Hi Vash32, the intro of Double Dragon on Neo Geo CD is loaded in two stages. First, it loads and plays the video scenes, and then it has to load the fights. It’s not the prettiest way to do it, but it could be a solution. Alternatively, the image could stay frozen for a moment while it loads a bit more of the intro.
Appreciate the help and suggestions, but unfortunately, that's not the issue.
I'm doing that for the attract loop, you know the intro/title/demo gameplay, hi-score then repeat.
The main issue is that they made extremely nice pre-rendered 3D cutscenes that use a lot of frames to give off a nice 3D look and unfortunately they don't fit in RAM and needs extra loading. My attempts to downsize the video parts has resulted in it just being really blocky and ugly.
Best I got so far is just dropping frames for most of it. The game will start at the title screen and a player just needs to wait if they like to see the intro etc.
"How to Play" is also moved to the "Level Select" at the start, so you don't need to wait for it to Load in if you know how to play.
Look forward to seeing your efforts with Blazing Star... Do you think either Shock Troopers or Sengoku 3 are doable?
No doubt both will need in stage loading, but that's not the end of the world.
I got like 12 games I'm trying get working right now and did start Shock Troopers some time ago but need to restart most likely as I think I was doing things wrong but I think that game is doable but may be a little hard on how to load things in or have loading points in stages but not sure yet.
Sengoku 3 I'm unsure on at this time but most likely will needs stage loading and maybe cut down animations to fit in RAM.
I've been slowing working on one bigger game that may need a lot of time but hope I can get it working.
So far looks to be getting pass stage 1/2 but have not tested out how good things are working yet or any real hardware testing.
P.S. I was thinking I was almost ready to post "Waku Waku 7" but I may need a bit more time as need to fix some known issues before posting it.
Can't have people playing/testing it with problems I know I need to fix and all.
My 1st hardware test pointed out some problems and I'm thinking of updating how the game works a little to save players a little loading time as well as maybe get more MVS levels playable as MVS does like levels 1~8 but this game only uses 1~4 in AES mode. Also moved the "How to Play" to it's own menu item so you don't need to load into it all the time.
My plans got a little messed up, but I might have something else ready soon.