"angel gentei no eikyuu combo"
Yeah, Angel-only.
What they don't say on the page is that it looks like a crouch-cancel infinite, much like Ryu's from SFZ3. Look for Kyo's extra crouch in between juggles. That technique resets the allowable juggle hits...sort of a nifty bug. Looks like some programmer dropped the ball. ^^
Most every fighting game has infinites and 100-percenters. Some have...more than their fair share, like KOF2K. From what I've seen, I think they've curbed that in 2K1. They have some otg strikers, but the damage scaling is keeping things from getting out of hand (like they did in 2k).
However...I hate this game already.
And it's not in the combos, or the gameplay.
Angel, New Athena, K9999, Mei Li...
...the art is terrible.
And I'm not talking about the conceptual stuff. I scrutinized their animations. It's HARDLY up to SNK quality. I'd rather watch KOF94 than those characters again.
Anything new that "Eolith" added in makes me cringe. For example:
Move animations. Mei-Li's now has Dong-Hwan-like kicks...except while Dong-Hwan was well-animated, hers have all of three frames of animation. Her houou-kyaku-type rushing super looks terrible to me...it's like watching a slide show. She goes from a double-heeled kick into something totally different, with no in-between frames. Ick. Athena shows how much better her previous incarnations look than her current one with her new special...all it does is give me depression and nostalgia for something this game doesn't have.
ALL the new standing animations. The perspective is odd. Angel looks lopsided in the breast department, and her stance looks horribly imbalanced. Mei-Li looks disproportioned and again, imbalanced, with that backward hero-stance lean. Foxy looks imbalanced (see a trend?), and contrary to the Mei-Li slide show, it almost looks like there's too many UNNECESSARY frames thrown in her standing animation.
The backgrounds. Two symmetrical Kabukis waving their hair? What drugs were they on? And then there's the horribly sexist backgrounds...scantily clad, poorly-drawn background girls, spaced at even intervals? Plus the crowds look sparse...maybe KOF isn't drawing as many fans as it used to. I'm not surprised, with the way this one looks. All the backgrounds have a horribly flat look to them...no depth at all. The spectators animate poorly, or unnecessarily, like with Foxy, and just look bad. I liked SF2's backgrounds better, and they're almost 10 years old.
The new supers. I already mentioned Mei-Li's vacation slide super, but then there's Tetsuo. I got enough of people spewing flesh dough out of their arms in Akira. This just demeans KOF even further. KOF is NOT Akira. I don't care who had the fetish to put in a CARBON-COPY of Tetsuo in there. It demeans the whole series. And then Iori...someone who was supposed to be evilly cool...and now...
...now we know what it would sound like if someone TICKLED Iori Yagami.
That, in of itself, is a crime. Turn on the sound for his new super. That sounds like giggling Iori to me.
Foxy's super...recycled striker animation + Kasumi's super in brown + an explosion. It may be the most pathetic super of all time, especially in the damage effect it has.
Moving on...
The win screen. Here's where they stuck the majority of that painfully bad concept art. It has cheap coloring...going for a half-assed version of the MOTW look. Ignis's win screen pose looks like somebody gave Kain from MotW a new outfit. And the win quotes have hit an all-time low...Kula calling up Diana? Ehhh... And I suppose now would be a good time to mention the story of the game...it solves nothing. No new developments, nothing we didn't already know. They could have done something grand with NESTS, but they didn't. It peters out like we expected...no twists, no nothing. I think the people that had great plans for the story arc were hired by others when SNK broke up.
And lastly, the opening intros...well, the FEW they have. I wish Ramon were real, because I'd beat the LIVING SHIT out of him the next time he said "Miss Vanessa". I've never heard anything more annoying in my life. And Kyo and Iori..."What color is your flame?" Not only is the art for this pathetic little display ugly, but it only cements the suspicion we've had for years that the Kyo+Iori yaoi doujinshi had basis in the real KOF storyline. Well, maybe not...but the dialogue is the most stupid yet. After this, I don't really find Kyo and Iori threatening anymore...just comical. Which reminds me...
I feel like this isn't even a KOF game...look at 94-99, and compare it to this. By design, it's radically, painfully different. KOF is about style, and story, where most fighting games have little to none of that. Hell, SNK is about those same things.
SNK, for now, is missing. Even if it comes back in name, the ideals and creativity HAVE to be there. I think it had already left the building, circa KOF 2k.
- The Black Knight
P.S. - I wanted this to be mostly negative, because I think, since KOF2k, the series has been terrible overall. However, that doesn't mean there aren't some good parts in both KOF2k and 2k1. I found Ramon, Vanessa, and Hinako cool additions in 2k (although Ramon's new 2k1 intro makes me sick). I liked Zero, I like O.Zero, and I like Lin's intro with him. And lastly, Ignis, while bearing resemblance to Kain, is a decent boss. If it wasn't for the whip in his super causing the opponent to skip a character length on the screen, I'd like him overall...especially with that cool kissing thing. So please, take all this with a grain of salt. I don't like KOF2k, and I don't like KOF2k1. And I probably won't play them ever again. But I'm not attacking anyone that does, or thinks differently. If you like them, I wish you many great victories over your arcade opponents. <IMG SRC="smilies/smile.gif" border="0">