KoF 2000 gameplay - strats, combos, tricks

Takumaji

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I've played lots of 2k lately after a long time of nothing but 2k1 and NW...

I still don't like the striker system and the slightly slower speed (compared to 2k1) makes my combos a bit unpredictable at times, but it feels good to play a real SNK KoF again... ...and the music is absolutely tops, specially the technoid final credit roll theme. SHA-V-san and the other musicians did a very good job here.

So... any strats, tricks, combos, infinites, weird setups, glitches or just 2k stories to share? Fire away.
 

Piratero

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Well... I'm not entirely sure but you can buy those books called mooks? Aren't these similar to strategy guides? :emb:
 

qube

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I personally like Shermie as a striker. I know Joe is the man as far as strikers go in 2K, but Shermie gives you so many options since her attack leaves the opponent stunned as well.

Example: Vanessa w/ Shermie striker

jC/D -> stand C -> qcf+C -> while pressing C rapidly call striker -> After Shermie is almost finished w/ her attack -> qcbhcf + A/C or A+C (DM or SDM). 20+ hits.

I haven't played 2K in well over a year, so this may be a little different than I'm remembering it...but it gives you an idea of what Shermie's strike can be used for ;)

I actually don't care for the gameplay of 2K b/c of strikers..but oh well, it's still a good game. Not 2K2, but good.
 

Magnaflux

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Nice thread. :)

Kof '00 is like the 'party game' Kof, tons of fun in the right crowd.

Yashiro is definately a useful striker for high # hit combos, he and Joe both.

I like to use Vanessa with some of her B&B combos and call Yashiro near the end, you can easily rack up 16 hits or so.

A lot of the game revolves around the strikers, if you're not into that '00 won't be nearly as fun.
 

k'_127

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Another Iori rules all :)

works for both offensive and defensive purposes (and very punishing at that)
 

Takumaji

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When I want to be a cheap ass, I either choose Joe or Seth as strikers. Joe is some sort of sure-fire striker since '99 and Seth... well, his striker attack is cheesy but extremly useful because he doesn't just hop in there but hangs around for a while, ready to launch your opp. for a free juggle... of course that's very predictable, so you won't catch most of the better KoF2k players with Seth anymore.

qube, the striker combo you listed can be adapted to other player/striker pairings as well... speaking of strikers, I HATED them when they appeared in 99, and it wasn't until 2k1's un-fucked striker system that I really started digging into them. I've found that many striker combos of 2k1 work in 2k as well, will do a little mining in my private faq library (read: loose manuscripts with wrinkles and coffee stains...) and post some of them.

For a start, here's a fun one for Takuma:

cB -> cA -> f+A -> call King -> qcf+C -> jumping CD -> f,hcf+A ... whammo...

Magna, yeah, somehow 2k still is a "flying circus" (as Fran liked to call it but AFAIK he changed his mind about the game) but a fun one... the homecart insert is nice as well, I always liked the horizontal orientation.

My current team: Joe, Chang and Takuma - striker: King
 

qube

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Reading this over again, I forgot to add in f+A after Vanessa's stand C. That's how you get over 20.

Anyways, yeah, it's a pretty basic combo, but I don't play 2K much since I don't care for strikers outside of '01.

The music is tops though, and after the first two replies I just wanted to contribute something a bit more substantial to the thread.
 

Devil_Gans

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Kyo with seth as striker(in corner)

J.d->S.c->qcf+D,D->hcb+B(call seth)->aragami chain(with the kick as the last hit)->seth launches on 3rd hit of aragami->orochinagi DM or qcfX2+C DM.
 

rarehero

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i remember that you could use shermie as a striker and have
her hold your opponent long enough for you to pull off a
galactic phantom.
never happens much though since clark is my BOY.
good times.
 

Takumaji

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qube said:
Reading this over again, I forgot to add in f+A after Vanessa's stand C. That's how you get over 20.

Anyways, yeah, it's a pretty basic combo, but I don't play 2K much since I don't care for strikers outside of '01.

The music is tops though, and after the first two replies I just wanted to contribute something a bit more substantial to the thread.

Striker combos like the one you posted actually are the salt of the earth in 2k because they're useable in competitive situations as well. I've worked out lots of those combos for 99, 2k and of course 2k1, but most of them are very difficult to pull off and thus too risky.

There are incredibly flashy striker combos that only do average damage, that's why most of them end with a DM, damage scaling in 2k is quite hefty when strikers are involved. However, the extra striker stocks partly make up for that because you don't have to spend a valuable power stock on a call. Here, you can actually land combos ending in a DM that do 50% more damage without wasting another stock.

.

Anyway, here's a comprehensive list of all player/striker pairings, taken from Orochi K's striker guide (available on GameFAQs):

To unlock the Maniac Strikers for some characters, input the following code in the chara order screen when the cursor rests on the striker selection:

up - left - left - left - right - right - right - down

These characters have Maniac Strikers: Chang, Choi, Iori, Kula, Kyo, Ramon, Ryo, Kasumi

Legend: Character - Striker - Another Striker - Maniac Striker

Code:
   K'        K'        Another K'             -             

   Maxima    Maxima    Rocky                  -

   Ramon     Ramon     Duke               Neo & Geo

   Vanessa   Vanessa   Fio                    -

   Benimaru  Benimaru  Another Benimaru       -

   Shingo    Shingo    Kyoko                  -

   Lin       Lin       Eiji                   -

   Seth      Seth      Goro                   -

   Terry     Terry     Geese                  -


   Andy      Andy      Billy Kane             -

   Joe       Joe       Duck                   -

   Mary      Mary      Yamazaki               -

   Ryo       Ryo       Kaede               G-Mantle

   Robert    Robert    Another Robert         -

   King      King      King Lion              -

   Takuma    Takuma    Gai                    -

   Leona     Leona     Goenitz                -

   Ralf      Ralf      Yashiro                -

   Clark     Clark     Shermie                -

   Whip      Whip      Chris                  -

   Athena    Athena    Another Athena         -

   Kensou    Kensou    Another Kensou         -

   Chin      Chin      Baijang                -

   Bao       Bao       Kaoru                  -

   Mai       Mai       Chizuru                -

   Yuri      Yuri      Nakoruru               -

   Kasumi    Kasumi    Xiang-Fei           Unknown

   Hinako    Hinako    Lilly Kane             -

   Kim       Kim       Sue Il                 -

   Chang     Chang     Dong Hwan         Smart Chang

   Choi      Choi      Jae Hoon           Cool Choi

   Jhun      Jhun      Baedal                 -

   Kyo       Kyo       Syo                  Saisyu

   Iori      Iori      Vice & Mature      Another Iori

   Kula      Candy     Foxy                  Rugal

Say what you will about the strikers in 2k, but SNK stuffed in TONS of characters.
 

Takumaji

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When called under normal conditions, Cool Choi simply dashes in and does a normal multi-hit move. Nothing special at the first look...

However, things look different if you use him against launched, bounced or even knocked-down opponents.

A good way to get into it is to call Cool Choi right after a throw/command throw. Examples:

Chang -

(close) f+C throw -> call Cool Choi (about half a second after the "bling") -> qcf x2+A DM. About 45% damage.

The C version of the DM also works in corner but you have to pull it off very fast because of its lag (Chang runs forward first).

Joe -

(close) f+D throw -> call Cool Choi -> qcf x2 +K (delay it a little). 55% damage, very effective little striker combo.

Advanced use of Cool Choi includes calling him after a counter-bounce or any other launching move within a combo.

He also has nice anti-air capabilities. Call him right in the moment an opponent has left the higest point of a normal close jump, he will run out and launch your opp. for a free juggle or DM. Be careful tho, this does not work reliably against attacks started with a super-jump or one that lets your opp. land more than half a chara length away.... but it works wonders against opps. who try to cross you up.

Another strategy is to call him right when your opp is about to break free of a corner trap, you can nail your opp back into the corner and even get some free hits. Example:

Joe - your opp. must stand against a wall but not fully cornered/back against the wall

sC -> call Cool Choi (he will slash-dash forward and launch your opp) -> run -> dp+D (~5 hits, and your opp. has lost initiative).

There's more to find out, just be creative. :)
 

E=MC2

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damn its been a long while since ive played this game. i only got this game on pc emu so i mostly played this game 1p. the cheapest way (and easy) to finish this game is with joe as a striker. ofcourse it gets repetetive. always j+attack, attack, command attack, special or super, striker joe, repeat combo and you dead after 2 or 3 times depending on wether you use a super in the combo or not.
 

Takumaji

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I rarely need cheap tricks to beat the game on 8 in 1P, I still consider it the easiest KoF ever made (2k2 comes in a close second).... ...and Zero is the weakest KoF boss ever, probably even weaker than Orochi in 97.

Still, 2k in 1P is quite nice, I love the frozen stages and the "anti-K' invasion".

.

So... can anyone give me some tips for Jhun? LWK?

I really want to improve my game with him.
 

Takumaji

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I've found a nice way for "safe play" with charge characters + strikers.

Example: Chang, striker Seth.

charge db -> f+AC

Release the charge move when your opponent opens up or does not guard properly, Seth will hit and launch him, and the final hit with Chang's iron ball results in two hits and lots of damage. Don't use this too often, striker calls when charging can be a nice mind game but it's also a bit predictable.

Any launching or rushing striker can be used here, as well as almost any charge character, some striker actions will push the opp away tho so better use it when you have him cornered.

My current killer team: Chang - Kensou/Ralf - Joe - striker: Seth/Cool Choi/King.

I wish some of K''s normals would have less lag (as in 2k1 and onwards), I like his later incarnations but he feels kinda clumsy in 2k, or perhaps that's just me.
 

LWK

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Jhun is a great character, unlike 2002 may lee, he doesn't take crazy amounts of work. I'm not good with jhun cause I didn't put much work into him. In 2000 Takuma, Iori etc, are my guys.
 

Takumaji

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I'm mostly interested in Jhun's d,d+A and d,d+B moves and all their funny followups, they also have autoguard at the beginning.

Then there's his air d+B "dance" (a la Chun Li), some people are able to pull it off 5 times in a row... good stuff.
 

Takumaji

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No 2k love, eh.

Ah well, 2k probably is one of peoples' least favorite KoFs...

Another note on Maniac Strikers, if you want to unlock one of them using the code I posted above, make sure you have the "Another Striker" selected, then enter the code.

For example, if you put Choi in your team to unlock maniac striker Cool Choi, place Choi 4th, then on the striker screen where you have the choice between Choi and "Another Striker" Jae Hoon, highlight Jae Hoon and enter the code up, left x3, right x3, down to let Cool Choi appear.

(yes, this was my version of a bump).
 

ray_7

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Got any combo videos with good strikers action? *coughcoolchoicough*

Preferably those that are not mainstream (Seth, etc.).
 
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