NG:DEV.TEAM said:So we knew it would be hard after the price tag is known.
There will be only 30-40 pieces, producing more would be to expensive/risky and would take to much time todo so. Parts resources are limited too. We must recover all cost from this + we need get more money on our next projects. We want to invest money in future NEO GEO projects to increase our qualitiy.
I read here often 'I would buy it for 200USD', thats nice but its definitely below our production/development costs. There is no way doing that for this AES Release. Maybe a small puzzle game would be possibly in this price tag.
Buyers also should see it as an investment into the future of NEO GEO and 2D gaming.
Yes this release (not the game itself!) is aiming at people who have already most NGH games or really want a new shmup on the neo.
For gamers (who doesn't care on which platform and in which form they play their games/it's all about the games etc.) there will be a cheaper and easier to handle solution in future. But currently we are AES only.
A review of the game by a respected member of the community is a good idea.
Who would you choose for that? Shawn?
@mungrin:
It will feature a great digitized soundtrack from Rafael Dyll: http://www.soniqfactory.de
, that's why I'd prefer to have the roms distributed (it would be hard to charge money for them as they'd be available for public download right away).
ev.TeamNeo Si said:Secondly, consider a CD release. Although you still have to pay for the printing of disk, covers and a manual, you could easily get 1000/2000 copies made for a very reasonable price.
Also, as people have suggested, consider allowing the ROM to be downloaded for a fee, and packaging the game with an Emulator for a PC release (good idea whoever that was).
Neo Si said:Thirdly, what about a Dreamcast conversion. Trust me, the DC scene would jump on this.
Neo Si said:@NGev.Team
Firstly, I have to say your game looks amazing. In fact so good I'd rather refer to it as an Independant Release, than a 'homebrew'.
However, you business plan is seriously flawed. It seems you haven't conducted any real market research. Being the nice guy I am, I've done this for you and compiled the results:
The news of your game has spread from N-G.com to Shmups!, Digital Press and ASSEMbler. In total, around 2500 people have read about the game across these 4 forums, with about 70 people replying.
1. People are incredibly impressed with the look of the game and also the fact that a new Neo game is coming out. Excellent.
2. People aren't happy you're only doing an AES release at a rediculous $700.
OK, so lets try and sort this out. Why are you limiting yourself to a release of 30 units at $700 each? This is a total of around $21,000. Now, I believe you're doing cart conversions for the game (may explain the 30units)? Normal cart conversions I've seen go for about $200. That's including the price of an AES cart, MVS donor and someone's time and effort. Minus that from your $700, and you seem to expect a $500 profit from each game ($15,000 total)? That is very, very unrealistic.
Simple fact - you may have an amazing game, but as the replies across the various Forums have shown, you're realy not selling any at $700.
So what about a wider release for a game that looks like it deserves to be played by as many people as possible? What about getting new Neo carts manufactured? I've no idea how much this would cost over in the USA, but bootleg Neo carts seem to be very common in HongKong. See if you can hunt down one of these bootleg manufacturers and get them to make you a quantity of AES and MVS carts with eeprom sockets. It's not real SNK parts, but realistically a very cheap way of making these massive games. Getting new carts made in the USA is gonna be a lot more costly, but still, if you get an initial run of 1000 manufactured, the costs will be more acceptable. People seem to be happy with paying maybe $200 - 250 for the game. If you look at making a $50 profit per cart, that leaves $150 - 200 to pay for the manufacturing of the cart, the shock box and lables/manual. Considering on a scale of 1000, cases and labels/manual are only gonna cost $15 - 20 per unit, leaving a whopping $130 - 180 to pay for each newly manufactured cart.
Secondly, consider a CD release. Although you still have to pay for the printing of disk, covers and a manual, you could easily get 1000/2000 copies made for a very reasonable price. Also, as people have suggested, consider allowing the ROM to be downloaded for a fee, and packaging the game with an Emulator for a PC release (good idea whoever that was).
Thirdly, what about a Dreamcast conversion. Trust me, the DC scene would jump on this.
This way, if you sell you initial batch of 1000 Neo CD games, with $25 pure profit, that's $2500. I'm sure you'd also be able to sell 1000 MVS and 1000 AES carts. Obviously the manufacturing cost of carts is going to affect the end price, but still, even if you only make $50 pure profit from each cart, that's another $10,000. That's without even considering a DC conversion, or a second print run of any of the Neo versions.
This way you gain respect from the scene, have 3000 happy Neo owners and make enough cash to do another game. Otherwise you'll have a couple of people that buy the game and everyone else will be pissed at you, not want to pay $700 and blatantly download the ineviatable ROM dump.
Most new businesses fail in the first year. Most of the time this is due to lack of research and refusal to change. Don't let that happen to you. The people have spoken. Ignore them at your own peril.
P.S. - Hello everyone.
I normally lurk, but I though it was about time I registered to share my views on this.
Si
Razoola said:IE, Make some 50 carts. Take 50 orders and ship them all at the same time. Also make a record of the 50 buyers so there can be no confusion about who got an original. You could even have a high score table in the table giving the names of the 50 buyers.
16-bit said:publish it,
Gowcaizer said:IMO 700 is too much money for an independent production, haven't you think about a NoeGeocd game, it would be cheaper and you will have numerous orders
I don't buy $700 games for play at home, independant or official. End of story.NG:DEV.TEAM said:But currently we are AES only.
you have 2 viable options here - you either go with a shoot 'em up expert from this site - nominated by the forum or at least the regulars that frequent the shoot 'em ups section of the site - or one of the reviewers at: http://www.classicgaming.com/shmups/NG:DEV.TEAM said:A review of the game by a respected member of the community is a good idea.
Who would you choose for that? Shawn?
Recap said:You need the rights from SNK Playmore to do that, too. And that's something you won't get.
pixeljunkie said:Independent productions ALWAYS cost more....not less. You pay to support the scene and have a cool collectable at the same time.
Look at Battlesphere* and the other Jag games Carl Forhan published. I think the Smash TV DEMO is over $80....and thats for an incomplete game. Just because its independent that does not by default make it a budget title, quite the opposite actually. I wouldn't buy it...but 50 people would. [I would if there were an MVS release though]
*edit: I know Forhan didn't produce Battlesphere...that sentence was goofy.
16-bit said:How do people get away with publishing homebrew Dreamcast and Atari (2600, Jaguar, Lynx) games?
DevilRedeemed said:and it's crazy that MVS isn't the priority here. a high price tag is more in line with the MVS market than it is with the AES market with today's climate. one is in decline the other is healthy enough to invest in.