KOF XII /Samurai Showdown (3D)/ Maximum Impact:Regulation A- adios AW - hello Type x2

Diavle18

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Stifu said:
Where to look then ?
The animation in KoF is very uneven, partly because some frames have been drawn recently while others are several years old... It shows they put efforts in some animations, and it shows they didn't put any in others... (On a side note, Whip's pixeled whip animations are still horrid...)

SF3 animation > KoF animation, no matter how you look at it. End of derailing on my end.

It doesn't matter if you animate on 1s, 2s or 8s as long as your key frames are strong.

KOF's animation gives/reinforces the characters' personalities, take a look at K9999's sly walk cycles as an example, it oozes with style and character.
 

E=MC2

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Stifu said:
Where to look then ?
The animation in KoF is very uneven, partly because some frames have been drawn recently while others are several years old... It shows they put efforts in some animations, and it shows they didn't put any in others... (On a side note, Whip's pixeled whip animations are still horrid...)

SF3 animation > KoF animation, no matter how you look at it. End of derailing on my end.

exactly, i dont what kof your playing diavle but it must be one in your dreams? do you really think the graphics and animation have imrpoved since 96, no. they still use the same old ugly sprites since 94 but adjusted. it can keep its gritty look or turn into anime look doesnt matter. wat it should do is get bigger sprites and better animation. and look better. besides youre talking about oswald, the only decent (actually pretty dman cool) snk design that also looked decent in the game in since what 5 years? and thats 1 character, what about fuck upr like hinako and momoko and what other bullshit theyve put in.
 

GeoStigma

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MUSOLINI said:
and thats 1 character, what about fuck upr like hinako and momoko and what other bullshit theyve put in.

Ah, Momoko, the only problem I have with XI. Hardly any animation to her and useless in general.
 

Diavle18

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MUSOLINI said:
exactly, i dont what kof your playing diavle but it must be one in your dreams? do you really think the graphics and animation have imrpoved since 96, no. they still use the same old ugly sprites since 94 but adjusted. it can keep its gritty look or turn into anime look doesnt matter. wat it should do is get bigger sprites and better animation. and look better. besides youre talking about oswald, the only decent (actually pretty dman cool) snk design that also looked decent in the game in since what 5 years? and thats 1 character, what about fuck upr like hinako and momoko and what other bullshit theyve put in.

K
K49
Angel
Ramon
Vanessa
Gai
Robert
Shen
Kim
... and more

Momoko badly animated? Are you kidding? If you don't like the character thats fine but to say she's badly animated is BS. Look at her walk and run cycles, the way she does her down kick and how good the key frames are on her Cappoera (sp?) moves are. Full of personality.


It seems your idea of good animation is a high frame-rate.
 
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SonGohan

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Diavle18 said:
I'll take the gritty KOF look over the generic SF3 anime look anyday of the week.

KOF characters have miles better animation (look beyond frames per second)

As long as SNK pumps out masterpieces like Oswald I'll be more than happy.

Sorry, but this is where I disagree. You can prefer the gritty look, but saying the animation is better is just not right. I know exactly where you're getting at when you tell people to look at the personality and such, however SF3 is a hell of a lot more consistant in their animation. Nevermind the high amount of frames, but when you begin to take apart each frame, some of the KOF stuff is just embarrassing. Especially when they've added and taken away frames over the years it just looks severely unpolished. Hell, sometimes the head changes whenever they walk, do moves, etc and it's just sort of comical.

Now amount of frames aside, SF3 is just better animated. I agree that it lacks the style that KOF has, but it has consistency and it flows much, much better. I would dream of a KOF that's animated consistantly well overall. It doesn't even have to be high resolution.
 

Mark of the Wolves

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Domino-chan said:
HELL NO! :P

I liked MI2 and I plan to buy it when it comes out in the US. It's miles better than the first one anyways.

On topic: the samspi looks awesome to say the least.

GeoStigma said:
At least someone agrees on this.

The graphics for MI2 are slightly improved and the gameplay is a hell of alot better. By the 3rd rendition of the series we might have a pretty decent fighter here. At least SNK is putting some effort into the MI series, as opposed to past projects (i.e. Metal Slug 3D).


As for XII, kinda looking forward to it. Seeing as how I got XI about 1-2 months ago its really to early for me to care.

:very_ang: :blow_top: :mad_2: :mad:
 

Diavle18

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Wes said:
Sorry, but this is where I disagree. You can prefer the gritty look, but saying the animation is better is just not right. I know exactly where you're getting at when you tell people to look at the personality and such, however SF3 is a hell of a lot more consistant in their animation. Nevermind the high amount of frames, but when you begin to take apart each frame, some of the KOF stuff is just embarrassing. Especially when they've added and taken away frames over the years it just looks severely unpolished. Hell, sometimes the head changes whenever they walk, do moves, etc and it's just sort of comical.

Now amount of frames aside, SF3 is just better animated. I agree that it lacks the style that KOF has, but it has consistency and it flows much, much better. I would dream of a KOF that's animated consistantly well overall. It doesn't even have to be high resolution.

I was talking about specific frames/animations as mere examples, the overall effect is what matters more.

Take Ryu or Ken for example, well animated? Yes. Does their animation tell you much about them as characters? Not in the slightest. This is the point I'm making.
 

SonGohan

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Diavle18 said:
I was talking about specific frames/animations as mere examples, the overall effect is what matters more.

Take Ryu or Ken for example, well animated? Yes. Does their animation tell you much about them as characters? Not in the slightest. This is the point I'm making.

That's not animation then, that's overall style, which I already admit KOF has way more than SF3. You're talking about what they do, not how they do it. Like for insance, Iori has a lot of in-game personality, such as laughing hysterically when he wins, or screaming bloody murder on his SDMs as he shred's apart the opponent. You know he's psycho.

You're right about SF3, though. It really does lack personality, except for characters such as maybe Remy.
 
H

hermegildo

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I'm just here to say that GGXX looks like shit (+ all that other shizzle below)

Diavle18 said:
KOF characters have miles better animation (look beyond frames per second)
Hah.

No.

You're talking about character animation or acting in which case, yes, KOF (or SNK sprites in general) express more character than 3rd Strike.

Arguably.

In terms of pure animation technique, 3rd Strike wins easily.
 

DevilRedeemed

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Wes said:
You're right about SF3, though. It really does lack personality, except for characters such as maybe Remy.
Twelve and Q I feel have alot going for them stylistically. Hugo too. but that's me being a Fial Fight nut. Necro is cool too.
 

SonGohan

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DevilRedeemed said:
Twelve and Q I feel have alot going for them stylistically. Hugo too. but that's me being a Fial Fight nut. Necro is cool too.

What he's talking about is the fact that there's no personality present in the game. Like I said, you know Iori is crazy even if you don't know the storyline just because of how he acts in the actual game. You know Kyo is cocky. You know Shingo is a complete goofball.

Now you take Third Strike. What does Hugo do that gives you any sort of clue to his character? Q and Remy pretty much are the only characters that have glaring personalities, and the things they do are pretty much restricted to win poses. The characters just lack depth, and I think that's what Diavle was trying to get across. Gameplay? That's all taste, but the actual characters are pretty hollow, but that's sort of a stupid thing to say in fighters anyway.
 

DevilRedeemed

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Wes said:
What he's talking about is the fact that there's no personality present in the game. Like I said, you know Iori is crazy even if you don't know the storyline just because of how he acts in the actual game. You know Kyo is cocky. You know Shingo is a complete goofball.

Now you take Third Strike. What does Hugo do that gives you any sort of clue to his character? Q and Remy pretty much are the only characters that have glaring personalities, and the things they do are pretty much restricted to win poses. The characters just lack depth, and I think that's what Diavle was trying to get across. Gameplay? That's all taste, but the actual characters are pretty hollow, but that's sort of a stupid thing to say in fighters anyway.
right. it's true, but then SNK have always been alot more dynamic in brining out the personalities of their characters in fighters. I've always felt that SF characters have lacked standard arcade appeal. in fact when SF2 came out I personally felt it was un-arcade like, and this was down to the high learning curve and lack of charisma. SF1 and Alpha 1 are a different story by and large.

Q is one of the most awesome looking characters in a fighting game though. just genius.
 

SonGohan

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Stifu said:
Stupid + violent ?

What's so stupid about him? Violent? It's a fighter. The only thing that you can really summarize from playing the game with him is that he's a wrestler.
 

DevilRedeemed

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Wes said:
What's so stupid about him? Violent? It's a fighter. The only thing that you can really summarize from playing the game with him is that he's a wrestler.
well he gets alot out of being an old tymer crossover character. he has a past that Capcom afficcionados can appreciate first hand. he wasn't ever in Muscle Bomber was he?
 

SonGohan

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DevilRedeemed said:
well he gets alot out of being an old tymer crossover character. he has a past that Capcom afficcionados can appreciate first hand. he wasn't ever in Muscle Bomber was he?

It's hard to make myself clear. Yes, I know who Hugo is. I completely understand Hugo, Poison, and the whole connection with Final Fight.

Why?

Because I've played Final Fight. We are talking about characteristics that put a personality on him that are present in the game, wherein Hugo has none.
 

DevilRedeemed

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Wes said:
It's hard to make myself clear. Yes, I know who Hugo is. I completely understand Hugo, Poison, and the whole connection with Final Fight.

Why?

Because I've played Final Fight. We are talking about characteristics that put a personality on him that are present in the game, wherein Hugo has none.
no, I do understand what you mean - there's nothing in his design that is distinctively interesting - outside of the Capcom legacy - purely in terms of his presence in SFIII, he lacks the qualities which make a character instantly distinguishable. I'm supposing that's what you mean (lol. I'm just repeating what you already said).

I personally don't agree - the way his features are drawn and how his behaviour is so exaggerated, he comes off a freak of nature - maybe that's just me. he's a beast that physically towers over the rest of the cast and is as slow and powerful as he looks. in fact Hugo of all characters I find exudes personality. there's something kind of sad about him, where the other characters are either cheery or just poised and determined to get the job done.
 
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roker

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DevilRedeemed said:
oi, Roker
NO!!!!

those sprites look great to me and you

but we have to get with the times

people of today want eye candy

:cool:
 

bokmeow

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That KOFXII logo looks to be preliminary, it's basically an amalgam of KOF97 and KOF2k1 :emb:

And I third Fran's opinion. KOF sprites always had that gritty feel with the particle effects, literally.
 

Stifu

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Wes said:
What's so stupid about him? Violent? It's a fighter. The only thing that you can really summarize from playing the game with him is that he's a wrestler.
Stupid: his face, eyes, and how he moves his head and all, makes him look quite stupid to me... Also, the fact he has Poison for a brain substitute tells you much, granted that's not a direct character trait.
And feel free to replace violent by wild...
 
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E=MC2

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Wes said:
Sorry, but this is where I disagree. You can prefer the gritty look, but saying the animation is better is just not right. I know exactly where you're getting at when you tell people to look at the personality and such, however SF3 is a hell of a lot more consistant in their animation. Nevermind the high amount of frames, but when you begin to take apart each frame, some of the KOF stuff is just embarrassing. Especially when they've added and taken away frames over the years it just looks severely unpolished. Hell, sometimes the head changes whenever they walk, do moves, etc and it's just sort of comical.

Now amount of frames aside, SF3 is just better animated. I agree that it lacks the style that KOF has, but it has consistency and it flows much, much better. I would dream of a KOF that's animated consistantly well overall. It doesn't even have to be high resolution.

nice post:p anywayz i agree with you, if snk kept the unique feeling and charisma of its characters (like the first time you reached yamazaki in ff3) with animation as good as or better than sf3ts and just pretty graphics overall it wouldve been a dream come true. a dream come true 8 years late none the less. and capcom always lacked the charisma snk characters had, just look at the most charismatic snk game ever, the SS series. theres never been a fighter or game in generall with characters so full of life and character. too bad theres no real SSV as something completely new like sf3 was:crying: not that capcom is bad but they never got it as good as snk did, but both have theyre strong and weak points.

eidt: sorry wes but hugo is stupid, you can see it when he gets hit and shit, looks just like blanka. maybe hes smarter maybe dumber, only capcom knows. 1 thing remeains he is dumb and wouldnt score over 80 for an IQ. thats why hell never be the true fighter like ryu or gouki (storywise) as he lacks in the brain department, like blanka and zangief and prolly birdie too. seems all the big capcom characters, cept for the hawk and sagat are stupid.
 
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thatdemoguy

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I have to agree that the KoF characters just exude tons more personality than the SF characters. Ive said it time and time again. The Capcom games have the animation, but the SNK games have the personality. And I personally dont like the way Capcom denotes a "joke" character. Look at how Blanka's eyes pop out when hes hit, or Balrog's (M. Bison) for that matter. Last I checked Balrog wasnt supposed to be goofy, nor is Dee Jay, but they have goofy ass animations. Now look at the SNK side. They have goof characters, look at Shingo, look at Kensou, look at Joe. They are goofy characters but they are shown to be goofy in the way they move and act (Joe pulling down his pants, Shingo's clumsiness) rather than with stupid eye popping animations and stuff. Other examples of SNK personality.

Clark's wrist relax
Ralf's bounce in his idle stance
Andy's relax in idle
Shermie's taunt
Robert's special animations

And thats only a few. I could go down virtually the entire roster and explain something that character does that tells you who they are without even having to play the game.

But in the end its like this

Animation: Capcom
Personality: SNK

Now do we have to have this convo again?

O.
 

LoneSage

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I think it's pretty arrogant to present opinion as fact.
Perhaps KOF does have more personality in its characters, but the Alpha characters have a ton of soul as well. And to write off SF3 as devoid of personality just seems kind of fanboy-ish...
SNK and Cap just have completely different styles presented in the graphics of their games, and I appreciate the way they approach to open up their characters.
 
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