Hypernoid

NeoHomeBrew

Overtop Pathfinder
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Aug 9, 2012
Posts
104

Xian Xi

JammaNationX,
Joined
Dec 1, 2005
Posts
27,696
Are you planning on adding a death animation like Arkanoid? It's kind of weird when you die and it doesn't do anything but instantly reappear.

That is the only thing I could find that wasn't to my specific liking. Everything else is looking good dude.

Keep up the good work.
 

NeoHomeBrew

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Aug 9, 2012
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Are you planning on adding a death animation like Arkanoid? It's kind of weird when you die and it doesn't do anything but instantly reappear.

That is the only thing I could find that wasn't to my specific liking. Everything else is looking good dude.

Keep up the good work.

Hi Xian Xi, thank you for your suggestion. I have not included this behaviour yet because I always had the feeling that it breaks the game flow too much. But on the other hand you could be right, the penalty of seeing your paddle exploding (and loosing all collected power-ups) is a game element which should be there to make it more important not to loose the ball. I will add this for a test and then check it out. (P.S.: add an upgradable laser cannon is still in my mind)
 
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ni-ten

War Room Troll
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Sep 1, 2002
Posts
296
New MVS games are always welcome. The more the merrier! Good luck with it NeoHomeBrew.
 

VGC1612

Pari-Dakar Rally Driver
Joined
Feb 12, 2013
Posts
64
Thanks a lot for your feedback guys, it is very motivating to read that you like what I have developed so far and that there is some interest in playing the game :)
I will do my best to complete the game in about 6 - 8 months. Currently, I am working on exploding "Bomb Blocks" and on the 5th (final) boss.

I told you that people will like your game,im sure you can sell way more that you think
 

ysselcneogeo

B. Jenet's Firstmate
Joined
Jun 8, 2012
Posts
417
So i'm an idiot. Is there away to burn this for cd to test it out or is this just a wait and see type of thing?
 
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NeoHomeBrew

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Aug 9, 2012
Posts
104
Hi, since Hypernoid is still in development it has not been released yet. It is just too early currently, even for a demo version.
I have recorded the videos to show the current development progress and to receive some feedback and improvement suggestions.
Also, the videos demonstrate what could be done on the Neo-Geo system(s) with the C-based dev tools developed by NeoBitz and
HPMAN and I hope that it will inspire other people to start their own homebrew projects.
 

-SD-

Camel Slug
Joined
May 10, 2016
Posts
510
This looks and sounds absolutely fantastic. It’s an interesting take on the Breakout/Arkanoid formula... nice artwork and I’m really loving the d n’ b soundtrack.

I’d certainly be up for paying for a full AES release, or a download on NeoSD. Either way I really want to have a crack on this, it looks awesome.

Hope the development is going well for you...
 

MCF 76

Jaguar Ninja
Joined
Jan 21, 2010
Posts
2,015
Damn just noticed this very sweet looking game. Keeps up updated man very interested in this.
 

Hine62

Krauser's Shoe Shiner
Joined
Jul 15, 2005
Posts
229
I've been following hypernoid for a while and it looks great. There are some vids on youtube of the development which are very interesting for a dev. Good luck, can't wait to see the finished project!
 

Shuri

Geese's Thug
Joined
Jul 2, 2012
Posts
281
Wow! I love how the style really fits the style of graphics of neogeo game. The presentation feels 100% legit.

how many levels do you have planned so far? A nice option would be a "endless chaos" mode where you play randomly generated levels one after the other. It's something that's missing from those type of games.

I'd buy a mvs copy!
 

Psygnosis8

Sieger's Squire
Joined
Oct 30, 2012
Posts
820
This looks amazing. Please keep us updated on your progress! I definitely want to play this.
 

spaceveteran

Timid Neo Newbie
Joined
Dec 21, 2020
Posts
4
Looks good. A nice successor to the arkanoid series. The system could have used more of those.

I’m gonna keep tabs on this one.
 

NeoHomeBrew

Overtop Pathfinder
Joined
Aug 9, 2012
Posts
104
Hi,

Thank you for all the positive feedback and suggestions, it has motivated me a lot :buttrock:

I know, I have been quit for a while, some real-life stuff has slow downed the progress on Hyperniod. But currently I have much more time for the project and plan the complete the development in the next months.

If you have any suggestions please let me know. Here is a gameplay video of the current status of the game:

 
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