Mainstream hates SvC Chaos?

Lets Gekiga In

Neon Night Rider
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neonightrider said:
This is a little off topic, but the UCF union arcade is never in good shape. Almost 2/3 of the games have something wrong with them. I see this starting to happen in many arcades
Yeah, some guys hanging out by the CvS2 machine told me it's the guy who wears glasses and has very short hair who gets pissed all the time and fucks the machines up. Still, I think the fighting cabs should be fixed before games like The House Of The Dead.
 

jeffnevins

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Mainstream, I can see it not making waves.

For fans, it's great. Something new is always welcome.

It's been a while.:glee:
 

SonGohan

Made of Wood
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Shinji said:
Everything I have posted becomes awful clear from watching videos, etc.

I was mainly talking about your talk about how Guile needs to be fixed. There's nothing wrong with him, and it's pretty silly to be judging a game that you haven't experienced first hand. Like I've said in my review, it's easy to whip out Sonic Booms over and over, but with the GCFS, it's not broken to punish him for it.
 

Tenshokyaku

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Lets Gekiga In said:
If this is mainly directed at me...

Basically, I just want as many opinions as possible. But if you really think is getting old, think of the actual forum you are in once again.

Plus, as I mentioned above I still have not played SvC Chaos.

I've just seen this argument go round and round since the game was released and I hear the same things said every time.

No worries. I wasn't directing anything towards you. Just making a general statement that I've seen a lot of threads about this topic lately.
 

valenti

Mr. Big's Thug
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yeah whatever, people who haven't played svc can play their broken cvs 2 :lol:
 

mog

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I think the problem is that people like gameplay balance. No one really likes games with super overpowered characters that will beat normal characters 100% of the time if used by anyone even semi capable of playing fighters. I think a lot of "mainstream" gamers like pressing the throw buttons and having an actual throw occur when character sprites are nearly completely overlapping. Word on the street is that "mainstream" gamers also like games without rampant hit detection errors.

Even with roll cancels and cheap poorly tested shit like CvS2, SvC is nowhere near as good. I can't blame anyone for not liking it.

Edit: Oh yeah, and if you stopped a super with a jab then it was solely because the person you were playing doesn't know how to take advantage of the insane amount of invincibility frames on every super.
 
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Lets Gekiga In

Neon Night Rider
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Personally, as much as I've played CvS2, I think I just need to get better at fighting games period. It's one of those genres I haven't perfected myself. I definitely know that I'm getting better by playing more and more whenever I get the chance.
 

SilverWolf

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mog said:
I think the problem is that people like gameplay balance. No one really likes games with super overpowered characters that will beat normal characters 100% of the time if used by anyone even semi capable of playing fighters. I think a lot of "mainstream" gamers like pressing the throw buttons and having an actual throw occur when character sprites are nearly completely overlapping. Word on the street is that "mainstream" gamers also like games without rampant hit detection errors.

Even with roll cancels and cheap poorly tested shit like CvS2, SvC is nowhere near as good. I can't blame anyone for not liking it.

Edit: Oh yeah, and if you stopped a super with a jab then it was solely because the person you were playing doesn't know how to take advantage of the insane amount of invincibility frames on every super.

I totally agree. Atleast I'm not the only one who notices the ridiculous amount of invisibility frames on supers.
 

Violent Ryo

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Lets Gekiga In

whats up man

i still haven't played SVC, but i can't stand people who blindly just degrade it WITHOUT even playing it...and most of this is from the Capcom junkies

"SVC sucks! you know why? because SNK made it." -some stupid ass at Shoryuken.com

i guess u didnt talk to my brother and a couple friends at UCF about CHAOS

even tho they havent played it YET, they are impressed with what they have seen so far...

anyway is UCF going to get CHAOS in?

 

Arcademan

Now...It's OFFICIAL!!!
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cheezemasta said:
chalk it up to bad management and greed. I take good care of all my machines.

Yeah...places like that give us game room techs a bad name. The game room I take care of doesn't have the greatest games in the world but at least they all work correctly :D
 

Lets Gekiga In

Neon Night Rider
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What's really sad as of today, I asked someone (won't reveal the name) if he liked SvC Chaos and he said it sucked today. When I first asked him around a month ago he said it was a pretty good game. If you ask me, he's either indescisive or he's just trying to go along with the mainstream.
 

joe_higashi19

Life is an Illusion, The Magic is Down My Pants.,
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Im 19 and i was in a local dallas arcade dont remember name of it come to think of it but anyhow i almost had a heart attack when i saw svc choas over in a abandoned corner with no one around.

Needless to say i ran over to the clerk pulled out the arcade credits card they give at the door once payed cover charge and added 50$ in credit to it ran like flash gorden over to the arcade like a dog who is starving for monthes and see's a big juicy steak im seriouse drool and all you would of thought i had rabies.

I put the card in the slot and befor ading credits like asked to do by the machine i stop take a minute to find the cap vs snk 2 machine and as i thought a mile line this pissed me off bein a avid snk fan and all but this was cool good fuel for killing cap characters .

So i add 15$ in credits 50cents per game you add it up and was introduced to one of the coolest intro's ive seen to date thats my opinion anyway...I am taken to the character selection screen and i am startled by the look and design of the chracters but i like.

So i choose terry and begin my journy as a lone wolf once again hehe...my first oponent was ryu and 15 secs into the fight im dead i stand back take a minute to reflect and think thats the problem to used to cap vs snk 2 so i try again this time i revert to old style fatal fury specail fighting and clean house this i liked...

Well im going to end this here cuz i myself dont know were this is going but i will say i love the game i spent all 50$ that night on the machine went back the next day and added another 10. Still no line:crying:

But i supose my opinion dont count cuz even if the game sucked like the origanel saturn reales of Virtual fighters 1 id still love it and play it over cap vs snk2 simply because its made by SNK or Shin Nihon Kenkoku probablly not speeled right but you get the picture.:smirk:
 

Kirk Foiden

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So far, I'm liking it a lot. Though I drive nearly 1/2 and hour to get to the arcade that has it (White Marsh). Still, I'm glad that I'm actually within 1/2 hour of an arcade that has it (been years since I thought I could say that for most Neo Geo titles).

The games have been very good, so far. In fact, the matches have been rather close and so far, it's been total mind-games (my kind of matches). Though I still suck with sticks (give me time), I can hold my own enough to serve as much beating as I take. Can't wait to get my timing down and work in some real combinations like I do in KOF. I've seen people do well with most chars, and it seems nice.

I kind of think of this game as a take on how Capcom did the first CvsS game, and I already like this much better than that. Since they tried to keep the gameplay simpler, it still isn't as simple due to the Maximum mode stuff and the Block Dash cancels. Heck, it's rather cool to preserve bar just to take advantage of those invincible dashes to turn the tables. (In fact, people like Dhalsim and Chun Li (in human hands) seem to be pretty hard without using them). But it's a far cry from that circa Super Turbo standard that was attempted in CvsS1.

Sure, there maybe an issue or two with two certain Hidden characters, but I don't really see it much worse than CvsS1 that had some definite balance issues. But when you take the regular characters, it's more a manner of wits, not so much uber advantage given to one character. Maybe time will change that opinion, but right now, I see it the way I see it. It certainly is fun, and that definitely is important. Heck, it's so close, all they need to do is remove 1 Geese infinite (though thankfully no one around here uses it, making him balanced) and perhaps tweak Zero, and we got a game good enough for any.
 
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mog

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Kirk Foiden said:
So far, I'm liking it a lot. Though I drive nearly 1/2 and hour to get to the arcade that has it (White Marsh). Still, I'm glad that I'm actually within 1/2 hour of an arcade that has it (been years since I thought I could say that for most Neo Geo titles).

The games have been very good, so far. In fact, the matches have been rather close and so far, it's been total mind-games (my kind of matches). Though I still suck with sticks (give me time), I can hold my own enough to serve as much beating as I take. Can't wait to get my timing down and work in some real combinations like I do in KOF. I've seen people do well with most chars, and it seems nice.

I kind of think of this game as a take on how Capcom did the first CvsS game, and I already like this much better than that. Since they tried to keep the gameplay simpler, it still isn't as simple due to the Maximum mode stuff and the Block Dash cancels. Heck, it's rather cool to preserve bar just to take advantage of those invincible dashes to turn the tables. (In fact, people like Dhalsim and Chun Li (in human hands) seem to be pretty hard without using them). But it's a far cry from that circa Super Turbo standard that was attempted in CvsS1.

Sure, there maybe an issue or two with two certain Hidden characters, but I don't really see it much worse than CvsS1 that had some definite balance issues. But when you take the regular characters, it's more a manner of wits, not so much uber advantage given to one character. Maybe time will change that opinion, but right now, I see it the way I see it. It certainly is fun, and that definitely is important. Heck, it's so close, all they need to do is remove 1 Geese infinite (though thankfully no one around here uses it, making him balanced) and perhaps tweak Zero, and we got a game good enough for any.

Chun Li is on the highest tier of the playtested characters.
 

NeoWinD

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I really enjoy the game, and it really seems like SNK went all out with the graphics on it. I like their versions of capcoms chars, like balrogs facial expressions for example.

Personally i find the graphics to be really good for todays standards, and extremely amazing for something made on 13 year old technology.

I like the engine as well, SNK feel > Capcom feel thx.
 

mog

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Lets Gekiga In said:
What's really sad as of today, I asked someone (won't reveal the name) if he liked SvC Chaos and he said it sucked today. When I first asked him around a month ago he said it was a pretty good game. If you ask me, he's either indescisive or he's just trying to go along with the mainstream.

Or just a disappointed gamer. Plenty of games seem good when you first start playing them. Then everyone learns why they suck ass, or a lot of ass in SvCs case.
 

roker

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In the words of Bono of U2, "Fuck the mainstream."

I think he was drunk off his ass, but I agree with him.
 

GENOCIDE CUTTER '94

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the few main streamers I know of who've encountered have been pretty unimpressed, "it doesn't look as good as guilty gear X" is one quote, another is "It doesn't look as good as CvS2" is another.
 
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the roker said:
In the words of Bono of U2, "Fuck the mainstream."

I think he was drunk off his ass, but I agree with him.

of course, fuck the mainstream. makes perfect sense to "fuck the mainstream" and be "different" like every other schmuck that's fucking different. moron.

the easiest way to understand WHY the "mainstream"(mainstream being the top tourney players who KNOW what they're talking about) hates this title is to read this excerpt regarding the guard cancel dash and other things that give people a superior edge in the game...



"Viscant wrote:


The main problem with SvC is the guard cancel. Let me put it to you this way. Think of M.Bison slide (low rh) in pretty much every game he's been in. It never cancels into anything and in like 98 out of 100 times the move is used and blocked, that's your ass, just no question about it.
In SvC, probably half the moves your character has available just became the Bison slide. And how do you take advantage of it? You don't have to anticipate it coming and parry it. You don't have to do a complicated motion upon blocking. Just tap FF and you can go about your merry way.

SNK implemented this to encourage offensive play. No more fireballs for you! But this turned into "no more standing D or C or sweep or crack shoot or in close power wave or burning knuckle from anywhere or power dunk" for Terry. Or for Goenitz it turned into "don't even think about hitting a button unless you know for damn sure it's gonna hit" (which is why most Goenitz players try and break their personal best for tornadoes because they've figured this out).
In theory and if you just kinda thought about it and mulled it over in your head for a bit, GC would promote offensive play. But once both sides learn what's safe and what isn't...then what. GC is like the primary offense for a character like Tessa. So she should play offensive right? No, that means she finds her range and camps out in it and tries to find something to GC. That means she walks up to your face and blocks. If she starts hitting buttons, she'll probably be GCd. This is what a lot of characters do. Especially Hugo. Instead of trying to jump in and miss or trying to find a button that actually works, it's much better to hammer on jab and hope they try to trip you so you can GC into Gigas then camp the rest of the round.

CD counter is broken in another different way (but it also favors defense). You get your bar back when you CD counter. It costs a super but that's not a problem really. You get every single positional advantage (corner, knockdown), you get 5 seconds, you get your guard bar back. And all it costs is one super. Hell, some characters (like O.Iori) sneeze and get a meter and a half. Every time something just starts not going his way, just burn this and go back to what I'm doing. But that's the GOOD kind of CD counter.
Look at Mr.Karate. He has essentially no use for his supers. One is kind of anti-air. Haohshokoken is ass in like every kind of way. His meter gets ALL pumped into CD. So basically you find a patch of land you like. Block for awhile. Oh they're coming close to you? CD. Qcf+A. Qcf+C. About 7 seconds (in a 60 second game) have gone by. Hop around trying to get a bit more meter back. Then do it again. And the problem is that there's like NO way you can get around it. CD counters are so fast that you can jab me and I counter you off anyways. You can't bait CD counters since they beat essentially everything. A friend and I tried this one day, him doing a button, me CDing, then him cancelling into various stuff. More hits on chain (Shiki)? Negative. DP? Stuffed. Super? No, but thanks for playing.
So for CD counter as if the game needed to discourage attacking any more, it makes it so that you have a foolproof way to get even the little threats off you. So bullshit. And almost all the characters can do it equally. Hugo has the only really bad one. He doesn't really do anything, he just sticks his chest out. You CAN bait his by doing quick retract moves (like Mr.K stand B) and he'll waste his meter and you get free combo. But for other ones like Geese (towards+C, the 96 stand CD), forget about it.

Then we'll talk about hit detection. There's not much I can say here that I haven't said before but just play for a bit. It happens a lot especially with fireballs. Stuff will just whiz through other stuff for no reason. Vega low C is another winner. So much stuff can't hit him but will instead pass through his chest. Mr.K fireball that almost everyone can duck but still have it be clearly overlapping their sprite (Kyo doing d/f+D vs. the fireball. His whole head gets in the way of it, but he just wings right on through). It's just sloppy and ridiculous.

And the counter hit system is completely arbitrary. Vega can do flip kick on someone and they're just standing there and I get counter hit (and can follow up with combo). But when I knock them out of their exceed or a DP, no counter hit? What is that? This will madden you when you have counter hit combos and have no idea at all when a counter hit is going to be given to you.

On balance, time will tell. But picture CvS2 where every time Sagat low fierced you or stand shorted you he could infinite off of that. Or every time Hibiki anti-aired you (after literally FORCING you to jump) she got an infinite. It's like that in a way. Zero's ground game is so strong and his infinite is anti-air. What the hell is that? And Geese's infinite is started by either one of his best two pokes which he throws out very liberally. I mean it's not like you're taking OK characters and giving them big stuff. You're taking the two who probably would have been in top 3 anyways and then giving them instant kills. Insane. In KoF96 when Iori had infinite, Gamest still said that Chin was better by a HUGE margin. I'm just saying...that's not gonna happen in this game. It just won't. In CvS1, even though Nakoruru was the super character, at least you had to pick another character (like Guile or King/EX Yuri). You had to at least give yourself a weakness. Team game balance always seems to look better because it's not always ONE character.
I'm not going to give a final word on balance but...I just feel really bad about where it's going where at least 10 characters are almost total afterthoughts already. That's worse than MvC2 (it took months to write off ANY characters but Zangief and Hayato).

Oh and since you haven't seen Zero, I'll give you a breakdown. Whenever he's bored he throws a fireball. It doesn't look like anything big or anything, but you can't jump over it because his infinite is anti-air and the fireball has literally NO recovery time. It's like half of Cyclops stand fierce in MvC2.
You also don't want to fall down in the corner otherwise he can do mine trap on top of your body. Basically what that is is, he puts a mine RIGHT on top of you. When you get up, the mine is in your face. If you move AT ALL, the mine goes off and you get hit. So you stay there blocking. Zero can essentially do as he pleases at this point. (I should note that he has a move that can heal him. Think about this for a second). So essentially if you fall down in the corner, you are forced to take damage (unless you have teleport) and he can heal himself. Who was on crack when they thought of this. (Also think about CD counters right now when you want to think about how you end up in the corner).
He only gets 3 mines per round, but essentially that's 20 seconds of time. You have 40 seconds to fight him and you have to win by more than 50% (that's about how much he can regenerate while you set off the mine and block or take damage from it).

So essentially, he totally owns the ground, you can't jump or you die, you can't fall down or you're fucked and the infinite can come out of nowhere (oh yeah and the infinite starter chips like a bitch anyways).

God I hate Zero."
 

beelzebubble

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i went through a period of hating this game.... it was right about the time everyone was playing chunli, akuma, geese and zero....

it was hell cheap, not much fun...

then the game recovered in the arcades and now i enjoy it again coz like a lot of other games certain characters are softbanned as are certain tricks (almost every fighting game has infinites, even cvs2).

i think this game is a valid fighter and worth some dedicated play... its not gonna happen in the us though.. ss0 might take off though with cats at shoryuken seemingly very interested in the game.
 
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