Boomchild
n00b

- Joined
- Sep 9, 2022
- Posts
- 36
Hey, I’m frenchwow didnt realize awbacon was 2000% anti-french racist!

(And believe me or not, frogs are a delicate meal)
Hey, I’m frenchwow didnt realize awbacon was 2000% anti-french racist!

If a redone translation actually makes the game make sense, I'm all for it. Simon's Quest on the NES is also classic, but I'll take the retranslation on that any day.There’s one last change I’m torn about: should I redo the translation properly? The original is so iconic that it feels like part of the game to me.

) that you can finish a level early by just setting a value in memory. I though it would be cool for those who don't have a memory card, so I've added a little "cheat" : by pressing Up + C + D anytime, you can skip right to the next level.
OK, now this is getting dangerous like Jurassic Park, playing with nature like that.I've worked a "little" more on it, while playtesting it I found frustrating that you can't get out of ladders.
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Well now you can ! Just press B while on a ladder to drop it![]()
Simon's Quest on the NES is also classic, but I'll take the retranslation on that any day.
Not really. The NeoSD is nice because it basically runs anything. If you mean the conversion to a .neo file, it's quite easy once you get used to the file naming convention.There is some special weird thing you have to do to get stuff like this to run on a NeoSD ,right ?
I've worked a "little" more on it, while playtesting it I found frustrating that you can't get out of ladders.
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Well now you can ! Just press B while on a ladder to drop it
I also found by accident (by not writing the correct address to the debugger) that you can finish a level early by just setting a value in memory. I though it would be cool for those who don't have a memory card, so I've added a little "cheat" : by pressing Up + C + D anytime, you can skip right to the next level.
I've also lowered the HP of the swordswomen of the last level.
I'll make some more playtesting and will release the patch very soon![]()
My God is invincible. My God is limitless, and my life is always beside God.
I had an epiphany two years ago about the first level: https://neo-geo.com/forums/index.ph...statue-in-level-1-is-first-level-boss.269678/Guys, while translating the game in french, I came across a line in the program that I can't find anywhere in game :
My God is invincible. My God is limitless, and my life is always beside God.
Do you have any idea where it could come from ? In the ROM it's placed right before the line that Gal Agiese says when you win the fight.
Looks great! I'll take two!
Hi,How to Make .neo Files Using city41's neosdconv Utility
I was just posting this for someone else, and thought it might be helpful to people, especially in the homebrew community. There are readme instructions already included with the utility of course, but it doesn't hurt to have another explanation. Thank you for @city41 for the useful utility...neo-geo.com
The biggest pain is installing the program in Windows.
You don't need to do this though. Usually for most games someone else has already made a .neo file. I wouldn't bother with this unless there's a game you need that no one has done.
Fantastic, zouzzz! I didn't know about it. This will be a great replacement for city41's web-based tool. Thank you!Hi,
NeoBuilder Homebrew Gui make easy the .neo creation.
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[NeoSD] NeoBuilder Homebrew GUI
Salut, NeoBuilder Homebrew GUI est un GUI de l'application permettant de convertir les homebrews Neo Geo en rom utilisable sur NeoSD (Pro ou simple) AES ou MVSwww.x-community.eu
Amazing how these games have plain text strings and other hidden stuff no one bothered to look for since their first dumps. This reminds me of that weird "The battle for kei office" audio sample sitting unused on Riding Hero's cartridge. Great find!Guys, while translating the game in french, I came across a line in the program that I can't find anywhere in game :
Do you have any idea where it could come from ? In the ROM it's placed right before the line that Gal Agiese says when you win the fight.
Amazing how these games have plain text strings and other hidden stuff no one bothered to look for since their first dumps. This reminds me of that weird "The battle for kei office" audio sample sitting unused on Riding Hero's cartridge. Great find!
Can you find the Japanese counterpart for that dialogue text?
Yeah man, fuck all that noise. Let’s see what you got.I've tried but this is very difficult for me. As I said in the opening post, this is my first try at romhacking. When you swap the bytes of the P1 ROM, all the english text can be found easily as they are in ASCII, and they can be addressed easily as all the latin characters use only one tile. The japanese characters, however, use 4 tiles each, and aren't addressed directly. It will take some time to understand the logic, and I've sadly got other things to do.
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Ill take one! Ive also got a backbit I can toss it on toHey everyone!
Sorry for the wait — I’m finally happy with how this turned out, and I’d love to get a few volunteers to test it before I make the patch public.
I’ve done several full playthroughs myself (on MAME and on a modded ACA version for Switch) without hitting any issues, but you never know — better safe than sorry.
Here’s what’s new in this final build:
Score display removed. Let’s be real, nobody plays Magician Lord for the score (especially not with an easy mod). Plus, it frees up some space to enjoy those gorgeous graphics.
Gal Agiese cutscene timer removal. You can now actually hear the entire track during his speech before boss fights. In the original game it cuts off after 6–7 seconds, which is a crime. Just press any button when you’re ready to jump into the fight.
Full English retranslation based on the Japanese script. This replaces the Japanese language, so Gal Agiese will speaks in Japanese. But don’t worry, Engrish fans, just hit D on the title screen to switch back to the glorious original translation.
Here are some screenshots :
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Please let me know if you want to test the patch, I'll send you a link via PM - I'd be especially happy if one can test it on real hardware with a linker![]()