I like the Gauntlet idea too. I hope NGDevteam are watching.
Reading back, people were saying that the Neo Geo puts strain on the 68K with it's sprite system. Maybe it does but when you're getting huge sprites drawn and scaled for free surely it's not that bad having a whole 12Mhz 68k to switch sprite priorities and organise the drawing? PowerDrift on the Saturn ran at 30 frames per sec and Outrun in the arcade I think did too. (the Saturn version is 60 fps) So there's also the option to take a smoothness hit for increased detail as well.
I think if you took an Amiga (with it's < 8mhz 68000 CPU), got rid of all it's custom chips (along with it's 8 tiny unscaleable sprites), screen buffer and gave it 380 sprites, the Amiga people would be making super-scalar games for free.
I must admit in the past I had ideas to write a game that was a sort of cross between robotron and gauntlet..
You should def make that game Razoola. Have you made any Neo Geo games before? You must know your way around the console very well by now.
I'd rather see NG DEV TEAM focus what they are good at, SHMUP, the 2-3 man operation has limited resources. Ideally they could get other developers to make games of other genres and publish them
I agree but does make me wonder why they never get fed up of making schmups. There is also a worry if they did make a fighter and didn't know what they were doing then they could end up making this :