Japanese translation help for SVC

neojedi

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Please translate these half-assed webcam screenshots now! :help: Anyone who tells me I need a digicam or scanner can go to hell, I already know I need them and will get them as soon as I can stop buying Neo games. :(

chart1.jpg

chart2.jpg

chart3.jpg

chart4.jpg

chart5.jpg

chart6.jpg
 

Dash no Chris

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neojedi said:
Please translate these half-assed webcam screenshots now! :help: Anyone who tells me I need a digicam or scanner can go to hell, I already know I need them and will get them as soon as I can stop buying Neo games. :(

chart1.jpg

Blue field = Regarding the appearance of CPU characters

Grey field = 1st battle, 2nd battle, 3rd battle, 4th battle (Stopper battle), 5th battle, 6th battle, 7th battle (mid-boss battle), 8th battle (boss battle), 9th battle (hidden boss battle)

The text next to this explains that battles 1, 2, 3, 5, and 6 each feature a random opponent from the normal character roster, while the opponents in battles 4, 7, 8, and 9 are selected based on conditions explained in the other scans.

--Chris
 

Dash no Chris

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chart2.jpg

Upper left table's caption = conditions for Stopper character appearance

Upper left table =
either Mars People or Rockman Zero (chosen at random) will be the Stopper character if...
> you don't lose a single round during battles 1-3
> you don't win a round via time-out victory
> you score 3 KOs via EXCEED (this can include "tick-damage" or "chip-damage" victories via EXCEED)

either Geese or Demitri (chosen at random) will be the Stopper character if...
> you don't lose a single round during battles 1-3
> you don't win a round via time-out victory
> you score 1 KO via EXCEED (this can include "tick-damage" or "chip-damage" victories via EXCEED)

either Geese or Demitri (chosen at random) will be the Stopper character if...
> you fail to meet the above conditions

Lower table's caption = conditions for mid-boss and boss character appearance

Lower table =
mid-boss will be...
Sen'nou-sareta Ken if the opponent in battle 6 was an SNK character
Tsuki no yoru Orochi no chi ni kurufu Iori if the opponent in battle 6 was a CAPCOM character

boss will be...
Shin Gouki if the opponent in battle 6 was an SNK character
Honki ni natta Mr. Karate if the opponent in battle 6 was a CAPCOM character

--Chris
 

Dash no Chris

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chart3.jpg

central white table caption = hidden boss appearance conditions

central white table =
9th battle opponent will be Red Arremer if...
> you don't lose a single round in battles 1-7
> you score at least 5 victories using an Hissatsuwaza [special move] (this can include "tick-damage" or "chip-damage" victories via Hissatsuwaza)

9th battle opponent will be Athena if...
> you don't lose a single round in battles 1-7
> you score NO "tick-damage" or "chip-damage" victories

the game ends after battle 8 if...
> you fail to fulfill the above conditions.

--Chris
 

Dash no Chris

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the table shown in these last 3 scans seems to indicate that the opponents in battles 1, 2, 3, 5, and 6 will follow one of 16 patterns (note that this translation uses the Japanese names for the characters):

pattern 1
1) Kim
2) Dhalsim
3) Mai
5) Vega
6) Kyo

pattern 2
1) Balrog
2) Earthquake
3) Chun-Li
5) Choi
6) Ryu

pattern 3
1) Shiki
2) Bison
3) Kasumi
5) Sagat
6) Iori

pattern 4
1) Guile
2) Genjuro
3) Tabasa
5) Kim
6) Ken

pattern 5
1) Tabasa
2) Sagat
3) Mr. Karate
5) Chun-Li
6) Ryo

pattern 6
1) Chun-Li
2) Kasumi
3) Hugo
5) Mr. Karate
6) Guile

pattern 7
1) Mr. Karate
2) Hugo
3) Shiki
5) Dhalsim
6) Terry

pattern 8
1) Choi
2) Mai
3) Balrog
5) Genjuro
6) Gouki

pattern 9
1) Kasumi
2) Chun-Li
3) Shiki
5) Tabasa
6) Mai
[the all-girls pattern!]

pattern 10
1) Earthquake
2) Balrog
3) Gouki
5) Ken
6) Ryu

pattern 11
1) Dhalsim
2) Hugo
3) Kyo
5) Bison
6) Iori

pattern 12
1) Iori
2) Guile
3) Vega
5) Kim
6) Ken

pattern 13
1) Ryu
2) Bison
3) Kim
5) Sagat
6) Ryo

pattern 14
1) Terry
2) Choi
3) Earthquake
5) Genjuro
6) Guile

pattern 15
1) Kyo
2) Ken
3) Ryo
5) Ryu
6) Terry
[the "company heroes" pattern?]

pattern 16
1) Bison
2) Balrog
3) Sagat
5) Vega
6) Gouki
[the "super street fighter ii x" pattern]

--Chris
 

kafuin_gaira

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very cool. where'd ya find this jim? having a guaranteed way to reach red arremer is long overdue...
 

Kid Aphex

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Forgive my ignorance, but what're tick damage/chip damage victories?
 

Giby

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Kid Aphex said:
Forgive my ignorance, but what're tick damage/chip damage victories?

It pretty much means block damage, if they can't block anymore, they're dead.
 

neojedi

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Dash no Chris said:
9th battle opponent will be Red Arremer if...
> you don't lose a single round in battles 1-7
> you score at least 5 victories using an Hissatsuwaza [special move] (this can include "tick-damage" or "chip-damage" victories via Hissatsuwaza)

9th battle opponent will be Athena if...
> you don't lose a single round in battles 1-7
> you score NO "tick-damage" or "chip-damage" victories

the game ends after battle 8 if...
> you fail to fulfill the above conditions.
Thanks a million, I've been waiting to get this info forever! :cool:

kafuin_gaira said:
very cool. where'd ya find this jim? having a guaranteed way to reach red arremer is long overdue...
The mook of course... I'm going to try this out in a min. :)
 

Dash no Chris

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As previously stated, the characters you face as your 7th and 8th CPU opponents (the mid-boss and boss) depend on the corporate affiliation of the opponent in the 6th battle. Notice that half of the 16 opponent patterns end with an SNK character, and half end with a CAPCOM character. This gives you even odds at getting one company's bosses over the other's.

However, with 16 patterns of 5 slots each, we have a total of 80 slots -- and 24 characters won't divide evenly into 80 slots. 1/3 of the characters get 4 slots, while the other 2/3 only get 3 slots (meaning that 1/3 of the cast will show up in more patterns (i.e., more frequently) than the other 2/3). One would assume that the eight 4-slotters and the sixteen 3-slotters would break down evenly into four from each company and 8 from each company, respectively -- but they don't. Only one SNK character (Kim) appears in 4 of the patterns, while seven (!) CAPCOMers get to be 4-slotters. Here's the breakdown:

SNK 4-slotter = Kim
CAPCOM 4-slotters = Ryu, Ken, Guile, Chun-Li, Bison, Balrog, Sagat [the 4 big names of SF, plus the 3 SFII mid-bosses]

SNK 3-slotters = Terry, Ryo, Kyo, Iori, Mai, Kasumi, Mr. Karate, Earthquake, Genjuro, Shiki, Choi
CAPCOM 3-slotters = Dhalsim, Vega, Gouki, Tabasa, Hugo

Finally, notice that each of the 16 patterns begins with a different 1st battle character. This way, you will always know which of the 16 patterns the CPU has selected as soon as your first opponent appears. This might be of use to folks like neojedi who might want to make image-captures of certain chara-vs-boss matchups (if you want to pit Mr. Karate against Honki ni natta Mr. Karate, you know that you must begin your game in pattern 2, 4, 6, 8, 10, 12, 14, or 16 -- since these are the patterns that end in a CAPCOM character, thereby leading to the SNK mid-boss & boss).

--Chris
 

kafuin_gaira

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only thing is i've heard from various people who have faced athena or red arremer after losing a round or more at some point before the final boss. nothing here indicates that that should work, though.
 

Dash no Chris

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kafuin_gaira said:
only thing is i've heard from various people who have faced athena or red arremer after losing a round or more at some point before the final boss. nothing here indicates that that should work, though.
Yeah, I noticed that, too -- I went back to some of those recent "theory on how to fight the hidden bosses" threads, and saw a few that mentioned losing to some "normal" characters along the way. The mook pics neojedi's provided, however, indicate that the only battle you're allowed to lose is battle 8 (either Shin Gouki or Honki ni natta Mr. Karate).

--Chris
 

kafuin_gaira

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finally got to see the sneaky bastard tonight :multi_co: using the above method. if you're going for the char's ending, do not try to face red arremer lol. he is much more difficult to beat than athena. very well done though. he brought back all kinds of g&g memories :D
 

Lee Gray

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Re: Re: Japanese translation help for SVC

Only problem is to fight those fighters like geese and zero it means you have to play pretty shit because you can only do exceeds if half your energy is gone so if you are play well and dont lose that much life you are never going to get lucky enough to fight them :)

EDIT:Well i just tried the code to win a fight with a exceed and loss of no rounds and i got to fight geese so it works :)
 
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Lee Gray

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9th battle opponent will be Athena if...
> you don't lose a single round in battles 1-7
> you score NO "tick-damage" or "chip-damage" victories

the game ends after battle 8 if...
> you fail to fulfill the above conditions.

Well i just tried it that way with Zero and i did get to athena on first attempt so obviously it works

but what i also did was each time i lost a round i made sure i lost the fight so i could start that fight again fresh
and i did that on 3 occasions and so when i got to mr karate i had done the tasks required and then beat athena and see zeros ending so atleast continues are ok

it will be a piece of cake from now on
 
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Dash no Chris

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neojedi said:
Thanks a million, I've been waiting to get this info forever! :cool:
You're welcome, neojedi -- least I could do for the guy that supplied Otakon with SVC! However, if you're feeling that thankful, please check your PM for a special screen-cap request.

--Chris
 
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