OnLive Vs. PC - Screenshots/Comparisons
FUN! I ran some Experiments today comparing the Native PC versions, to Onlive Running on four platforms, PC, Mac, Microconsole/HDTV, and iPad.
Of COURSE the PC version is the most beautiful and the best way to go. But OnLive has a lot going for it. Please indulge me. I spent about an hour putting this together. It's not 100% scientific but gives a pretty fair comparison. My first impression of it on OnLive was pretty bad, I was not getting a good frame rate, and I was seeing an obnoxious amount of compression, later I my frame rate improved because of my network, and it turns out that compression was actually in every version of the game, but OnLive compounded the issue making it look pretty bad... more on that later.
(Note, I did not resize these or add much jpeg compression to these because that would completely blow the point, if you want to see them in full-res just select them and use view image or copy the URL)
I used
Kane and Lynch 2. This game has really been growing on me, it's not without it's fair share of issues i.e. the clunky cover system but overall I think it is BEAUTIFUL, even though it depicts a lot of very ugly things. The game is criminally underrated.
Here's some very nice screenshots of it running on my System. (2.66 Core i7 Macbook Pro, 8GB ram, Nvidia 330M, Windows 7). At my notebooks native resolution 1400x900 with: Triple Buffering, V-Sync, low quality shadows, Ambient Occlusion, High Res Textures, sharpening, and fullscreen effects, 2x anisotropy, and 2x anti-aliasing. I think I could have pushed it even farther but this was giving me a nice result.
Platform: PC / Steam - 1400x900 ($14.99 on Steam, though I got it as part of a bundle for about $3-4)
Observations:
This game is flat out gorgeous. It was super fun, the controls were snappy but aiming was difficult, framerate was solid although it dipped in some intense areas. The game is designed to have a very shaky manic cam, but it was not distracting and made the experience more intense. Now... There were some strange Texture/Lighting anomalies present throughout the game that feel like compression... Look at the reflection on the car. Look at Lynch's Jacket. Also during hits there will often be a digital breakup that can look like compression. This is actually pretty cool and again makes it intense. NOW... for the Kudos. The Things I cannot see in the other versions. The beauty. Look at the texture of Lynch's face, every pore is visible, look at the texture for his beard, every hair is nearly discernible, look at the texture on that wall, look at his crooked teeth, look at Xiu's Jeans, look at Lynch's jacket, you cans the weave and texture of almost every fiber. It is absolutely gorgeous, one of the best looking games I've ever played.
Now for
OnLive. I played it on every platform OnLive is currently available for.
My Internet is a 5Mbs Up/20 Mbs Down Cable Connection. My performance varies depending on how busy the cable network is or my local wireless traffic.
Platform: OnLive PC - 720p - ($13.99 Full Playpass) - To Be Fair these photos are from the Brag Clips, I think often actual gameplay is sharper.
(I screwed up on this capture and it got cropped on accident)
Observations: Interesting enough I often get the best OnLive experience when I'm running it on a PC, I get slightly better frame rates and things often look slightly sharper. (not the case today but its worth noting). The Controls felt slightly more difficult/less precise/harder, the beautiful textures are not apparent and often kind of muddied during compression, the resolution isn't as high so seeing far off enemies is slightly more difficult. Now for Framerate, the framerate was Rock Solid at around 30 FPS and never dipped even in areas where my PC would, also the Load times were fantastic at about 2-4 times faster than my PC would load them (Depending on the Level).
Platform: OnLive Mac - 720p
Observations: The problems with resolution were still apparent on the Mac, but It was running a little sharper than the PC today. While I was gaming I often would have 10-15 casual observers watching me and cheering me on, one even sent me a friend request and we played co-op through the first couple levels. That right there is one of the biggest strengths from on OnLive. Also the Brag Clip system is really fun.
Platform: OnLive Microconsole HDTV - 720p - Photo off the TV using an iPhone
Observations: My Livingroom is bridged to my wireless network and I often get very good performance sometimes even better than when I run OnLive on a computer. Although there is a very slight lag sometimes. I should note when you're gaming with OnLive, turn off ALL your wireless devices even if they're idling they can reduce your performance. NOW... What I really liked about playing on the TV was the Controller, The Onlive Controller is great, and the game is completely modified to work perfectly with gamepads (You can use an xbox controller even), This came in REALLY handy because of Auto-Aim. Kane and Lynch 2 is just flat out better and more enjoyable with Auto Aim. At Close Range there was substantial compression found and because of its large size it's blown up. But at my viewing distance far away you cannot discern it.
Platform: OnLive iPad - Sub 720p, unknown resolution- (View only)
Observations: Currently you can only spectate and watch Brag Clips on Your iPad, but soon you'll be able to pair your controller with it and play like that, special touch versions for some games, or a onscreen controller. The Video Quality was easily the worst of the bunch, but still fun to play with.
OVERALL CONCLUSION:
I think it comes down to price. Go with whatever service is having a sale. OnLive has a lot of Graphical Shortcomings compared to it's PC counterpart but I feel it makes up for it by delivering it's rich social environment, fast load times, ease of use, platform versatility, and solid performance. I think overall it comes out pretty close. In terms of enjoyment it's a wash/even.