But I'm fascinated to see the character evolve, grow and change as a result of his experiences in RE 2.
And the reason for this is because dystopian zombie fiction really appeals to me. I'm more aware of the characters, their reactions, their will to survive and adapt in those circumstances. I really enjoy that type of fiction, so I have a bias towards following those characters. It's probably because, as opposed to watching a movie about the end of the world from zombies, I'm playing in a game revolving around it. The tension I feel when I read those stories or watch those movies is ramped up because I'm interacting with a virtual representation of those environments.
That's probably why I forgive the stories for their silliness, and even embrace them. Up until that point in time, the were the best representation of Romero's work I'd seen in electronic entertainment. So I feel a stronger connection with the characters and events.
At the end of 3, you can unlock a series of images with text that explain where the characters are at that time in history. As all of those characters' lives were affected by the Raccoon City incident, so I am fascinated by it.
Capcom themselves told me that the characters were important to the tapestry of the series. They told me the characters were worth continuing to follow because they continued to focus on them, either tangentially or directly. So of course, I got invested in them.
That's why I feel the way I feel about 6. It doesn't affect me the way this series traditionally has.
Compound that with the fact that I think this particular narrative is pretty bad, and not in a lovably cheesy way. Mutant T-Rex? That later morphs into a giant mutant fly? The game is already over the top as it is. There is no arc. There is no emotional ride worth going on. It's just excess piled atop of excess. The story isn't even a glorious mess, an excellently awful presentation. It's just an offputting story. This is how Michael Bay would do Resident Evil, and I have never been a fan of his particular brand of filmmaking.
It's easy to say 'the story doesn't matter', but to me...in Resident Evil...it does. There's no sense in trying to deny it. It's just true for me.