I mean they already had a pretty bizarre track record with the whole incremental upgrades with the CD add on, arcade card, Super GFX etc. And Sega was doing a similar thing with the Sega CD and 32x. That whole tech limbo era of the mid 90's was really weird, nobody had any idea what they were doing. Then the Playstation comes along and pretty much makes them all look foolish.PC-FX is basically a precursor to the Wii U, with NEC / Nintendo saying, "why don't we just make the old thing a little more powerful?"
It does make me wonder how Sony not only knew to go all-in on 3D, but also had the knowledge to put together powerful and dev-friendly hardware.I mean they already had a pretty bizarre track record with the whole incremental upgrades with the CD add on, arcade card, Super GFX etc. And Sega was doing a similar thing with the Sega CD and 32x. That whole tech limbo era of the mid 90's was really weird, nobody had any idea what they were doing. Then the Playstation comes along and pretty much makes them all look foolish.
Technical specs aside there just wasn't any real room in the market for anyone else when Nintendo, Sega and Sony all had new consoles.
Even in the super niche Japanese gaming market you had a lot of competition with the NG/NGCD, X68000, FM Towns, PC etc. that's a very small crowded market and without any must own games or a significant technical edge you're fucked.
Gotta remember that a lot of people said it was a mistake for Sony to get into the game industry at the time because they didn't have any experience in the market. But Sony was the biggest electronics company in Japan (probably the world) on a scale that dwarfed the game industry. So they had enough money to do whatever it took and as essentially an outsider to also recognize the mistakes the other companies were making.It does make me wonder how Sony not only knew to go all-in on 3D, but also had the knowledge to put together powerful and dev-friendly hardware.
Yep, and meanwhile SGI is thinking that hardware graphics acceleration will ever been a consumer thing. There was a lot of disappointing hardware in that era, but it was also super exciting to be hearing about new stuff all the time. Or at least it felt like it was all the time when I was a kid.Gotta remember that a lot of people said it was a mistake for Sony to get into the game industry at the time because they didn't have any experience in the market. But Sony was the biggest electronics company in Japan (probably the world) on a scale that dwarfed the game industry. So they had enough money to do whatever it took and as essentially an outsider to also recognize the mistakes the other companies were making.
I don't think anyone hates it, just disappointed in the lack of actual (non-FMV/VN) games. imo WonderSwan isn't comparable at all; it has a full-blown and well-rounded library of games.I had no idea the system was this hated among western retro gamers after all these years. Though always destined to die against the Saturn and Playstation, I always saw it as a console that just never got to realize its true potential due to the fmv and license game mandate. We never got Lords of Thunder FX, Super Star Soldier 3D, Hi-ten Bomberman, etc so the system always seemed like lost potential as those games simply never materialized.
Zenki, Team Innocent, Battle Heat, Zeroigar, and Yuna FX (for those who followed that series on PC Engine, Saturn, and eventually the Playstation for Yuna 3) are all that seemed fit for play for most, but as someone already stated, even all of those aren’t games you can earnestly recommend.
As an oldschool Fist of the Northstar fan, it primarily runs Battle Heat these days, but I always thought older gamers saw the console and its library in the same light as the Wonderswan: a quirky japan-exclusive system with only a limited offering of titles for gamers looking for something outside of the usual consoles.
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Hey whats up Fenugreek, that makes perfect sense. Also, with the Wonderswan comparison, I was referring to the fact that 90% of the libraries of both systems are completely inaccessible to a non-japanese speaker, and of the games that don’t require an understanding of the language, most are fairly mediocre compared to what was on offer on rival platforms at the time (such as the gba & ngpc for wonderswan and the saturn, ps1, etc for pc-fx) or were eventually made available on other consoles.I don't think anyone hates it, just disappointed in the lack of actual (non-FMV/VN) games. imo WonderSwan isn't comparable at all; it has a full-blown and well-rounded library of games.
More like the Gamecube to Wii, not Wii to Wii U.PC-FX is basically a precursor to the Wii U, with NEC / Nintendo saying, "why don't we just make the old thing a little more powerful?"
90% of its worthwhile games got ported to Switch anywayI literally forgot that the WiiU even existed.
The numbers don't lie. Wii U was tremendous.More like the Gamecube to Wii, not Wii to Wii U.
Gamecube --> Wii --> Wii U
CPU: single core at 486mhz --> single core at 729mhz --> triple core at 1.24ghz
GPU: 162mhz --> 243mhz --> 550mhz
RAM: 43MB --> 88MB --> 512MB
Wii was basically a Gamecube with double the RAM and an overclocked CPU and GPU.
Wii U's CPU is basically three Wii CPUs overclocked and put on one die. It was a massive leap over the Wii, it just wasn't at all impressive compared to PS4 or XB1.
I mean, it was basically a PS3/360 with some more modern features. It's just that it was a massive leap over the Wii, which itself was only marginally more capable than the OG Xbox and Gamecube.The numbers don't lie. Wii U was tremendous.
Anime has all but taken over comic books, they are probably trying to ride the hype train.I mean, the focus was on all this crazy fmv and anime to be included in every game.
Even today, there's no real way a non-Japanese speaking gamer can properly play 95% of the library.
You have to wonder what NEC/Hudson were thinking when they green-lighted the PC-FX.