OBLIVION, The Official NG.com Thread

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Art of Typing Wiz, , ,
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I'll get it since I never fully finished / played this since those faces were god damn nightmare fuel.
 

Fygee

Bewbs! Z'OMG, Teh BEWBS!,
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I'm keen to play it again since it's been such a long time, but I'm still waiting until it gets some patches and the mod community catches up to it.

A Bethesda game without a litany of mods running with it is heresy to me.
 

ratson

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Looking forward to play this again. Start tomorrow.
 

Moob Butter

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I watched the 20 minute video Bethesda just released on YouTube (yeah it's gay but whatever so is your dad) and one of the improvements they made is adding a lot more voice acting while keeping some of the funny ironic / retarded lines from the old game. A fine balancing act of new improvements while recognising it's an old game. The graphics part is Unreal Engine 5 now but the core gameplay mechanics are still more or less old school, even the stupid conversation wheel thing is back I think.

I wonder if they fixed lock picking though - that was genuinely broken on the 360 and I don't think they ever patched it properly. I just got the skeleton key as early as possible and spammed auto lock pick.
 

Moob Butter

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Horse armor you still need to pay for, as is tradition. Lol.

I played an hour last night. First impressions are good, you have a trigger for weapon and a trigger for magic now - no need to swap in the shortcut wheel everytime. Artistically, the enemies and characters have been changed - more (in terms of style) than I would have liked - the rats look like fluffy little Scottie dogs now.

Here’s an actual screenshot of one of the rats In the first dungeon.

IMG_0852.jpeg
 

ChuChu Flamingo

We have purposely, trained him wrong, ...as a joke
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The remaster looks worse than og game imo, namely the races.Especially when you consider all the mods for high res etc. At least we don't have gender (body type a vs b) when creating a character to only getting gender dropped by the king. Should've asked my pronouns then maybe he would've lived.

In any case unreal engine 5 slop claims another I love blurryyness, microstutters, and it running like shit when you get outside. Now it looks like every other UE5 RPG. Almost 20 years for this, thanks Todd.


 
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Art of Typing Wiz, , ,
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So I caved and bought the standard edition. I lost a ton of my soul to Skyrim & so far this hasn't let me down. I remember playing this originally years ago on the Xbox 360 and yeah the models were just such a killjoy for me. I'm enjoying how well this plays along with the more polished menu system which is closer to what I was used to in Skyrim.

It's gonna be awhile before I can fully pass judgement on this but so far I'm liking what I've been seeing.
 

Moob Butter

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I still need to play Morrowind at some point as I've never played that one.

I know a lot of purists prefer that one over Oblivion and Skyrim.
Absolutely do but it’s hard work playing Morrowind. So much learning curve at the beginning and so little help to understand the systems. I think I started it twice and gave up in the first couple of hours.

Years later after I’d fallen in love with Oblivion I went back to Morrowind and really got it - I did complete it and also the Island expansion but I’m not sure I could go through all that again without some QOL improvements to the map, combat, buying/selling, inventory management…

It came out in 2002, but it might as well have been 1982 given how much easier the later Elder Scrolls games mechanics are by comparison. I’m not actually trying to put you off by the way, the story is excellent and the guilds decent as well. There’s an amazing errieness about Morrowind that the later games lack, except maybe the Shivering Isles. But it is hard work to get into.
 

Fygee

Bewbs! Z'OMG, Teh BEWBS!,
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I watched the 20 minute video Bethesda just released on YouTube (yeah it's gay but whatever so is your dad) and one of the improvements they made is adding a lot more voice acting while keeping some of the funny ironic / retarded lines from the old game. A fine balancing act of new improvements while recognizing it's an old game. The graphics part is Unreal Engine 5 now but the core gameplay mechanics are still more or less old school, even the stupid conversation wheel thing is back I think.

I wonder if they fixed lock picking though - that was genuinely broken on the 360 and I don't think they ever patched it properly. I just got the skeleton key as early as possible and spammed auto lock pick.
The best thing about this remaster is them at least partially moving away from that ancient, busted ass Creation engine that Bethesda as been extremely stubborn about ditching. UE5 for the win.

Hopefully they'll either eventually move to UE fully in the future, or at the very least redo the Creation Engine from scratch. Version 2 aint that.

Pretty fascinating Reddit post on it here:

https://www.reddit.com/r/unrealengine/comments/1k5jmry
 

kuze

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Absolutely do but it’s hard work playing Morrowind. So much learning curve at the beginning and so little help to understand the systems. I think I started it twice and gave up in the first couple of hours.

Years later after I’d fallen in love with Oblivion I went back to Morrowind and really got it - I did complete it and also the Island expansion but I’m not sure I could go through all that again without some QOL improvements to the map, combat, buying/selling, inventory management…

It came out in 2002, but it might as well have been 1982 given how much easier the later Elder Scrolls games mechanics are by comparison. I’m not actually trying to put you off by the way, the story is excellent and the guilds decent as well. There’s an amazing errieness about Morrowind that the later games lack, except maybe the Shivering Isles. But it is hard work to get into.
The other thing about Morrowind is the world feels truly expansive and there is no hand holding, quite the opposite. Some of the systems, especially early on, can be really frustrating but it’s definitely a cool experience and quite different from Oblivion or Skyrim.
 
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