Originally posted by El_Duque:
<STRONG>hurry, i only got a few hours before im gone for vacation for a week.
btw, is this a cheap jhun tactic?
tiger strike mode (dwn, dwn, B), dwn C, foward A, up C and repeat.</STRONG>
I don't see how anyone could ever consider that to be "cheap." If someone calls you that, show them that he can press AB to roll out of the way.
As far as tactics go, keep these things in mind:
-Jhun's qcb+A is a lot slower and has far fewer hit frames than it looks like. It's tempting to pressure a downed opponent with qcb+A, C, up+C, fwd+B/D, but don't do it too often, and only at the right distance; the qcb+A isn't a reliable enough move.
-If you're just starting out, the kick stance is the much more useful of the two. Make sure you at least get the hang of dodging with D and autoguarding with fwd/bk+A (you want those to eventually be second nature to you). Later on, when you get used to switching stances, you can make use of the punch stance's up+C as air defense (though the kick stance's up+C is actually pretty OK air defense against hops).
-Remember that Jhun is vulnerable when he changes to and from stances (can't block), but don't be afraid to switch out in the right situation, especially to punish mistakes. Jhun can't do any DMs in either stance.
-You should have these basic combos mastered:
*low b, low C, charge dwn,up+P
*close standing C -> qcfx2+K (The easy way to do this is partially buffer the DM, qcf+C, qcf+K)
*in the corner, kick stance -> C, charge dwn,up+C
-Get used to using his normal moves; he has some very good ones. For instance, his far standing D has lots of range and moves him forward (though if you're playing 2000, his fwd+A is also good for this). His low D is probably his single best normal move; you probably know why. His jump CD is also pretty good. Just don't make the mistake of confusing his weak normals (A's and B's, especially his far standing and low A) with Kim's, which is something a lot of new players do.
-Also, his jump dwn+B juggles are very tough to do, and take a lot of practice to master. If you're going into lots of head-to-head competition, and you're not sure you can pull off those jumping stomp combos, don't bother with them. You have plenty of other stuff to work with as it is.
[ January 04, 2002: Message edited by: EX_Andy ]