KOF XII /Samurai Showdown (3D)/ Maximum Impact:Regulation A- adios AW - hello Type x2

Stifu

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O. Yashiro said:
Last I checked Balrog wasnt supposed to be goofy
He wasn't in SF2, but he kinda was in the animated movie... And as we all know, SFA character designs are heavily inspired from the animated movie...
 

E=MC2

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even if snk has spirit in theyre characters and more personallity it doesnt mean the sprites are better than capcoms. it just means snk needs to animate the kof characters better and draw them again with bigger and better sprites. they did it pretty good with motw, only gripe i had was that the damn characters where drawm too damn small.
 

YO-YO-Boy

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attachment.php


kof has ugly graphics until kof11 that is all...
 

SEIJUROU

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i saw the videos today and i´m impresed with the samsho video, i wanna see this game soon because the tenka don´t like so much, for now the best samsho is the samurai shodown 2 :buttrock:
 

Sopitas

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SNK is slowly updating all characters' spritesets each year. Iori got a facelift in XI, Eiji as well, Ramon got some new frames, Maxima and K' got a nice amount, and *gasp* Ryo got a nice bundle as well (even a new standing A, now all I need is a new crouching sprite, and a new crouching D and I'll be über happy), Vanessa got new stuff as well, Kim had his walking anims redrawn, as well as a new command attack, and we could go all day like this. It's not really SNK's fault to have not updated it sooner, but as all we knew, the piracy around their gamebase didn't allow them to. The fewer the sales the fewer $ to make games. It's simple as that.
 

jeff bogard

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Now that KoF is coming out on Taito's Platform.

I wonder if we'll see SquareEnix Logo somewhere in KoF XII's intro screen...
 

derboo

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Is Taito associated with SquareEnix?


Sopitas said:
SNK is slowly updating all characters' spritesets each year. Iori got a facelift in XI, Eiji as well, Ramon got some new frames, Maxima and K' got a nice amount, and *gasp* Ryo got a nice bundle as well (even a new standing A, now all I need is a new crouching sprite, and a new crouching D and I'll be über happy), Vanessa got new stuff as well, Kim had his walking anims redrawn, as well as a new command attack, and we could go all day like this..

Well, I think, thats the worst part of it. Like in 2003, for Kim they only updated the standing animation, so seeing him standing and than walking or the other way round felled like having a character that was just quickly pasted together from different sprites. It looked terribly disturbing. This was the same with Yuri.
I would even prefer them to redo about 3-5 sprites completely and leave the other ones untouched, so at least character-internally it would look like it belongs together. KoF 2003 LOOKED like a poor MUGEN Mod. XI got far better, but theres still a long way to go to look consistently.
 

-Hibikster-

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jeff bogard said:
Now that KoF is coming out on Taito's Platform.

I wonder if we'll see SquareEnix Logo somewhere in KoF XII's intro screen...

A little extreme, but, I swear, if I see a single KOF character start dressing like Kingdom Hearts characters I'm dropping the KOF scene forever.
 

Hakkai

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derboo said:
Is Taito associated with SquareEnix?

Taito has been a subsidiary of Square-Enix since at least the end of last year.


jeff bogard said:
Now that KoF is coming out on Taito's Platform.

I wonder if we'll see SquareEnix Logo somewhere in KoF XII's intro screen...


Since they've opted to keep the Taito name, I doubt there will be a the visible logo. Maybe a fine print reference.
 
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Stifu

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I like eye candy, but consistancy matters more to me. Many NES or Mega Drive games still look great to me, not because they're eye candy for today's standards, but because graphics fit nicely together, and keep the same style from the start to the end.

Sopitas said:
It's not really SNK's fault to have not updated it sooner, but as all we knew, the piracy around their gamebase didn't allow them to. The fewer the sales the fewer $ to make games. It's simple as that.
I really don't get your point. I can't see how updating graphics and piracy are directly related.
 

-Hibikster-

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Stifu said:
I like eye candy, but consistancy matters more to me. Many NES or Mega Drive games still look great to me, not because they're eye candy for today's standards, but because graphics fit nicely together, and keep the same style from the start to the end.


I really don't get your point. I can't see how updating graphics and piracy are directly related.

Rehashing sprites = Cheaper

Creating new sprites = more development = Expensive

Piracy = less profit.

Therefore, putting less effort into development means they wont lose as much money.
 

Stifu

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-Hibikster- said:
Therefore, putting less effort into development means they wont lose as much money.
Which is true regardless of whether there is piracy or not.
Anyway, it's been a little while piracy is no longer a problem, so that doesn't explain why they didn't update the sprites on the Atomiswave... I guess they just know their games will sell no matter what, so they're satisfied with things as is, rather than taking the risk to invest times and money in new stuff...
 

-Hibikster-

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Stifu said:
Which is true regardless of whether there is piracy or not.
Anyway, it's been a little while piracy is no longer a problem, so that doesn't explain why they didn't update the sprites on the Atomiswave... I guess they just know their games will sell no matter what, so they're satisfied with things as is, rather than taking the risk to invest times and money in new stuff...

That could be the reason, but it could also be that they knew that they wont be with atomiswave for very long so they didn't bother drastically updating the sprites on that medium either. Now that they're switching to Type-X2 in what seems to be a longer relationship than the Atomiswave, that may change things.

Having said that, MMCafe says the SNK spokesman said they moved to the new board because they wanted to nake new sprites. Lets hope this is true.

Iggy from MMCafe said:
I totally missed it then, but when asked why they were moving to Type X 2 for KOF XII, the SNK spokeman answered it was because lots of fans were tired of the same old sprites and they wanted to make everything more pretty to make the jump to the next-gen.
 
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GeoStigma

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-Hibikster- said:
Having said that, MMCafe says the SNK spokesman said they moved to the new board because they wanted to nake new sprites. Lets hope this is true.

I'm hoping that this is true, but I'll believe it when I see it.
 

TheJiggler

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I'm really excited about these new games, can't wait for some KOFXII screens.
Hopefully SNKP will make MOTW2 on this hardware.

They could've made new sprites on the AW, I'm optimistic about that statement on making new sprites but this new hardware won't change what their 2D games will look like.
the AW was more than capable in that department.

I wonder what kind of price tag they'll slap on the Type X2.
 

GeoStigma

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lachlan said:
I'm really excited about these new games, can't wait for some KOFXII screens.
Hopefully SNKP will make MOTW2 on this hardware.

They could've made new sprites on the AW, I'm optimistic about that statement on making new sprites but this new hardware won't change what their 2D games will look like.
the AW was more than capable in that department.

I wonder what kind of price tag they'll slap on the Type X2.


Pretty sure someone on here said that the mobo alone is $2,000 roughly. So yeah, outrageous.
 

Hakkai

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lachlan said:
I'm really excited about these new games, can't wait for some KOFXII screens.
Hopefully SNKP will make MOTW2 on this hardware.

They could've made new sprites on the AW, I'm optimistic about that statement on making new sprites but this new hardware won't change what their 2D games will look like.
the AW was more than capable in that department.

I wonder what kind of price tag they'll slap on the Type X2.


I was also wondering if this is MOTW2 was going to be released for this. Anyway, If its like any new arcade game out there you'll probably be looking at well over a $1000 for each game.
 

E=MC2

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didnt the AW suck pretty bad. i think it wasnt even as strong as the cps3 in the 2d department. hopefully the new cab will be more than anything weve seen so far, graphicwise.
 

taitai

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can anyone with experience with Taito TypeX hardware tell me if I can just plug the USB security dongle in, plug the hdd in, and will it work on normal non-spec TypeX PC hardware?
 

matsukaze

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old-school esthetics

Not to demean high-res, but no one seems to understand the beauty of old-school 2-D graphics anymore. Part of what makes those old games so beautiful is seeing what can be done with very limited graphic capabilities. Consider the character's faces in SS2. It's amazing to see how much character can be squeezed out of just a few rough pixels. I always thought neo-geo.com had a lot of people who understood this. This was a haven of old-school appreciation. Sad, really. I guess times have changed.

Matsukaze

P.S. Jeff Bogard seems to get it. Take a look at his sig pic.
 
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roker

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matsukaze said:
Not to demean high-res, but no one seems to understand the beauty of old-school 2-D graphics anymore. Part of what makes those old games so beautiful is seeing what can be done with very limited graphic capabilities. Consider the character's faces in SS2. It's amazing to see how much character can be squeezed out of just a few rough pixels. I always thought neo-geo.com had a lot of people who understood this. This was a haven of old-school appreciation. Sad, really. I guess times have changed.

Matsukaze

P.S. Jeff Bogard seems to get it. Take a look at his sig pic.

I'll never look down on low-res MVS goodness

it's just time to move on
 

E=MC2

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roker said:
I'll never look down on low-res MVS goodness

it's just time to move on

exactly man, even if galaga still looks good for you, wouldnt you want a new episode to look as good as they can make it?
 

DevilRedeemed

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actually I don't agree. high rez is low priority in my book. an overhaul of the graphical presentation is far more significant.

I really think people make baseless presumptions when it comes announcements such as these.

the reason for SNKPs change of heart is to do with the increasing adoption of high def setups both at the arcades and at home - they don't want their stuff to look below par - probably just barely on par.

truth be told, what they did with old 2D graphics was a wonder as has just been stated, whereas what is now proposed may end up being conveyor belt generic stuff. do Arc Systems have a hand in making KOF XII?

what will always win out is style - it doesn't matter what point of history you're at.

that's why 60s R'nB is greater than modern R'nB
that's why Hitchcock movies are greater than any modern thriller
and why games on older or inferior hardware from a technical point of view can outdo the flashy technically competent games of today.
it's all down to points of view ofcourse, but running with this just because it's new and hi rez is a mistake I think. people are too swept up in thinking that new must mean better necessarily. truth is KOF 98>Neowave


if they found a lost album of one of the great musicians of the past, and they released it - wouldn't the music be as genius and relevant today as it was back when it was being made?
in the same way as - if the team behind Last Blade took on the Neo Geo to produce a game - as improbable as this is - how would people feel?
there has to be soul. especially in this day and age - especially with something as rare as 2D arcade gaming.

sorry for the rant. need coffee. now.
 
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Shito

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matsukaze said:
Not to demean high-res, but no one seems to understand the beauty of old-school 2-D graphics anymore. Part of what makes those old games so beautiful is seeing what can be done with very limited graphic capabilities. Consider the character's faces in SS2. It's amazing to see how much character can be squeezed out of just a few rough pixels. I always thought neo-geo.com had a lot of people who understood this. This was a haven of old-school appreciation. Sad, really. I guess times have changed.

You are right, fair and simple.

If you ask me, bitmap graphix exist as long as pixel are visible. Bitmap is pixel art. If pixel are not visible, it's not bitmap, it's just digital art, be it fully hand-drawn and then digitalized or created partly with digital tools.

Bitmap magic is about to see what you can create with pixels.

When I was a young boy, I used to spent hours in elementary school just by coloring with my pen some squares on my chekered sheet and trying to create something recognizable enough of any idea in my mind.

Add detail, that's ok. Make pixel smaller, that's ok.

Make the pixel un-visibile, that's no more pixel art, say bitmap, to me.

Hi.res bitmap games just looks like dull interactive anime show always using same animations. I mean, they look like shit as a videogame to me.
 
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