The directing of that encounter is so well done, so full of tiny details, i feel like it is the scene with the the most impact in the Metal Slug series, well, that s my opinion.
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In 2002 Metal Slug 4 lands. SNK doesn t sign that production, they were bought by Playmore,a korean company.
For the most part, the original feel is still there, but it somehow lacks substance to be up to its predescessors' standards.
2004 sees the return of a world-class Metal Slug with the 5th episode. The quality is back, and it introduces a new move: the slide. For information, Metal Slug 4 and 5 will get released on PS2 and XBox in europe this summer and this winter respectively.
Keiko:
As i ve said before, the key success of the game lies as much in its pixelated graphics as in its animation details. Metal Slug is a big patchwork of references. I am not the one who really give direction in that field, graphists and animators are free to go as they wish. When they think something could be fun, they make it and have people implement the idea, sometimes even i am caught off guard, they don t inform me. As you can imagine, i cannot really tell you where most references come from in Metal Slug, but when you play it, you are most likely to recognize little parodies. That s better if i let the player to discover them by himself.
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Hoo yes, references, to cartoons, SciFi movies, to each his own.
Keiko:
I have a soft spot for ennemy troopers, they are so life-like, they are adorable aren t they ?
They may be the dumbest and weakest characters of the game, but their charisma is unmatched, even by heros'.
We try our best to make them adorable.
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For the noobs, Metal Slug attraction may feel outdated and even geeky, but know that the myths does not impact the lone big fans.The the proof.
Yoshihito Koyama:
That is the hit parade of a magazine dedicated to american arcade games, Metal Slug 5 is 4th in the chart, MEtal Slug X is 11th. Metal Slug X is in the top for its 53rd month in a row, that s more than 4 years.
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The game in the series that everybody knows, the verry sought-after Metal Slug 1, published in verry limited quantities.
Keiko:
10 years ago, fighting games were kings. Metal Slug had everything to proove, that s why the batch was quantity-limited. That s specialy true for the first episode.
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The price mark on the market is now roughly between 1900 and 2300 euros.
Sylvain is well placed to tell you that, he s a clerc in a videogames shop specialized in collectibles.
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You cannot say it s difficult to sell, the buyer does a collection, is a passionate, he knows what the game represents, looks at it from every angle. He buys the game, he s uber-happy, and leaves with a smile.
Keiko:
We ve had verry good echoes abroad, much better than what we could have imagined. For the whole staff it was a big surprise and source of happiness. Its universality is a big asset of the series. That s why nowadays, we try to keep that spirit, to please as much in Japan as it does elsewhere.
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The Metal Slug style is so well recognized that it is used even on electro albums in Europe.
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Why did he acquired a cult status ? because it s so good it gives envy to play.
What i really like in metal slug is the cooperative play. Too many recent games focus on the single player experience, but there s nothing like cooperative shooting alongside a buddy in Metal Slug.
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Problem is, the game is so expensive that bootlegs didn t take long to arrive, even with the technical feat that it represents compared to a CD replica. No doubt the work of specialists.
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There are indeed fakes. People could not allways buy the original,because the game was rare, expensive, and that permitted them to still play the game for a lesser price. There are a lot of them.
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We have lost count of the amount of MEtal Slug ports, on machines like Playstation Saturn or XBox. The main issue is that the stucture of the NeoGeo is so particular it makes a perfect port of games like Metal Slug almost unfeasable.
Keiko:
NeoGeo games beeing stored in a cartidge, we can access instantly to any data stored in the ROM, that s why it s almost impossible to achieve the same results in home systems with limited memory.
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What the ? i can t start the machine ?
Leave it to me it s my Neo, yees.
Aaaah
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No you re not dreaming, these 2 hands are these of one only player, he s able to play 2P simultaneously, MS is not a game anymore but a style of life.
For the Doc, we had to find a pro of the game. The guy beside me has finished the game in verry hard with one life. I ll let him introduce himself,i m disgusted. What s your name ?
Benjamin
We ll kick off with who you are and what you re going to do here at GameOne.
My name is Benjamin, i m a VideoGames fan, mostly retro games, 2D games, and i came here to help on the documentary about Metal Slug.
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That s the first Metal Slug 3 level, we ve just landed, there seems to be nothing but something is hidden beneath our feet.
Sure, that s not because we are halfway in water and that beneath the surface is not visible that there s nothing in there. You just have to shoot downward to unleash few scoring fishes. 3500 points already.
So you ve finished Metal Slug 1 with one life, in verry hard, is that difficult ?
Is that difficult... yes and no... it s not that hard when you have hundreds of hours of training, but for a newcomer it appears verry hard. The first one is really not that hard, the followups are harder, require much more training, but the first one is verry doable.
OK, so there, we have reached a branching, if we take the lower route there are more prisonners to free, that means more points at the end if you don t loose your lives.
What s interesting for you in seeking the highest score ?
Just to surpass myself, I have a gaming rank and i always try to do better.
There are lotsa weapons in Metal Slug, you grab a lot on your way, what s your favourite ?
I don t have a favourite, the usefullness depends on the situation you are into, be it for the machine gun, the shotgun, the missile launcher. Every single one has its strength, but sometimes only for a few situations.
For a half-platformer half-shmup game like Metal Slug,
you must have 2 qualities: patience (allways replay accept to loose) and be zen, allways calm.
Have you ever broken a controller ?
Of course i did.
Tell us more ?
3 days ago, Gradius V got on my nerves, well i didn t throw the controller but something else got broken against the wall.
I ve just been touched by a Zombie, i m not dead but rather turned into a Zombie myself, i m bulletproof and can spit blood, that s amazing, first time i played i did that move a hundred of times.
My favourite moment in the game is the score counting at the end of a level. Looking at the rolling numbers.
They re coming from beneath, with the laser that s not too hard but...better watch out... now upward. What s really pleasing is when you know the ennemies patterns, they stay the same even if you switch off and on the machine.There s no uncertainty, otherwise it could become unbeatable since metal slug is damn hard.
Now the helicopter, wonderfull animation, the most beautifull clouds in the world, there we are, on the ground with the jetpack the character runs, that s the difference with the other games, that kind of details level.
Detail attention and humour.
Thanks for everything.
SNK thinks about everyone. On NeoGeo pocket, Metal Slug becomes a handheld game. Stamped First Mission, it respects the name spirit but falls short technicaly. The life bar apparition is to be noted, as well as parallelized missions. Thanks to that first one's success, SNK releases Metal Slug Second Mission soon after.
Let s continue handheld, with Metal Slug Advance, released as the name suggests on GBA. Once again we get the Metal Slug goods, but a few details are still missing and leaves a tad to be desired for the fans. That may be in part due to the difficulty to adapt an arcade concept on GBA.
Keiko:
To adapt Metal Slug on the GBA we had to rewrite from scratch the source code as the programming language is completely different, it took a really long time to redo every routine we were used to. The development team is not a whole lot different than the arcade team, we are about 15 to work on the title.
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The big novelty of the GBA version is the RPG side, seen for example in the collectible cards.
Keiko:
As it is a game for a handheld console, it had to offer a good replay value, we had to find elements to give the player the desire to replay through the game in everyway possible. We thought hard on that aspect, that s why we integrated some RPG elements.
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Metal Slug is one of the 2 best known series of the NeoGeo alongside King Of Fighters. No wonder then to find the game on mobile phones.
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It s not hard, you controll the character, you shoot your way through the level like any horizontal scroller.
That s typically the kind of games everybody on earth can enjoy. If it happens to arrive on french mobiles, i really recommand to give it a try.
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It s more surprising to find Metal Slug as a slot machine, even when you know that SNK diversified it activities and specialy on money-making games.
Fans are much more worried with the 3D Metal Slug to come, the realisation beeing sub-par.
Keiko:
It leaves intact the interest and gamestyle of its 2D roots, the idea in the 3D is to seek new ways of enjoying the Metal Slug Universe, and we hope to manage that. We wish you will have the curiosity to try the game at least once, they you ll be able to judge by yourself whether or not it is worth of your interest.
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It s going to be difficult with that technicaly modest game to make fans forget that Metal Slug is the apotheosis of 2D action games.
How to rivalize with the seduction power of the 5 first episodes.
Metal Slug is driven by a creative force and a generosity so big, that its well-earned cult game status is not going to stop growing with years.
Keiko:
we allways try to enhance our production processes in 2D, and in parallel we try the 3D adventure, but we ll allways keep in mind what makes metal slug truly unique. We ll try to offer the fans games that will not disapoint. We really fight hard for that..
And to those who didn t play Metal Slug before, we hope that if they one day make us the honour to try the game, they will understand what we have told them about the pixel-made attraction of our creation. I hope we have just transmitted the will to play to them.
[ok i m done ^^, no time to correct grammar and spelling ]