SilverWolf
Tarma's Gun Polisher

- Joined
- Aug 19, 2003
- Posts
- 107
Georgia barely has any arcades so I was completely surprised to see that I finally got to see and play it. Me, my bros and my cuz went to Malibu Grand Prix to hang out and then go to the movies later. Anyhow, we were about to go play some Tekken 4 or MvC2 since they were the only decent if not the only fighting games there. The rest were driving and shooters. BLEH! Anyhow, my bro saw SVC and yelled, "Look! They have SVC!" So we all ran to the cab and pumped in our tokens. The joysticks felt kinda loose so it was hard to use....well plus I'm not really good with the arcade stick since I've never really played much in the arcades. I wish I can just plug in my PS2 controller and whoop some ass. My bro chose Terry, I chose Ken and my cuz chose Akuma. Akuma's one cheap bastard! His air fireball is plain cheap! It goes fast and it's also quite big and he stays high in the air too. He can just abuse it!
I found that Ken is pure crap in this game. His shoryuken has been toned down to utter crap! For example, I did a wake fierce dragon punch on Akuma who was right beside me. It only hit twice and then I just flew into the air while Akuma was still on the ground, barely stunned. Ofcourse I ate a super combo when I landed! Priorities are messed up really bad. This hispanic dude also challenged us constantly so I never got a chance to play thru arcade mode. The AI was pretty hard but I liked the challenge. Anyhow, we whooped him pretty bad. Not really his fault since the controls were kinda screwed up. He wasted like almost 5 bucks on us until we just let him have our game. I never got to play one of the guys who worked there....my bro said that he was really good. My impressions on SVC:
-Surprisingly quite fun(doesn't come close to CVS2 IMO but if you just play it for what it is, then it's...well it's not crap. Funner then some SNK games such as ROTD, etc.
-Graphics were decent. Clothes move freely and the overall animation is smooth however, there is alot of weird abstract animation! Ken's leg becomes twice as long when he's doing a hurricane kick, and he looks too stiff! While Sagat looks so f$cked up it's not funny. Their stances may look good but once they start moving around, WATCH OUT! It just really kills the it for me. Music wasn't so bad(in fact I like some of them). I liked a few backgrounds too(church and forest). The hitsparks and sound effects are really crappy...just the overall feel of the game feels crappy.
-Horrible balance issues: SNK characters are way too overpowering! Iori was even given an "autoguard" effect for his flying scratch move DP+ kick!!! WTF is up with the cheasy and cheap auto guard?! Why not give an auto guard on Ken's hurricane kick? Maybe he can use one of his legs to attack and the other to auto guard? Where as Iori just flys at you and all of a sudden just autoguards?!!! It's just bullshit how SNK just gives their character's auto guard features without no freaking explanation or purpose other than to be cheap. What's next? Give him an auto guard for his fireball?
When I was playing Ken, almost all of my moves were toppled by simple attacks! Also why even choose Ken, and Ryu when you can choose Akuma? He has basically all their moves and plus some of his own cheap moves. In CVS, you can actually tell the difference between the 3 shotokans. Their play styles vary alot is what I mean. It was however pretty fun to connect a close C into their DB+D into special/super.
-The oldskool gameplay just doesn't suit with the KOF-type gameplay. I found myself almost helpless and become corner trapped all the time. The projectiles move way too fast and jumping is too slow which makes it hard to avoid.
Eventhough I complained alot about the game, I'm trying to search for some faqs about it so that I can get better. LOL, weird eh? Maybe because I felt an adrenaline rush when I was playing against that one dude. Seeing as I've hardly played in the arcades, and when I do play against somebody they only bash down on the buttons, it's fun to play against somebody who knows what they're doing. I'm gonna give SVC a few more tries(won't take more than a few). SVC is a game where you just say, "Heck somebody made it, might as well try it and play it."
I found that Ken is pure crap in this game. His shoryuken has been toned down to utter crap! For example, I did a wake fierce dragon punch on Akuma who was right beside me. It only hit twice and then I just flew into the air while Akuma was still on the ground, barely stunned. Ofcourse I ate a super combo when I landed! Priorities are messed up really bad. This hispanic dude also challenged us constantly so I never got a chance to play thru arcade mode. The AI was pretty hard but I liked the challenge. Anyhow, we whooped him pretty bad. Not really his fault since the controls were kinda screwed up. He wasted like almost 5 bucks on us until we just let him have our game. I never got to play one of the guys who worked there....my bro said that he was really good. My impressions on SVC:
-Surprisingly quite fun(doesn't come close to CVS2 IMO but if you just play it for what it is, then it's...well it's not crap. Funner then some SNK games such as ROTD, etc.
-Graphics were decent. Clothes move freely and the overall animation is smooth however, there is alot of weird abstract animation! Ken's leg becomes twice as long when he's doing a hurricane kick, and he looks too stiff! While Sagat looks so f$cked up it's not funny. Their stances may look good but once they start moving around, WATCH OUT! It just really kills the it for me. Music wasn't so bad(in fact I like some of them). I liked a few backgrounds too(church and forest). The hitsparks and sound effects are really crappy...just the overall feel of the game feels crappy.
-Horrible balance issues: SNK characters are way too overpowering! Iori was even given an "autoguard" effect for his flying scratch move DP+ kick!!! WTF is up with the cheasy and cheap auto guard?! Why not give an auto guard on Ken's hurricane kick? Maybe he can use one of his legs to attack and the other to auto guard? Where as Iori just flys at you and all of a sudden just autoguards?!!! It's just bullshit how SNK just gives their character's auto guard features without no freaking explanation or purpose other than to be cheap. What's next? Give him an auto guard for his fireball?
When I was playing Ken, almost all of my moves were toppled by simple attacks! Also why even choose Ken, and Ryu when you can choose Akuma? He has basically all their moves and plus some of his own cheap moves. In CVS, you can actually tell the difference between the 3 shotokans. Their play styles vary alot is what I mean. It was however pretty fun to connect a close C into their DB+D into special/super.
-The oldskool gameplay just doesn't suit with the KOF-type gameplay. I found myself almost helpless and become corner trapped all the time. The projectiles move way too fast and jumping is too slow which makes it hard to avoid.
Eventhough I complained alot about the game, I'm trying to search for some faqs about it so that I can get better. LOL, weird eh? Maybe because I felt an adrenaline rush when I was playing against that one dude. Seeing as I've hardly played in the arcades, and when I do play against somebody they only bash down on the buttons, it's fun to play against somebody who knows what they're doing. I'm gonna give SVC a few more tries(won't take more than a few). SVC is a game where you just say, "Heck somebody made it, might as well try it and play it."
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(thanks howdoin for the great deal).

