If you could own only one SF2 game which one would it be

G-Product

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If you could own only one SF2 game which one would it be. And since the home versions weren't arcade perfect u can have the arcade machine. But Hyper SF 2 AE doesn't count.

I would go with CE maybe or ST, but I like ST more.
 

SNKJorge

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SSFIIX, SFA2, and/or SFIIITS

any of the three is fine.
 
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HellioN

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SFZero or SFZ2
I can not decide.
 

galfordo

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xtoo_short20x said:
SSFIIX, SFA2, and/or SFIIITS

any of the three is fine.

Luckily for too_short, most of the people here aren't as big of a dick as he is - otherwise they'd tell him to try reading the fucking thread title or some shit like that.


Oh, and I'd probably go with SF II Turbo if it came down to it. I really thought that was the pinnacle of the series.
 

Neo Gold

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Heh heh! :kekeke: ....Well put me down for SF2 turbo... :buttrock:
 

kernow

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SSF2X

I guess SSF2 is ok too, as it was new and shit, but slow
 

ray_7

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the hack version!!1!1!

the one where you can throw lots of fireballs at one time and where dragonpunches spits out fireballs as well...=p
 

genjiglove

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Why bother with anything other than SSF2 Turbo? It's the best version.
 

G-Product

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ray_7 said:
the hack version!!1!1!

the one where you can throw lots of fireballs at one time and where dragonpunches spits out fireballs as well...=p

the Rainbow Edition b/s
 

Spike Spiegel

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SSF2Turbo's super bar fucked up that game. Every match is a battle to the super bar. SSF2 is better because it's still skill based and old school but still keeps most of the new things without feeling like moves were cut and pasted in. Want a super bar? Play SF3 third strike.
 

Neo Bomber Man

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I would go for Street Fighter Zero 2 Alpha if there were an English arcade version of it. :annoyed:
 

BBH

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original SF2 World Warrior, so I can do Magic Throws all day long
 

Chicago Cheeseburgler Crew

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Spike Spiegel said:
SSF2Turbo's super bar fucked up that game. Every match is a battle to the super bar. SSF2 is better because it's still skill based and old school but still keeps most of the new things without feeling like moves were cut and pasted in. Want a super bar? Play SF3 third strike.

hahahaha
 

SouthtownKid

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omfg crapcom. SSF2T. Race to build meter or not, I couldn't stand SSF2. Too slow, and nobody where I was living was playing it. They were either still playing SF2 Turbo, first SamSho or FFS. Super Turbo was more fun than plain Super.
 

Takumaji

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SFZ2.

While I hold the original World Warrior, Dash/Turbo and SSF2X in high regard and still play them, I have a soft spot for the Zero/Alpha series, I really love alpha counters, custom/original combos, Gen, Rose, etc. There's so much to do and find out in these games.

Zero3 is cool as well IMO, specially the World Tour mode.
 

SPINMASTER X

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the digitized one on playstation with Van Damme in it.
 

SonGohan

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Spike Spiegel said:
SSF2Turbo's super bar fucked up that game. Every match is a battle to the super bar. SSF2 is better because it's still skill based and old school but still keeps most of the new things without feeling like moves were cut and pasted in. Want a super bar? Play SF3 third strike.

Don't really know what you're talking about. The only super that's really whored is the Chun-Li glitch where after you charge, you can just walk forward and press kick at any time to activate it. You can still pick O.G. versions of characters, ironically which one of them is on the highest tier (Sagat).

No matter which one you play, the game boils down to fireball traps, throw setups, and noogie traps in the end (if you're really trying to win). Fireball traps are WAY easier to do in SSF2 because of the slowness of it, allowing for really late anti-airs that you'd otherwise not be able to pull off (with as much consistency) in Super Turbo.

If anything, the super bar makes things a lot more interesting because some characters can't really get into their groove without it, especially Balrog. You can fireball trap Balrog all day, that is, until he has meter. When he has meter he can activate his super and fly through any random fireball for mega damage. This allows for the opponent to approach him a different way, wherein Balrog has a better chance. He can sit on the super and beast him without even using it, or if the guy tries to get stupid, he can use it through any number of moves the other may throw out.

Lots of characters are like this. Super bar helps out a lot more people than not having one and just being stuck at a complete disadvantage with other people, like in SSF2.

So to stay on topic, I'd pick Super Turbo version of SF2. If we're including any SF2 game, then Alpha 2 would definitely be up there as well. Both are great games, though.
 
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