- Joined
- Jul 24, 2001
- Posts
- 19,993
I've just completed RE5 for the second time, my first run was back when it came out, that's why the 2nd run really felt a bit like playing it for the first time again.
In short, I like it a lot, plays very smooth and graphics and music/sound-fx are great, I just miss the atmosphere and some elements of the prequel. RE4 is easily one of my favorite games of all time, I knew right from the start that it will be hard for RE5 to top it in terms of settings and the cheap 'n gothic yet very fitting atmosphere. Just take the graveyard and the church during thunderstorm for example, or all the other segments that take place at night. They slightly overdid it with Salazar and Saddler, but still, the atmosphere the storyline created worked very well for me.
I also miss RE4's merchants and the corresponding upgrade, selling/buying and inventory system. In RE4, Capcom thankfully abandoned the very strict and limited system of the previous REs in favor of one that is part of what makes it so awesome, being able to carry around and use lots of different weapon combinations and upgrade them to the max was one of the reasons why I completed RE4 dozens of times. You can still do that (at least the upgrading) in RE5 but overall, its upgrade and inventory system is more strategical and thus not as easy-going and fun than the former one. IMO, etc. On my way through RE5, I constantly ran out of inventory space... yeah I know, that was an integral gameplay element of the old REs that many people still hold in high regard... that and the early tank controls always put me off and I was glad that things got greatly improved in RE4. In this light, RE5 is a step backwards.
Then there's Sheva in 1P... sometimes she really gave me headaches with her constant using of first aid sprays if only a tiny fraction of the energy bar is missing, her ammo wasting and questionable use of weapons against larger enemies.
Haven't played the game in 2P co-op yet.
Overall, RE5 feels a lot like a military/commando shooter to me, there's something in the atmosphere of the game that doesn't seem right. RE4 took place in modern times as well but almost anything in the game except for the base of the final chapter looks old, time-worn, alarmingly rotten and evil, this is what I miss in RE5. There's too much technical stuff (oil plant, ship, Uroboro research facility, etc.) that doesn't give me that nice and creepy feeling of being part of a ghost story. The slum village at the start, the marshlands and the ruins work quite well in this regard, as well as the underground garden.
Creature-wise I would have loved to see a return of a new Regeneradores design, those guys really gave me the creeps. The reapers are crap IMO but I kinda like the lickers. The section with lots of those beasts at the monarch room entrance is very intense and great fun, that is, if you prevent Sheva from using the elevator, giving her covering fire is much more difficult IMO than battling it out with ten lickers chasing you around, except of course you have lots of rifle rounds at your disposal.
In terms of the storyline and references to former events in the RE universe, RE5 does a better job than 4 IMO. In RE4, the usual Umbrella suspects were keen on getting their hands on a first-gen plaga sample but overall, the old saga only provided a blurry background for Saddler's ridiculous world domination by infiltration plot, his own research and the Salazar family secrets concerning las plagas, while in RE5, the events surrounding the remains of Umbrella and the Tricell plaga type-3 research into the suitability for bioweapons not only brings us right back into the middle of the old storyline but also is in tune with current affairs and fears and thus slightly more plausible.
In short, I like it a lot, plays very smooth and graphics and music/sound-fx are great, I just miss the atmosphere and some elements of the prequel. RE4 is easily one of my favorite games of all time, I knew right from the start that it will be hard for RE5 to top it in terms of settings and the cheap 'n gothic yet very fitting atmosphere. Just take the graveyard and the church during thunderstorm for example, or all the other segments that take place at night. They slightly overdid it with Salazar and Saddler, but still, the atmosphere the storyline created worked very well for me.
I also miss RE4's merchants and the corresponding upgrade, selling/buying and inventory system. In RE4, Capcom thankfully abandoned the very strict and limited system of the previous REs in favor of one that is part of what makes it so awesome, being able to carry around and use lots of different weapon combinations and upgrade them to the max was one of the reasons why I completed RE4 dozens of times. You can still do that (at least the upgrading) in RE5 but overall, its upgrade and inventory system is more strategical and thus not as easy-going and fun than the former one. IMO, etc. On my way through RE5, I constantly ran out of inventory space... yeah I know, that was an integral gameplay element of the old REs that many people still hold in high regard... that and the early tank controls always put me off and I was glad that things got greatly improved in RE4. In this light, RE5 is a step backwards.
Then there's Sheva in 1P... sometimes she really gave me headaches with her constant using of first aid sprays if only a tiny fraction of the energy bar is missing, her ammo wasting and questionable use of weapons against larger enemies.
Haven't played the game in 2P co-op yet.
Overall, RE5 feels a lot like a military/commando shooter to me, there's something in the atmosphere of the game that doesn't seem right. RE4 took place in modern times as well but almost anything in the game except for the base of the final chapter looks old, time-worn, alarmingly rotten and evil, this is what I miss in RE5. There's too much technical stuff (oil plant, ship, Uroboro research facility, etc.) that doesn't give me that nice and creepy feeling of being part of a ghost story. The slum village at the start, the marshlands and the ruins work quite well in this regard, as well as the underground garden.
Creature-wise I would have loved to see a return of a new Regeneradores design, those guys really gave me the creeps. The reapers are crap IMO but I kinda like the lickers. The section with lots of those beasts at the monarch room entrance is very intense and great fun, that is, if you prevent Sheva from using the elevator, giving her covering fire is much more difficult IMO than battling it out with ten lickers chasing you around, except of course you have lots of rifle rounds at your disposal.
In terms of the storyline and references to former events in the RE universe, RE5 does a better job than 4 IMO. In RE4, the usual Umbrella suspects were keen on getting their hands on a first-gen plaga sample but overall, the old saga only provided a blurry background for Saddler's ridiculous world domination by infiltration plot, his own research and the Salazar family secrets concerning las plagas, while in RE5, the events surrounding the remains of Umbrella and the Tricell plaga type-3 research into the suitability for bioweapons not only brings us right back into the middle of the old storyline but also is in tune with current affairs and fears and thus slightly more plausible.




