RE4 fans, let's use this thread to go in-depth and analyze the contents of the full trailer released today. For your reference, here are links to the trailer other people have posted:
Widescreen
http://www.gamersyde.com/stream_4151_en.html
Standard
http://www.gametrailers.com/player/22801.html
What we know / What we can guess:
-Resident Evil 5 was originally conceived of as a game that "will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game". The game was also originally conceived as a "full chapter" in the RE series, not a side-story the way RE4 was.
-Shinji Mikami, the producer of RE4 who is credited with the decision to take the series in the new direction, left Capcom and is now serving as a consultant. All members of Mikami's Clover Studios, which created God Hand and Okami and I believe also contributed to RE4, were all fired last year.
-RE5 will feature Chris Redfield, shown in the trailer. He's presumably the main character. Let's hope and pray this time around there's no stupid sequence where you play as a helpless girl with no weapons.
-The game seems to take place somewhere in South Africa, where there is political upheaval. A scene in both the new trailer and the E3 trailer shows the locals rioting at a public address, throwing rocks at somebody who is standing on a scaffold, speaking. The game looks a lot like Mogadishu from the movie Black Hawk Down, but remember, Capcom's "official" stance on RE4 was that the game did NOT take place in Spain, but in an "unnamed European country" where everyone spoke Spanish, so they may pull the same thing here
-The zombie-ism seems to be blood-related; the midpart of the trailer shows the one local guy being attacked by two other local guys as Chris walks in. During the transformation, the guy's eyes go bloodshot and he weeps blood. He also clutches his neck. Maybe the zombie virus-whatever is spread through biting, a reference to the recent Dawn of the Dead remake, for the people out there who actually care about story justifications. For story buffs, Chris' outfit has some kind of logo on the shoulder, I can't make it out, but it's more than likely the S.T.A.R.S. logo
-Chris will carry, among other things, a handgun, some kind of shotgun, and an assault rifle (looks like an M4 Carbine, but will probably have some kind of copyright-avoiding nickname)
-Chris has at least 2 melee attacks, a straight punch at 2:19 in the trailer, and that step-in kick at about 1:52 in the trailer. From the looks of things, the straight punch can flatten out an enemy (he knocks the guy flat on his back), and the melee setup is...escaping a grapple? I can't tell what the setup, if any, is for the kick, it looks like the enemy Chris kicks is bent forward slightly, but he's not clutching his face, so it's not a faceshot followup. Anyone?
-The staggering system from RE4 is back, where if you shoot or melee an enemy who is standing in a crowd, the whole crowd gets staggered. The bounding boxes seem to be much tighter than they were in RE4, not sure if it's per-pixel hit detection (I doubt it). Then again, the crowds in the trailer are packed in really close to each other
-Body part damage is still in, check 2:00 in the trailer where Chris shoots a guy in the leg, causing him to fall on his face
-In addition to the "normal" enemies, it looks like the trailer shows at least one "abnormal" enemy, a slightly taller guy with a wrapped-up face carrying a scythe(?) around 2:02 in the trailer. He also appears later on at around 2:13, possibly a minor boss like the Bella Sisters or Dr. Salvador
-Enemies can now tackle Chris at chest-level(?). Not sure how Chris is supposed to get out of that...maybe some kind of button-mashing escape?
-Chris can duck under attacks at his head...this is really starting to make me think that the game will have a lot more close encounters in tight spaces, like the dark shack at 2:13, because if the game was mostly wide-open space, why wouldn't Chris just shoot the enemies from a distance? Also, the enemies seem to run noticeably faster than the ganados / illuminados did
-There might be a bit more to grappling this time around(?) Look at 1:55 where Chris seems to be having a contest of strength with the enemy. Could just be a button-mashing sequence
-Chris seems to be carrying a knife strapped to his back at 2:03, unless that's the butt of some weird sawed-off shotgun. We haven't seen him use a knife at all, if he does have one, in any of the trailers so far
-Like I mentioned in the other thread, RE5 will recycle some animations. Chris' grapple escape around 2:04, where he twists his trunk around and elbows the guy in the face, is the exact same animation Leon used in one of his escapes in RE4. The machete slash at about 2:08 also looks exactly like a ganado hatchet slash from RE4. I'm hoping the sound effects aren't final in this trailer since the handgun, shotgun, weapon slashing sound, and weapon deflecting sound are ripped exactly out of RE4 with no apparent changes
Widescreen
http://www.gamersyde.com/stream_4151_en.html
Standard
http://www.gametrailers.com/player/22801.html
What we know / What we can guess:
-Resident Evil 5 was originally conceived of as a game that "will utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil into the game". The game was also originally conceived as a "full chapter" in the RE series, not a side-story the way RE4 was.
-Shinji Mikami, the producer of RE4 who is credited with the decision to take the series in the new direction, left Capcom and is now serving as a consultant. All members of Mikami's Clover Studios, which created God Hand and Okami and I believe also contributed to RE4, were all fired last year.
-RE5 will feature Chris Redfield, shown in the trailer. He's presumably the main character. Let's hope and pray this time around there's no stupid sequence where you play as a helpless girl with no weapons.
-The game seems to take place somewhere in South Africa, where there is political upheaval. A scene in both the new trailer and the E3 trailer shows the locals rioting at a public address, throwing rocks at somebody who is standing on a scaffold, speaking. The game looks a lot like Mogadishu from the movie Black Hawk Down, but remember, Capcom's "official" stance on RE4 was that the game did NOT take place in Spain, but in an "unnamed European country" where everyone spoke Spanish, so they may pull the same thing here
-The zombie-ism seems to be blood-related; the midpart of the trailer shows the one local guy being attacked by two other local guys as Chris walks in. During the transformation, the guy's eyes go bloodshot and he weeps blood. He also clutches his neck. Maybe the zombie virus-whatever is spread through biting, a reference to the recent Dawn of the Dead remake, for the people out there who actually care about story justifications. For story buffs, Chris' outfit has some kind of logo on the shoulder, I can't make it out, but it's more than likely the S.T.A.R.S. logo
-Chris will carry, among other things, a handgun, some kind of shotgun, and an assault rifle (looks like an M4 Carbine, but will probably have some kind of copyright-avoiding nickname)
-Chris has at least 2 melee attacks, a straight punch at 2:19 in the trailer, and that step-in kick at about 1:52 in the trailer. From the looks of things, the straight punch can flatten out an enemy (he knocks the guy flat on his back), and the melee setup is...escaping a grapple? I can't tell what the setup, if any, is for the kick, it looks like the enemy Chris kicks is bent forward slightly, but he's not clutching his face, so it's not a faceshot followup. Anyone?
-The staggering system from RE4 is back, where if you shoot or melee an enemy who is standing in a crowd, the whole crowd gets staggered. The bounding boxes seem to be much tighter than they were in RE4, not sure if it's per-pixel hit detection (I doubt it). Then again, the crowds in the trailer are packed in really close to each other
-Body part damage is still in, check 2:00 in the trailer where Chris shoots a guy in the leg, causing him to fall on his face
-In addition to the "normal" enemies, it looks like the trailer shows at least one "abnormal" enemy, a slightly taller guy with a wrapped-up face carrying a scythe(?) around 2:02 in the trailer. He also appears later on at around 2:13, possibly a minor boss like the Bella Sisters or Dr. Salvador
-Enemies can now tackle Chris at chest-level(?). Not sure how Chris is supposed to get out of that...maybe some kind of button-mashing escape?
-Chris can duck under attacks at his head...this is really starting to make me think that the game will have a lot more close encounters in tight spaces, like the dark shack at 2:13, because if the game was mostly wide-open space, why wouldn't Chris just shoot the enemies from a distance? Also, the enemies seem to run noticeably faster than the ganados / illuminados did
-There might be a bit more to grappling this time around(?) Look at 1:55 where Chris seems to be having a contest of strength with the enemy. Could just be a button-mashing sequence
-Chris seems to be carrying a knife strapped to his back at 2:03, unless that's the butt of some weird sawed-off shotgun. We haven't seen him use a knife at all, if he does have one, in any of the trailers so far
-Like I mentioned in the other thread, RE5 will recycle some animations. Chris' grapple escape around 2:04, where he twists his trunk around and elbows the guy in the face, is the exact same animation Leon used in one of his escapes in RE4. The machete slash at about 2:08 also looks exactly like a ganado hatchet slash from RE4. I'm hoping the sound effects aren't final in this trailer since the handgun, shotgun, weapon slashing sound, and weapon deflecting sound are ripped exactly out of RE4 with no apparent changes